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Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 8:35 pm
by Red Squirrel
(note that a few these changes went through a few days ago)
*Added speech spam detection system. If you say too much within 2 seconds it will keep blocking speech until 2 seconds elapsed. If too much text is blocked, it will disconnect you.
* Fixed bug involving the corpse decay system causing players to be teleported to a shrine if an older body decayed while they were dead and had a newer body. Now the body decay timer will make a check to ensure the body decaying is your latest body, otherwise it will not bring you to a shrine.
* Nerve Strike damage is now a little more variable. May be 0 to 10 damage less.
* The Regeneration item property is now subject to the principle of diminishing returns. This is a table showing the effects on this. The first collumn is the total regen value in items, the second collumn is the actual effect on regeneration. This applies to all 3 regens.
1 1.00
2 1.80
3 2.54
4 3.25
5 3.93
6 4.59
7 5.23
8 5.86
9 6.47
10 7.08
11 7.68
12 8.27
13 8.85
14 9.42
15 9.99
This is to replace my previous idea of applying a cap, and this is also to encourage having helper skills for regenerations as part of templates. (mostly for mana) These actual figures are experimental and may be changed but from my testing with 25 mana regen and no focus/med it seems ok, and most people probably have more then 25.
* Black belt of serado DCI has been changed from 20 to 10.
* Armor ignore now requires 90 tactics
* Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
* Int now has an effect on chance to use active meditation
*Evasion can now only be activated once every 20 seconds
Archived topic from AOV, old topic ID:1029, old post ID:6695
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:05 pm
by E.Machine
To be honest, my character Selphie is the only one I know of that has more then 25 MR.
Evasion once every twenty seconds? blah. It doesn't work well enough to require it to be that long anyways. ah well.
Archived topic from AOV, old topic ID:1029, old post ID:6699
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:07 pm
by Gaiava Arkkaza
E.Machine wrote:To be honest, my character Selphie is the only one I know of that has more then 25 MR.
Evasion once every twenty seconds? blah. It doesn't work well enough to require it to be that long anyways. ah well.
Honestly, most samurais that use evasion alot will have a huge problem with that, specially PvM ones that need to spam it to avoid monster swarms. But, Altar's mage, Apocalypse, has 30 MR.
Archived topic from AOV, old topic ID:1029, old post ID:6700
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:08 pm
by E.Machine
Gaiava Arkkaza wrote:E.Machine wrote:To be honest, my character Selphie is the only one I know of that has more then 25 MR.
Evasion once every twenty seconds? blah. It doesn't work well enough to require it to be that long anyways. ah well.
Honestly, most samurais that use evasion alot will have a huge problem with that, specially PvM ones that need to spam it to avoid monster swarms. But, Altar's mage, Apocalypse, has 30 MR.
Well... considering it lasts for only like 4 seconds for my bushido mage, now I can only do a 4 second evasion once every 20 seconds, when most of the times I use evade it doesn't work anyways? I mean come on...... I will most likely deal with it, but still.
Archived topic from AOV, old topic ID:1029, old post ID:6701
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:16 pm
by Red Squirrel
At first I was thinking 10 seconds,but then a high dex person could still spam it as the timer starts at the point you cast it, not when its done.
Evasion gives a huge defensive advantage, so it should not be possible to always have it in effect, there should at least be a certain point of vulnerability. I can see why OSI did this as samurais are an issue there aparantly, though they've been balancing them more lately.
Keep in mind evasion is just one spell, you can still block a lot with just parry/bushido on it's own.
Archived topic from AOV, old topic ID:1029, old post ID:6702
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:23 pm
by E.Machine
Red Squirrel wrote:I can see why OSI did this as samurais are an issue there aparantly, though they've been balancing them more lately.
Remind me again when we became an OSI clone? From what I hear, the "fixes" like these are killing the OSI server populations.
Archived topic from AOV, old topic ID:1029, old post ID:6704
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:29 pm
by Red Squirrel
We're not OSI clone, but I do try to add whatever OSI does, if it applies to us. Some things simply don't apply, or would not work due to other changes, but some things do fit in properly and can fix possible problems that could happen here. I was leaniant on even adding the tactics thing, then decided to only add it to AI, since really AI is the special with the most potential for abuse. I never had time to go through the publish as I have limited coding time so there may be more changes.
