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yeah i really want to play that, but as you can see in the computers forum i'm having a helluva time with my computer and i don't want to pay the monthly fee, i probably will in the summer when i have time, but not know, school ,school, school
Archived topic from Anythingforums, old topic ID:1524, old post ID:21389
Well, as far as school is concerned, you can actually make relatively a lot of progresss with only 1 or 2 hours, in my experience. As for the monthly fee, nothing you can do... maybe a store near you carries the game cards, 2 months for 30 bucks and no credit card required to sign up, that might help out.
Archived topic from Anythingforums, old topic ID:1524, old post ID:21401
yeah, the closest store is a 20 min drive, but i don't really like the idea of paying at all, although the play a little get a lot idea does appeal to me. They say if you play one or two hours the next time you play you'll get more experience in an hour than you would if you had played a bunch the last time.
Archived topic from Anythingforums, old topic ID:1524, old post ID:21405
Yes, there's a system called the rest system: the more you rest (aka stay logged outta the game), a little marker on the exp bar moves forward. Whenever you kill a monster when 'rested', you get double the experience until your exp-total bar catches up with the rested marker. It's pretty nice, considering my school and work.
Archived topic from Anythingforums, old topic ID:1524, old post ID:21440
sintekk wrote: Yes, there's a system called the rest system: the more you rest (aka stay logged outta the game), a little marker on the exp bar moves forward. Whenever you kill a monster when 'rested', you get double the experience until your exp-total bar catches up with the rested marker. It's pretty nice, considering my school and work.
That's an interesting system. SWG could've used something like that. I lost interest when I realized I needed something like 200K experience in a particular field just to move up a level.
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