Update [Dec 22 07] - spell damage and stuff

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Red Squirrel
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Update [Dec 22 07] - spell damage and stuff

Post by Red Squirrel »

*Explosion pots in pvp are capped at 100 instead of 35 now (this is about 30 damage on 70 fire)

*You no longer need regular boards to turn logs into boards - it will work regardless, and simply look in your pack for each type to convert.

*Did some changes to how spell damage is calculated. This will make it so spells like wither and poison strike apply for SDI as well as slayers. Direct damage spells such as earth quake and pain spike will not be affected by this. Also, slayer weapons will now work for mage spells (assuming it has SC)

* SDI, SDI modifyers (such as reaper form and arcane empowerment) as well as slayers are now capped at 300% damage total. 2 slayers of same type on that type of creature will bring you to 300. Or 1 slayer and 100SDI. Basically at the cap, a fireball will do about 100 damage, so this is quite a high cap and very hard to reach without slayers. Also, the killer property on talismans is outside this cap.

* Fixed a few minor issues with chief paroxysmus (InLOS issue with nox attack, as well as the way the summons spawn)

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sliptongue69
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Update [Dec 22 07] - spell damage and stuff

Post by sliptongue69 »

Red Squirrel wrote: Also, slayer weapons will now work for mage spells (assuming it has SC)
That's sick. :D

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d.
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Update [Dec 22 07] - spell damage and stuff

Post by d. »

awesome updates squirrel, but pots are still a bit strong. my character is:

100 alchemy
75% enhance potions
21% alchy bonus (from talisman, don't know if this affects only crafting potions or if it gives + to explo pots)

when i curse myself and i have 60 fire resist, the damage cap for g explo pots is 40. Just thought I'd like you know. I don't want my template nerfed, but I want people to know I don't have to be gimp in pvp to win =].

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Death
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Update [Dec 22 07] - spell damage and stuff

Post by Death »

Red Squirrel wrote: * Fixed a few minor issues with chief paroxysmus (InLOS issue with nox attack, as well as the way the summons spawn)
I'll go clean up those out of range leftovers.

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sliptongue69
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Update [Dec 22 07] - spell damage and stuff

Post by sliptongue69 »

d. wrote:when i curse myself and i have 60 fire resist, the damage cap for g explo pots is 40. Just thought I'd like you know. I don't want my template nerfed, but I want people to know I don't have to be gimp in pvp to win =].
Everyone should know that anyway. :P Exotic templates != gimp, unless they far over power a nox/bleed mage.

What do explos do with 60 fire resist?

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dprantl
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Update [Dec 22 07] - spell damage and stuff

Post by dprantl »

With this update it seems like double slayers are not working at all. I have 50 - 60 SDI on my suit, and I don't see any damage increase when equipping one slayer or two. The first slayer makes a difference (double), but the second one does nothing.

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sliptongue69
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Update [Dec 22 07] - spell damage and stuff

Post by sliptongue69 »

dprantl wrote:With this update it seems like double slayers are not working at all. I have 50 - 60 SDI on my suit, and I don't see any damage increase when equipping one slayer or two. The first slayer makes a difference (double), but the second one does nothing.
I concur.

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Red Squirrel
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Update [Dec 22 07] - spell damage and stuff

Post by Red Squirrel »

Odd that WAS working, but your right, I just tested and talismans arn't working anymore. I'll see whats up.

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d.
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Update [Dec 22 07] - spell damage and stuff

Post by d. »

also a few things I've thought of in game:

-new bod system does not give fame like the old one.
-masterpiece weapons can not be smelted, nor do they gain DI bonus for being exceptional, nor can they be combined /w bods

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Death
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Update [Dec 22 07] - spell damage and stuff

Post by Death »

d. wrote:also a few things I've thought of in game:

-new bod system does not give fame like the old one.
-masterpiece weapons can not be smelted, nor do they gain DI bonus for being exceptional, nor can they be combined /w bods
Lack of DI bonus is intentional but the smelting and bod combination should probably work.

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Red Squirrel
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Update [Dec 22 07] - spell damage and stuff

Post by Red Squirrel »

To remove the DI bonus the only way was to make it act like a non crafted weapon. So it acts like a looted weapon instead. The 35 DMI bonus is added differently then runics.

Its a really messed up system tbh.

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