Whatever I see that OSI adds that could prevent gimp tactics (ex: spamming evasion) I add it in.
Archived topic from AOV, old topic ID:1029, old post ID:6705
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 10:55 pm
by Gaiava Arkkaza
All I can say is, the 20 BRSKs that I used on my suit so I could have 80 poisoning were a waste.
Archived topic from AOV, old topic ID:1029, old post ID:6706
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 11:32 pm
by Red Squirrel
How does this affect poisoning? Did the skill get messed in any way? since if yes it may be a bug, let me know so I can look into it. Poisoning has not been touched.
Archived topic from AOV, old topic ID:1029, old post ID:6708
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 11:35 pm
by dprantl
I dropped poisoning a long time ago, was just not worth it. And Apocalypse no longer has that high MR ever since leggings of angels' fire resist went to 0. I'm scared to find out how slow he will regen mana now, since I dropped all of his meditation too...
Archived topic from AOV, old topic ID:1029, old post ID:6710
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 11:35 pm
by dprantl
Red Squirrel wrote:How does this affect poisoning? Did the skill get messed in any way? since if yes it may be a bug, let me know so I can look into it. Poisoning has not been touched.
I think what he means is that he used BRSKs to make all MR2 pieces so he could drop med to 0 and fit 80 poisoning into his template...
Archived topic from AOV, old topic ID:1029, old post ID:6711
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 11:49 pm
by Gaiava Arkkaza
Red Squirrel wrote:How does this affect poisoning? Did the skill get messed in any way? since if yes it may be a bug, let me know so I can look into it. Poisoning has not been touched.
Basically I had dropped meditation to get poisoning, so I rely on my suit's mana regen.
Archived topic from AOV, old topic ID:1029, old post ID:6712
Update [August 02 07] - PVP fixes and stuff
Posted: Thu Aug 02, 2007 11:51 pm
by Red Squirrel
Ah I see, well thats really the idea of the change. Templates that use mana will pretty much need regen skills like med or/and focus.
The intensity value was also changed last minute as I had noticed that even 25 mr was ubber fast and was only behind by 2 mana when I compared it with 25 mr on live shard before the change. Now mr is a great addition to mana regen skills, but on its own you need a crap load for it to really be enough to survive. Then of course you can just stack up on lmc then you're good. So theres usually work arounds, they're just not all that easy. lmc is not exactly the easiest mod to get when you also want others like mr/resists/dci etc.
Archived topic from AOV, old topic ID:1029, old post ID:6713
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 12:03 am
by Gaiava Arkkaza
Well, that was our fault for making items with that high of a MR. The point of having 15 MR was to fully drop med, opening a slot for a better template.
Archived topic from AOV, old topic ID:1029, old post ID:6715
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 1:11 am
by Nosferatu
Wah?
Archived topic from AOV, old topic ID:1029, old post ID:6718
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 6:37 am
by Finlander
Gaiava Arkkaza wrote:All I can say is, the 20 BRSKs that I used on my suit so I could have 80 poisoning were a waste.
All i can say is: The leggings of angels i hunted down, arms of perfection, certain arty yewells, basicaly my whole suit which was perfect at the time on archer, tunic of crystal and so.
Were waste.
Nerfing stuff is fun, isnt it not gaiava?
Archived topic from AOV, old topic ID:1029, old post ID:6725
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 10:23 am
by Dumples
Actually, I kind of like some of these changes so far. It gives other classes a little bit more chance to compete and might just add a little more variety than uber-mage vs. the world.
Archived topic from AOV, old topic ID:1029, old post ID:6733
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 11:23 am
by Gaiava Arkkaza
Finlander wrote:Gaiava Arkkaza wrote:All I can say is, the 20 BRSKs that I used on my suit so I could have 80 poisoning were a waste.
All i can say is: The leggings of angels i hunted down, arms of perfection, certain arty yewells, basicaly my whole suit which was perfect at the time on archer, tunic of crystal and so.
