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cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 6:33 pm
by Red Squirrel
I did not realize but the steal function was not working properly. When you attack someone and succeed, the item's HP has to be reduced by how much the defence of the victim was. So let's say you attack someone with 15 HP and he defends with 5 your item will then have 10 HP left.
So that's fixed now.
Archived topic from Iceteks, old topic ID:3828, old post ID:31055
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:21 pm
by Death
Ya, if I use a 0 attack item on somebody with 0 defense and I win, the item doesn't get destroyed. Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times
Archived topic from Iceteks, old topic ID:3828, old post ID:31062
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:22 pm
by sintekk
Furball wrote: Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times
Archived topic from Iceteks, old topic ID:3828, old post ID:31064
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:24 pm
by Red Squirrel
well it will work if the guy has like no defence, or if your item has enough to take him out every time. But if you fail, you should loose your item.
Archived topic from Iceteks, old topic ID:3828, old post ID:31066
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:25 pm
by Death
I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage
Archived topic from Iceteks, old topic ID:3828, old post ID:31068
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:29 pm
by Red Squirrel
haha
Archived topic from Iceteks, old topic ID:3828, old post ID:31069
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:33 pm
by sintekk
Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage
My negative numbers still pwnzors yer 0 hp bomb
Archived topic from Iceteks, old topic ID:3828, old post ID:31070
cybervillage - fixed steal function
Posted: Mon Oct 10, 2005 10:43 pm
by Death
sintekk wrote: Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damageĀ
My negative numbers still pwnzors yer 0 hp bomb
lol how did you manage that?
Archived topic from Iceteks, old topic ID:3828, old post ID:31072
cybervillage - fixed steal function
Posted: Tue Oct 11, 2005 2:12 pm
by Red Squirrel
Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Archived topic from Iceteks, old topic ID:3828, old post ID:31075
cybervillage - fixed steal function
Posted: Tue Oct 11, 2005 2:43 pm
by sintekk
Red Squirrel wrote: Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Nah, I was just talking about the negative number exploit I used to get my monies. I'm not much for the items
Archived topic from Iceteks, old topic ID:3828, old post ID:31076
cybervillage - fixed steal function
Posted: Tue Oct 11, 2005 5:25 pm
by Red Squirrel
Oh ok, the one I fixed.
Archived topic from Iceteks, old topic ID:3828, old post ID:31077
cybervillage - fixed steal function
Posted: Tue Oct 11, 2005 5:27 pm
by sintekk
Red Squirrel wrote: Oh ok, the one I fixed.
Exactly
Archived topic from Iceteks, old topic ID:3828, old post ID:31078