Ecru Citrine Ring

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Nexus Graveheart
Posts: 487
Joined: Mon May 21, 2007 10:00 pm

Ecru Citrine Ring

Post by Nexus Graveheart »

I went on test to see what sort of combinations I might be able to make. The recipe came with 25 uses, and I used them all.

The ring is supposed to come with 50% EP + two random mods. But whenever I crafted one that had EP as one of those random mods, it erased the base 50% EP and replaced it with the 25% EP, instead of stacking it. If this was intended, then disregard this post.

But I think that if you are lucky enough to land the EP mod as one of the random additional mods, it should stack with the base mod of the Ecru Citrine Ring, thus making it 75% EP and one additional mod.

Archived topic from AOV, old topic ID:2460, old post ID:15600
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Ecru Citrine Ring

Post by Death »

Nexus Graveheart wrote:I went on test to see what sort of combinations I might be able to make. The recipe came with 25 uses, and I used them all.

The ring is supposed to come with 50% EP + two random mods. But whenever I crafted one that had EP as one of those random mods, it erased the base 50% EP and replaced it with the 25% EP, instead of stacking it. If this was intended, then disregard this post.

But I think that if you are lucky enough to land the EP mod as one of the random additional mods, it should stack with the base mod of the Ecru Citrine Ring, thus making it 75% EP and one additional mod.
Ah k. Ya it's not supposed to override the current EP. In fact, EP should not even be an extra property in that listing (So in other words, 50% EP should always appear, no more, no less). Thanks for pointing that out.

Archived topic from AOV, old topic ID:2460, old post ID:15602
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Red Squirrel
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Joined: Wed Dec 18, 2002 12:14 am
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Ecru Citrine Ring

Post by Red Squirrel »

Yeah will have to add a condition if the returned property is EP, then to retry and randomize another.

Archived topic from AOV, old topic ID:2460, old post ID:15610
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