Were waste.
Nerfing stuff is fun, isnt it not gaiava?
You speak like if you were the unique to lose with this. You "lost" one suit, I "lost" more then 5. Most of them including items that you also had. I'll have to find a way to fid med, but hey, I wont come to the forums spread bullshit like a real fucktard. If you were smart, you'd get arround the changes, but I guess thats not the case, huh?
I can get arround this, and I WILL get arround this if Ryan decides to keep such changes. But hey, unlike you and Thunder, I dont go arround crying like pure cry babys. I'm just showing my oposition, like most other people did.
Dumples wrote:Actually, I kind of like some of these changes so far. It gives other classes a little bit more chance to compete and might just add a little more variety than uber-mage vs. the world.
No... because that applies to dexxers as well. Most dexxers have problems with mana, with such changes they WILL need mana leech weapons to keep up with their mana.
An example, my archer, I dropped meditation for tactics so I could deal extra damage, but my archer wont be able to use Armor Ignore now, as I'd need 90 tactics and, for this reason:
If I want to keep meditation, Ill have to drop tactics, because I NEED 100 healing and anatomy. My template is the following:
120 archery
100 necro
120 ss
100 anatomy
100 healing
100 tactics
100 magic resist
If I remove tactics for med, which I'll more then likely need to, I wont be able to use armor ignore from my runic bow, making the mana leech on it useless. I could get arround this if healing didnt rely on anatomy for its effectiveness.
Archived topic from AOV, old topic ID:1029, old post ID:6734
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 11:32 am
by Red Squirrel
or lmc. My chiv archer has 40 lmc and hardly if any, regen and does fine unless I use some of the mana hungry spell weaving spells.
But the whole idea behind mana is to run out, it acts as a limiter on how much one can cast spells and use abilities.
Archived topic from AOV, old topic ID:1029, old post ID:6735
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 11:34 am
by Gaiava Arkkaza
Red Squirrel wrote:or lmc. My chiv archer has 40 lmc and hardly if any, regen and does fine unless I use some of the mana hungry spell weaving spells.
But the whole idea behind mana is to run out, it acts as a limiter on how much one can cast spells and use abilities.
LMC will not matter anything if you dont have mana. I honestly liked when people had enless mana, fasts lasted longer and only the guy with skill (and ping etc.) would prevail.
Archived topic from AOV, old topic ID:1029, old post ID:6737
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 12:19 pm
by Nosferatu
Who cares man just change ur template and suit find something new stop bitching about how "i lost" "you lost" "we lost"... changing the game is meant for those who can adapt... get used to change it happens on every shard.
Archived topic from AOV, old topic ID:1029, old post ID:6740
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 2:15 pm
by dprantl
Nosferatu wrote:Who cares man just change ur template and suit find something new stop bitching about how "i lost" "you lost" "we lost"... changing the game is meant for those who can adapt... get used to change it happens on every shard.
When I speak up, it's not because I'm bitching/crying or whatever. It just seems to me that most of the things that really made me like this shard in the beginning are slowly but surely disappearing one by one, and I'm expressing this as my opinion. After all, isn't that the point of a discussion forum?
Was someone somehow abusing MR in some way as to be able to gain an unfair advantage over others? You can have infinite MR and still die easily. It will not stop you from spamming In Mani because that spell takes so little mana in the first place. There are systems in place to stop dexxers from spamming specials such as AI already, so that is not a problem either.
The way I see it is if someone really wants to have 30MR they will have to 1) work very hard to get it and 2) will undoubtedly have to sacrifice some other things to get it that high. The things that will have to be sacrificed will make them weaker in other areas, hence not giving them any advantage that an uncovered weakness will not equal out.
Archived topic from AOV, old topic ID:1029, old post ID:6751
Update [August 02 07] - PVP fixes and stuff
Posted: Fri Aug 03, 2007 2:45 pm
by Death
Keep in mind that the reason red put this system in is due to the fact that he saw the list on OSI for the pvp changes and decided that some of them might be a good idea. Not all changes apply here (Such as the DS thing). Also there are some changes here such as special spamming, that differs from OSI. This mana regen thing can be changed or fixed at any time as well as the other changes such as the 20 second delay between evasion. Because not everything works the same here, these are test values so like I said, the numbers will likely be getting tweaked and nudged. If you have 30 MR, you're doing pretty well for yourself. Not to mention you probably have meditation/focus/regeneration forms which does not fall under the system.
