Quivers have "hidden" 10% direct damage increase

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dprantl
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Joined: Wed Feb 07, 2007 11:41 pm

Quivers have "hidden" 10% direct damage increase

Post by dprantl »

I saw this on stratics main page. Do we have this here:

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There's actually some weirdness with how these properties are displayed - here's the full list:

Damage Modifier: 10% Direct Damage: 10% Physical Damage: 40% Cold Damage: 50% Weight Reduction: 25% 
Two notes: Direct Damage is non-typed - so it isn't affected by resists. Also, "Damage Modifier" is NOT the same property as "Damage Increase" - it's a property unique to quivers that increases the total damage applied - AFTER resists are calculated. So it ends up being a pretty powerful item. (The fact that the Direct Damage bit is invisible is a bug, and is now in our database.)
Archived topic from AOV, old topic ID:2231, old post ID:14403
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Quivers have "hidden" 10% direct damage increase

Post by Death »

dprantl wrote:I saw this on stratics main page. Do we have this here:

Code: Select all

There's actually some weirdness with how these properties are displayed - here's the full list:

Damage Modifier: 10% Direct Damage: 10% Physical Damage: 40% Cold Damage: 50% Weight Reduction: 25% 
Two notes: Direct Damage is non-typed - so it isn't affected by resists. Also, "Damage Modifier" is NOT the same property as "Damage Increase" - it's a property unique to quivers that increases the total damage applied - AFTER resists are calculated. So it ends up being a pretty powerful item. (The fact that the Direct Damage bit is invisible is a bug, and is now in our database.)
Yes, it is being finished up before being released on the live server. Red is just finalizing it to make sure it's working properly. It's a damage modifier calculated after resists. Quiver of rage is an example of a quiver that has it. Also, the "Damage Modifier" tag being invisible is correct. There exists no cliloc label for it thus a custom label will have to be made for it. It'll be in the game in due time once testing is finalized.

Archived topic from AOV, old topic ID:2231, old post ID:14404
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Red Squirrel
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Quivers have "hidden" 10% direct damage increase

Post by Red Squirrel »

Freaky, I just finished that recently, its on TC1 lol.

I never got why some quivers were missing 10% damage, but now I know, so I implemented direct damage, only thing, it does not show up. No cliloc for it that I could find.

Archived topic from AOV, old topic ID:2231, old post ID:14406
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Quivers have "hidden" 10% direct damage increase

Post by Death »

Red Squirrel wrote:Freaky, I just finished that recently, its on TC1 lol.

I never got why some quivers were missing 10% damage, but now I know, so I implemented direct damage, only thing, it does not show up. No cliloc for it that I could find.
lol I find it ironic actually. Half the stuff I am like 80% complete, players ask about it right as it's being finalized o_O.

Archived topic from AOV, old topic ID:2231, old post ID:14410
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Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Quivers have "hidden" 10% direct damage increase

Post by Death »

Red Squirrel wrote:Freaky, I just finished that recently, its on TC1 lol.

I never got why some quivers were missing 10% damage, but now I know, so I implemented direct damage, only thing, it does not show up. No cliloc for it that I could find.
Create a custom concatenated cliloc like I did with holy so it looks like this:

Damage Modifier : %

That should work and tell players that the mod exists.

Archived topic from AOV, old topic ID:2231, old post ID:14411
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