Update [Jan 08 08] - Vendor contracts + misc stuff

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Red Squirrel
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Tmap locations are pretty much random, but I noticed they only drop on mobs in fel, unless its a paragon with a chest.

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Dumples
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Dumples »

Dumples wrote:
theindigothief wrote:Seeing as though we have no Treasure location library I would say the loot better be more than good. It better be friggin' amazing.

So are level 1s actually worth doing now?
I have a trammel treasure location library that is for the most part complete. I still need to get a Felucca versiond done. It is the house right next to the public runebook library next to the city walls.
Take a moonstone with you and go to the Trammel location.

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Plastic Man
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Plastic Man »

Actually I have a few tram Tmaps dont remember what spawned em tho.

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Plastic Man
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Plastic Man »

Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.

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Dumples
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Dumples »

Plastic Man wrote:Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.
Treasure maps spawn for Trammel and Felucca for sure. Only level 6 maps give an arty chance that I'm aware of and those come from leviathans and maybe paragons?

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Death
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Death »

Plastic Man wrote:Oh and can you tell us whether Tmaps have arty chance? I mean Youd think that maybe a lvl 5-6 tmap would have a chance at spawning an arty, since if I was a diening pirate i'd bury all my artys.
Only level 6 drop artifacts. The treasure chests have had their loot bumped up so even doing a level 1 could prove to be both fun and rewarding.

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Red Squirrel
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Was not worth posting an update for this, but I did some changes to vendors.


1: You can now access your vendor with any char on the same account that owns it.

2: You cannot place more then 3 vendors on the same house plot (unless you're the owner)

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dprantl
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by dprantl »

Red Squirrel wrote:* The trash bag artifact will no longer accept insured or blessed items. Also it wont be possible to drag items directly on it, you will need to open then drag on the gump instead. This is to make it harder to accidentally trash valuables. Also the delete timer is set to 30 minutes.
These changes make the trash bag kinda useless for attended macroing. Razor organizer can no longer put stuff in them, and 30 minutes is way too long. I think that the fact that they no longer accept blessed and insured items is more than enough to stop accidents from happening.

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Red Squirrel
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Hmm does it break the razor macro? I could allow the drag and drop, but just keep timer high.

The capacity is huge so you can just keep dumping stuff in it.

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sliptongue69
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by sliptongue69 »

Player capacity will reach the limit before the bag will, correct? Could make it so there is no capacity. (so items don't have weight in the bag)

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Red Squirrel
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Yeah could do that actually. And I can probably put timer lower, maybe 10 minutes. Basically enough time to realize you just put something in that you should not have.

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dprantl
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by dprantl »

Red Squirrel wrote:Yeah could do that actually. And I can probably put timer lower, maybe 10 minutes. Basically enough time to realize you just put something in that you should not have.
Yes, that would be great. The problem with Razor is that it tries to drag the items over the container, not into the gump (that's how the organizer code works). Since you disabled that, it tries to do it and says it did, but nothing actually gets moved.

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Red Squirrel
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Red Squirrel »

Yeah I put it back on TC1, reduced timer to 10 minutes, and made the bags "weightless" so you can shove as much stuff in there as you want with no issue.

Also a nifty "feature" of these is you can use to carry unlimited supply from one place to the other, as long as you do it within 10 minutes... So its a risk.

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Plastic Man
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Update [Jan 08 08] - Vendor contracts + misc stuff

Post by Plastic Man »

I think its def a fair fix with 10 mins and no blessed/insured... that would definately have stopped what I did. And I'd think that most people insure anything of real value, I know i do.

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