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Update [August 05 07] - Supreme Creatures

Posted: Sun Aug 05, 2007 8:15 pm
by Red Squirrel
*Added supreme creatures. Mobs now have a chance to spawn with that property and are much more powerful. This is similar to paragons, but can happen in any facet, and can even stack with paragons. Some of these can be very hard and require a team, while some such as mongbats and imps will be soloable and just take longer but not be as hard. This system is still considered alpha, so it may be modified over time.

* The area based artifact restriction has now been added to tots and minor artifacts. This means you cannot stand in one area and get more then one arty, you need to move around.

*Hiding will now cancel any pending target

*All creatures now have a 3% chance to drop some of the masterpiece resources.

*Did some minor AI tweaks

Archived topic from AOV, old topic ID:1048, old post ID:6883

Update [August 05 07] - Supreme Creatures

Posted: Sun Aug 05, 2007 8:19 pm
by Death
In regards to the masterpiece resources, 2 are currently available as of this update. They can be found in both trammel and felucca but the felucca version will give you more stat for lesser cost of points. You can start collecting the resources as the weapon creations will be in shortly afterwards.

Archived topic from AOV, old topic ID:1048, old post ID:6886

Update [August 05 07] - Supreme Creatures

Posted: Sun Aug 05, 2007 9:21 pm
by Red Squirrel
Its been reported that champ spawns are spawning these, and that they're spawning a lot more then they're supose to. I will be looking into this. champion spawns are not supose to spawn these.

Archived topic from AOV, old topic ID:1048, old post ID:6896