Dumples wrote:It makes the fight more interesting from a certain perspective, but at the same time, it does make healing a pet hard to do sometimes. I have to use magery to heal my pets. I don't even bother with bandages during a fight. Not sure if that was the intent, but that's how I do it.
Well, we were thinking of giving a healing boost to bandages and a distance based check for magery so healing up close works better for your pet than healing from afar (Naturally, it makes sense that if you're up close and putting yourself in the path of danger, there should be some advantage). Not many of the tamers would appreciate that though.
Basically we were thinking from this perspective:
1) Up close healing heals a lot more damage but you are closer to the creature doing the damage (This affects both magery and bandage healing but bandage healing would still heal more than magery simply because of such a low tile range). Also, to incorporate the fact that you are right there in the battle with your pet and prone to damage already (Area spells, accidently getting in too close, etc), we might be able to reduce the chance of target switching so it's rather low.
2) Distance healing heals, but the father away you are from the target, the less damage you will heal. If you're a good 10 tiles away healing, chances are it's not going to heal as well as if you're standing next to your pet, then you'll be getting almost double the healing damage in.
The basis of the target switching was to add some spice to battles, where you don't always expect the same outcome. Maybe when fighting that next balron, he decides to go for the archer in the distance instead of continuing with the guy meleeing it.
Archived topic from AOV, old topic ID:2402, old post ID:15360