* Runic intensities have changed as follows:
Metals: (blacksmithy and tinkering)
* Dull Copper: 40 - 100
* Shadow: 45 - 100%
* Copper: 50 - 100%
* Bronze: 55 - 100%
* Gold: 60 - 100%
* Agapite: 65 - 100%
* Verite: 70 - 100%
* Valorite: 85 - 100%
Leathers: (tailoring)
* Spined: 40 - 100%
* Horned: 45 - 100%
* Barbed: 50 -100%
Woods: (bowcraft/carpentry)
* Oak: 50 - 100%
* Ash: 55 - 100%
* Yew: 60 - 100%
* Bloodwood: 65 - 100%
* Heartwood: 70 - 100%
* Frostwood: 85 - 100%
* Tailoring bod reward randomization has been tweaked encouraging better rewards at lower intensities
* Chance of higher intensity bod prize vs amount of resource to collect has been increased (so better chance to get higher end reward within randomized list based on material type)
* Tweaked lootpacks a bit, please give feedback on loot quality
* New talismans are now 5 stones, existing ones will remain 1 stone
* Bod quest rewards now give more bods, and have chance of large, so this brings back the old bod system a bit more for those who still rather that system. Now you get both of both worlds. The # of bods is a random with a max based on the amount of resources asked for. Note that this is experimental (tbh I did not even get around to testing it before SW lol)
Archived topic from AOV, old topic ID:1933, old post ID:12558
Update [Dec 19 07] - Runics / minor bod quest changes
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update [Dec 19 07] - Runics / minor bod quest changes
Honk if you love Jesus, text if you want to meet Him!
-
- Posts: 829
- Joined: Sat Aug 18, 2007 7:46 pm
Update [Dec 19 07] - Runics / minor bod quest changes
Very nice update. Look forward to testing for ya. ;P
Archived topic from AOV, old topic ID:1933, old post ID:12565
Archived topic from AOV, old topic ID:1933, old post ID:12565
Stupid fucking idiot in red shirted ass...
-
- Posts: 241
- Joined: Thu Nov 22, 2007 5:42 pm
Update [Dec 19 07] - Runics / minor bod quest changes
Thanks Red. And Wilki for finally making runics viable.
But mainly Red
Archived topic from AOV, old topic ID:1933, old post ID:12568
But mainly Red
Archived topic from AOV, old topic ID:1933, old post ID:12568
Update [Dec 19 07] - Runics / minor bod quest changes
are.... killer i got like awesome stuff like from the muated turkeys thanks red we love u
Archived topic from AOV, old topic ID:1933, old post ID:12604
Archived topic from AOV, old topic ID:1933, old post ID:12604
-
- Posts: 241
- Joined: Thu Nov 22, 2007 5:42 pm
Update [Dec 19 07] - Runics / minor bod quest changes
How do we get Tinker runics?
Archived topic from AOV, old topic ID:1933, old post ID:12893
Archived topic from AOV, old topic ID:1933, old post ID:12893
Update [Dec 19 07] - Runics / minor bod quest changes
awesome update. just an idea, you may want to increase the % of higher end colored bods as quest rewards. in all reality how it works, it only makes sense to use bods as resets right now because it's much easier to get gold-val hammers through quest than trying to get high end colored bods as quest-rewards. Since collecting bodas the old way takes so much more time also, the runics from the actual bod system could have much more uses than quest runics perhaps.
Archived topic from AOV, old topic ID:1933, old post ID:12895
Archived topic from AOV, old topic ID:1933, old post ID:12895
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Update [Dec 19 07] - Runics / minor bod quest changes
The sole purpose of the bods is really just runics. One of the reasons I coded the quest system is to get better chances without having to touch the bod system much (its one nasty beast, almost as bad as crafting system).
Archived topic from AOV, old topic ID:1933, old post ID:12902
Archived topic from AOV, old topic ID:1933, old post ID:12902
Honk if you love Jesus, text if you want to meet Him!