Update [Nov 27 07] - Craft system additions

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Red Squirrel
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Update [Nov 27 07] - Craft system additions

Post by Red Squirrel »

*Some changes made to crafting system
- Wood bonuses now work properly (ex: 2 life regen on bloodwood items, etc)
- Wood bonuses are applied also upon enhancing
- arms lore works for ALL craft skills now, not just blacksmithy
- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
(Some of these have been around for a bit but just refreshing on them)

* Added special items in bowfletching and blacksmithy, which use special resources.

*creatures with hiding and stealth will now tend to hide when idle

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Logan
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Update [Nov 27 07] - Craft system additions

Post by Logan »

Red Squirrel wrote:- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
My understanding is, if I craft a bow with GM Arms Lore, the bow will have 40% DI. If I enhance it, it will have +40% DI for a total of 80% DI? Please correct me if I'm wrong.

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Death
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Update [Nov 27 07] - Craft system additions

Post by Death »

Logan wrote:
Red Squirrel wrote:- arms lore bonus is re-applied upon item enhancement(that means double bonus if you craft + enhance same item)
My understanding is, if I craft a bow with GM Arms Lore, the bow will have 40% DI. If I enhance it, it will have +40% DI for a total of 80% DI? Please correct me if I'm wrong.
35% bonus for making it exceptional + 10% bonus at gm arms lore (So 45% right now). If you can enhance the item afterwards without breaking it, it will gain another 10% dmi for a total of 55% dmi. Be aware that this is a risk vs reward deal. If you want to bring your weapon up an extra 10% dmi, it can be nice but there's a chance you will catastrophically break your weapon (Would suck if it's a really nice runic).

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Nexus Graveheart
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Update [Nov 27 07] - Craft system additions

Post by Nexus Graveheart »

I think it works like this:

You craft a weapon with 40% DI
You enhance it with a wood that increases DI by let's say 15%
You get a weapon with 55% DI

In which case, you get the bonus two times, but it's not doubling. Of course, you might as well just craft the item with the colored wood in the first place.

I am not sure about this in any degree, I'm just saying what I think.

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Logan
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Update [Nov 27 07] - Craft system additions

Post by Logan »

Isn't it that at GM Arms Lore when you craft an exceptional weapon, it will yield 40% DI? Anyway, I'd have more time in crafting after I get my hunters suited up. Just got tired of it in D*****. :x

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Death
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Update [Nov 27 07] - Craft system additions

Post by Death »

Logan wrote:Isn't it that at GM Arms Lore when you craft an exceptional weapon, it will yield 40% DI? Anyway, I'd have more time in crafting after I get my hunters suited up. Just got tired of it in D*****. :x
It's 45% DMI (35% exceptional + 10% arms lore bonus).

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Logan
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Update [Nov 27 07] - Craft system additions

Post by Logan »

5% higher than my previous shard. Great! :D

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Red Squirrel
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Update [Nov 27 07] - Craft system additions

Post by Red Squirrel »

Yeah theres lot of tricks too. We made a wep that had like 98 DI. Its hard to get but its doable. :P

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Death
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Update [Nov 27 07] - Craft system additions

Post by Death »

Red Squirrel wrote:Yeah theres lot of tricks too. We made a wep that had like 98 DI. Its hard to get but its doable. :P
After breaking several runic bows we eventually pulled it off lol.

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