Page 1 of 1

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 6:33 pm
by Red Squirrel
I did not realize but the steal function was not working properly. When you attack someone and succeed, the item's HP has to be reduced by how much the defence of the victim was. So let's say you attack someone with 15 HP and he defends with 5 your item will then have 10 HP left.

So that's fixed now.

Archived topic from Iceteks, old topic ID:3828, old post ID:31055

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:21 pm
by Death
Ya, if I use a 0 attack item on somebody with 0 defense and I win, the item doesn't get destroyed. Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times :evilsmile:

Archived topic from Iceteks, old topic ID:3828, old post ID:31062

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:22 pm
by sintekk
Furball wrote: Not sure if it's intentional or not, but I've been robbing the same guy with the same item at least 6 times :evilsmile:
:lol:

Archived topic from Iceteks, old topic ID:3828, old post ID:31064

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:24 pm
by Red Squirrel
well it will work if the guy has like no defence, or if your item has enough to take him out every time. But if you fail, you should loose your item.

Archived topic from Iceteks, old topic ID:3828, old post ID:31066

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:25 pm
by Death
I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage :roflmao2:

Archived topic from Iceteks, old topic ID:3828, old post ID:31068

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:29 pm
by Red Squirrel
haha

Archived topic from Iceteks, old topic ID:3828, old post ID:31069

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:33 pm
by sintekk
Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damage :roflmao2:
My negative numbers still pwnzors yer 0 hp bomb :P

Archived topic from Iceteks, old topic ID:3828, old post ID:31070

cybervillage - fixed steal function

Posted: Mon Oct 10, 2005 10:43 pm
by Death
sintekk wrote:
Furball wrote: I never fail. bwahahaha. I've gotten more out of that one blank bomb than out of a WMD 210000000000 HP damageĀ  :roflmao2:
My negative numbers still pwnzors yer 0 hp bomb :P
lol how did you manage that?

Archived topic from Iceteks, old topic ID:3828, old post ID:31072

cybervillage - fixed steal function

Posted: Tue Oct 11, 2005 2:12 pm
by Red Squirrel
Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)

Archived topic from Iceteks, old topic ID:3828, old post ID:31075

cybervillage - fixed steal function

Posted: Tue Oct 11, 2005 2:43 pm
by sintekk
Red Squirrel wrote: Do you have an item with a negative hp number? Since that should not happen, they should decay with time. (wenever items are manufactured)
Nah, I was just talking about the negative number exploit I used to get my monies. I'm not much for the items :lol:

Archived topic from Iceteks, old topic ID:3828, old post ID:31076

cybervillage - fixed steal function

Posted: Tue Oct 11, 2005 5:25 pm
by Red Squirrel
Oh ok, the one I fixed. :P

Archived topic from Iceteks, old topic ID:3828, old post ID:31077

cybervillage - fixed steal function

Posted: Tue Oct 11, 2005 5:27 pm
by sintekk
Red Squirrel wrote: Oh ok, the one I fixed. :P
Exactly :lol:

Archived topic from Iceteks, old topic ID:3828, old post ID:31078