Archived topic from AOV, old topic ID:1029, old post ID:6752
Update [August 02 07] - PVP fixes and stuff
Posted: Sun Aug 05, 2007 5:45 pm
by d.
personally i like the pvp changed, except for evasion, simply because it wasn't overly good before the nerf. I agree 100% with nerfing mana regen though. You guys shouldn't complain that you lost all worth to your suit, mana regen is still a nice mod to have. however, it makes it so that med is actually a USEFULL skill again, thats the whole point. with 25 mr on a suit, that used to be like having 250 meditation skill.... a little rediculous, and allowed almost any mage template to be viable, with mage/eval/resist/meele skill/ + any 2 skills of your choice, and having plenty of mana. Now, you can opt to have no med, and gaining an extra skill to be effective offensivly, and rely on true skill to dump and kill them before you run out of mana. Your other option would be to have the basic skills + med + another decent skill, and be much more overall consistent with a good mana pool.
Also, to who said that infinite mana makes the person with most skill win, i would have to see it differently. If everyone has limited mana, the person who is less skilled will waste all of theirs and be left with little/no mana. However a skilled play will consider using mana wisely. WIth aos 2/6, anyone can weaken/magic arrow/feeble mind grief their opponent, but with limited mana people will actually be making intelligent choices when casting. This holds true, simply looking back to pre aos days, when you either knew how to set up a good dump, or you failed.
Plus, nerfs/buffs are important in this game, without them the game satays the same, and thus gets boring. Most of you probably are like me, on and off playing since the game started. Everyone needs a break from the game from time to time, but keeps coming back simply because of the basic fundementals of PvP, there is simply no other game like it. Nerfs/Buffs keep the PvP interesting, making people change and find new strategy.
I look forward to hearing what your opinions are on this, and thanks for listening.
d./arizona
Archived topic from AOV, old topic ID:1029, old post ID:6867
Update [August 02 07] - PVP fixes and stuff
Posted: Sun Aug 05, 2007 6:18 pm
by Lymus
d. wrote:personally i like the pvp changed, except for evasion, simply because it wasn't overly good before the nerf. I agree 100% with nerfing mana regen though. You guys shouldn't complain that you lost all worth to your suit, mana regen is still a nice mod to have. however, it makes it so that med is actually a USEFULL skill again, thats the whole point. with 25 mr on a suit, that used to be like having 250 meditation skill.... a little rediculous, and allowed almost any mage template to be viable, with mage/eval/resist/meele skill/ + any 2 skills of your choice, and having plenty of mana. Now, you can opt to have no med, and gaining an extra skill to be effective offensivly, and rely on true skill to dump and kill them before you run out of mana. Your other option would be to have the basic skills + med + another decent skill, and be much more overall consistent with a good mana pool.
Also, to who said that infinite mana makes the person with most skill win, i would have to see it differently. If everyone has limited mana, the person who is less skilled will waste all of theirs and be left with little/no mana. However a skilled play will consider using mana wisely. WIth aos 2/6, anyone can weaken/magic arrow/feeble mind grief their opponent, but with limited mana people will actually be making intelligent choices when casting. This holds true, simply looking back to pre aos days, when you either knew how to set up a good dump, or you failed.
Plus, nerfs/buffs are important in this game, without them the game satays the same, and thus gets boring. Most of you probably are like me, on and off playing since the game started. Everyone needs a break from the game from time to time, but keeps coming back simply because of the basic fundementals of PvP, there is simply no other game like it. Nerfs/Buffs keep the PvP interesting, making people change and find new strategy.
I look forward to hearing what your opinions are on this, and thanks for listening.
d./arizona
I disagree with the "Pre-AoS" dumps. Pre-AoS dumps were paralyze+explode+paralyze+explode over and over.
Archived topic from AOV, old topic ID:1029, old post ID:6870