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A friend and I have been talking about the way armor is handled in UO. And have come to the conclusion that it's WRONG. There's no way leather armor is going to give more protection than plate. So we came up with the idea to have each type of armor have base stat ranges with crafting skill and material bonuses added.
As an example: Platemail - Phy 4-9, Fire 1-6, Cold 1-6,
Poison 4-9, Elec. 1-4 (Metal+Elec.= NOT GOOD)
Then you add in bonuses like Material Used, Runic Yes/No, and Crafting Skill Bonus(Including Exceptional Item).
"THESE NUMBERS ARE JUST EXAMPLES !"
And armor drops would use just the base stats and a random chance for magic bonuses (ie. LRC,Regens, ect.) Then players can enhance like always adding the above mentioned bonuses.
Making player made armor the most sought after armor. Creating an actual in game economy. Where players who like to craft can supply those who don't.
Archived topic from AOV, old topic ID:2527, old post ID:16073
What's the highest resist # right now? From uo.stratics.com, 7 is the highest an individual resist can have from base values. How many different types of armor are out there:
Neck
Leather, Studded, Plate
Legs
Leather, Studded, Ring, Chain, Plate, Bone, Dragon
Head
Cloth Hats, Leather, Chain, Plate, Bone, Dragon
Hands
Leather, Studded, Ring, Plate, Bone, Dragon
Body
Leather, Studded, Ring, Chain, Plate, Bone, Dragon
Arms
Leather, Studded, Ring, Plate, Bone, Dragon
Maybe change the base values to have a max of 10 (depending on material)? Maybe also bring in a Dexterity boost or loss depending upon type as well (not as one of the properties, as a generic crafting line)? Maybe the weaker armors providing more elemental resists and the metal armors providing more physical resists? Maybe the items could act as a 'set' when paired together, to bring back that old "Light-Archer" armor folks were using back when armor had a dex penalty and only a 'physical resist' value.
Actually, I wouldn't mind going back to that system in a fashion. Have armors provide just physical resist, but have the Magic Resist skill play a role in your elemental resists/magical damage mitigation/debuff time deduction. Pretty much what it used to be + what it is + what it is.
Archived topic from AOV, old topic ID:2527, old post ID:16086
Ya, I'd be in favor of fixing the armor system as it makes no sense these days. Nobody wants plate or bone, it's all medeable hide enhanced leather which gives high resists. Plate, scale and bone need an upgrade to convince people to actually wear it.
Archived topic from AOV, old topic ID:2527, old post ID:16106
Red Squirrel wrote:Yeah I'm for that as well. I also want to make dragon scales do something special. My thinking is making them runic to a certain extent.
Ya I liked that idea as well. Making the armor give bonuses similar to heartwood on top of the base for each scale type (Like red giving base fire).
Archived topic from AOV, old topic ID:2527, old post ID:16110
personally, I never liked the leather armors having more resists than metal. Yeah I know, barbed hides come from dragons and such... but isnt it the scales that do the most protection?
How about a new metal, THUNDERITE, with the color of seizure pink and it makes your balls grow big.
Archived topic from AOV, old topic ID:2527, old post ID:16126
DOCTOR THUNDER wrote:personally, I never liked the leather armors having more resists than metal. Yeah I know, barbed hides come from dragons and such... but isnt it the scales that do the most protection?
How about a new metal, THUNDERITE, with the color of seizure pink and it makes your balls grow big.
lol
Archived topic from AOV, old topic ID:2527, old post ID:16128
DOCTOR THUNDER wrote:personally, I never liked the leather armors having more resists than metal. Yeah I know, barbed hides come from dragons and such... but isnt it the scales that do the most protection?
How about a new metal, THUNDERITE, with the color of seizure pink and it makes your balls grow big.
Ya it's the scales that protect the dragon from the elements such as heat or cold. The hides underneath are just an added layer of protection.
Platemail and scales should be the highest rated of the blacksmith armors. Bone should be the highest rated of tailors (Remember old style daemon bone armor? That stuff was great).
Archived topic from AOV, old topic ID:2527, old post ID:16129
What if only the metal armors gave stat increases as a base ability, with the other modifiers still being applied as the "point system" does now? (like you can get 6 (or is it 8) mods on a piece of armor)
That would definitely make it desirable over leathers for melee. That, or drastically reduce the resists leathers give, but increase the mods on them.
Archived topic from AOV, old topic ID:2527, old post ID:16151
Minky wrote:What if only the metal armors gave stat increases as a base ability, with the other modifiers still being applied as the "point system" does now? (like you can get 6 (or is it 8) mods on a piece of armor)
That would definitely make it desirable over leathers for melee. That, or drastically reduce the resists leathers give, but increase the mods on them.
Scale armor is the hardest to make, hence why the bonuses would be best suited for scale armor.
Platemail is the heaviest and strongest so it makes sense that platemail should have the best resists and absorb more damage than leather (Both magically and physically).
Archived topic from AOV, old topic ID:2527, old post ID:16153