Update [Nov 13 07] - tot/aoa chances

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Red Squirrel
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Update [Nov 13 07] - tot/aoa chances

Post by Red Squirrel »

*Archery "stand still" time has been set to .25 from .75.

*AoAs now drop off champ mobs, but they have a lower chance then non champ mobs. (they never droped period before)

*Tot drop chance has been trippled, for non champ mobs.

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Dumples
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Update [Nov 13 07] - tot/aoa chances

Post by Dumples »

I'll have to play around with archery again. I've been avoiding making an archery character due to various reasons, but might be worth tryin again. I've never really played an archer character either. Should be fun.

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Shadow
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Update [Nov 13 07] - tot/aoa chances

Post by Shadow »

Archers are amazing :-D Just ask Red and Death when Grizzle fell!

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Nosferatu
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Update [Nov 13 07] - tot/aoa chances

Post by Nosferatu »

This sounds like a good start

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Death
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Update [Nov 13 07] - tot/aoa chances

Post by Death »

For tot campers I direct your attention to the swamp south of homare-jima moongate and point you in the general direction of the waste (AKA: Deathwatch Desert).

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sliptongue69
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Update [Nov 13 07] - tot/aoa chances

Post by sliptongue69 »

No idea why you changed tots...it's not like they were hard to get. I just got 4 on the first level alone...Gaunt artis are a whole lot nicer anyway, so why not change it back to the previous increment...

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DOCTOR THUNDER
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Update [Nov 13 07] - tot/aoa chances

Post by DOCTOR THUNDER »

i think the tot increase is to help newer players get suits and items. An overabundance of tots really shouldn't bother anyone. New players can create a character with the skill deed and get half a suit in a short amount of time. The change might not effect YOU directly, but look at the big picture. It will effect everyone in a good way in the long run.

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