Firesteed

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Dumples
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Post by Dumples »

Can it be possible to improve the firesteed a bit? Since it seems to pretty much always be on fire, can you add one of two things?

Fire area damage similar to the frost beetle
or
Spellweaving so it can use wildfire

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Death
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Post by Death »

Dumples wrote:Can it be possible to improve the firesteed a bit? Since it seems to pretty much always be on fire, can you add one of two things?

Fire area damage similar to the frost beetle
or
Spellweaving so it can use wildfire
Aura won't be hard to put in and would be rather logical but with aura it will be hitting stuff around it like the frost beetle so if you want that extra fire damage ability, you can expect it to be useful in certain situations but it will probably attract more creatures to it, similar to the reptalon. We can give it a fire aura ability and perhaps a mounted ability like a protective fire field around the rider.

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Dumples
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Post by Dumples »

Yeah I mean I don't know how other people feel about it, but I was trying to come up with ideas that would make lesser mounts or lesser pets in general more useful in certain situations.

My new theory here is that a pet shouldn't always be able to tank and take on everything like the old AW's could. However, there should be a pet for just about every situation or location. Just a thought.

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Finlander
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Post by Finlander »

Sorry to go abit of topic here but i also think the chaos steed isnt worth its rarity nowdays, as its pretty weak for an 4 slot pet...

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sliptongue69
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Post by sliptongue69 »

I always thought Chaos steed was for...asthetic purposes. I do agree the firesteeds would be kewl if they got a bonus.

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Death
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Post by Death »

sliptongue69 wrote:I always thought Chaos steed was for...asthetic purposes. I do agree the firesteeds would be kewl if they got a bonus.
The whole rare pet thing was Brunus's creation and that project has been left aside for the time being. When I can figure out how I'll spawn them, I'll take a look at their abilities and see if the amount of slots justifies the pet.

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Nexus Graveheart
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Post by Nexus Graveheart »

Hmm, personally, I'd love to be able to take a herd of cows to Doom and roxxor. Or if not, at least have a herd of cows be somewhat painful to a monster.

Regardless, I like Dumples idea of giving value to lesser pets by giving them sort of special property.

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Post by Death »

Nexus Graveheart wrote:Hmm, personally, I'd love to be able to take a herd of cows to Doom and roxxor. Or if not, at least have a herd of cows be somewhat painful to a monster.

Regardless, I like Dumples idea of giving value to lesser pets by giving them sort of special property.
lol cows take 1/4 a slot and you can carry around 25 of em :P. I'd like to see that go after paroxysmus, he'd have a feast.

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Red Squirrel
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Post by Red Squirrel »

lol could be amusing to make them 0 slots.

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Death
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Post by Death »

Red Squirrel wrote:lol could be amusing to make them 0 slots.
tie it into herding :P. At gm herding farm animals take 0 slots.

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Post by Red Squirrel »

Actually know what, that could work. Just need to add a flag to basecreature to determine which are considered farm/small animals. Maybe could include hinds and such too. Seeing someone pvm with 100 hinds could be amusing.

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Post by Death »

Red Squirrel wrote:Actually know what, that could work. Just need to add a flag to basecreature to determine which are considered farm/small animals. Maybe could include hinds and such too. Seeing someone pvm with 100 hinds could be amusing.
There would probably still need to be a limit on that. I imagine somebody with 200 cows would probably lag. However, we could maybe expand on this idea and give a new bonus to a tamer who also knows herding.

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sliptongue69
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Post by sliptongue69 »

Seer Death wrote:tie it into herding :P. At gm herding farm animals take 0 slots.
:O I know! Make it like arms lore! For every 20 herding add an extra pet slot?! >:D

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Nexus Graveheart
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Post by Nexus Graveheart »

I remember back before slots were coded in, I saw a person who hired something like 30-40 men-at-arms and gated them all into the ancient wyrm in Destard. The thing killed all of them, but it made for a fun adventure.

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Red Squirrel
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Post by Red Squirrel »

sliptongue69 wrote:
Seer Death wrote:tie it into herding :P. At gm herding farm animals take 0 slots.
:O I know! Make it like arms lore! For every 20 herding add an extra pet slot?! >:D
Hmm know what, thats not a bad idea... Though imagine someone with two AWs lol... so I'll have to think this up more.

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Post by sliptongue69 »

No dude...imagine someone with 10 dogs! >:D Gaunt would last like 10 seconds per room! >:D

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Death
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Post by Death »

Maybe not pet slots but maybe the ability to control monsters that aren't tamed or something. We'll think something up.

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Dumples
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Post by Dumples »

Seer Death wrote:Maybe not pet slots but maybe the ability to control monsters that aren't tamed or something. We'll think something up.
That is pretty much what Dryad Allure does already.

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Death
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Post by Death »

Dumples wrote:
Seer Death wrote:Maybe not pet slots but maybe the ability to control monsters that aren't tamed or something. We'll think something up.
That is pretty much what Dryad Allure does already.
True, I'm just brainstorming lol.

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DOCTOR THUNDER
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Post by DOCTOR THUNDER »

or you could make animal lore give a bonus to pet damage/disco/curses/corpeskin on pvm. Or make it for pvp too and lets get some pvp tamers out in the field. I know the fork mage guys will say thats gay. Just because someone doesn't attack with the first circle spell loop+poison+bleed does not make it gay.

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Post by sliptongue69 »

Yeah...let's not bring pvm to pvp...the spaniards were simple minded so I never made a big deal out of it...

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