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Cybervillage additions - terrorism

Posted: Mon Sep 05, 2005 3:16 pm
by Red Squirrel
I added the terrorism feature, use very cautiously as getting caught ain't funny at all, even if you do succeed. You can loose a huge chunk of cash. There's also a probation feature which if you get caught you can't access the cybervillage for a set time. This gives others advantage to rebuy their land if it's been bombed. Note that terrorism does NOT destroy the business, just the land, so you can rebuy the land, then in your settings add the business back. The money goes to whoever blew it up when you buy land that's been hit.


I've also made it so when you manufacture items the minimum is only 100, but the cost per item is higher, since it was getting too easy to create very powerful items for cheap.

Archived topic from Iceteks, old topic ID:3640, old post ID:29613

Cybervillage additions - terrorism

Posted: Mon Sep 05, 2005 6:18 pm
by Red Squirrel
I just made it so the richest members goes by the total ICs instead of what is on them, it will take a while to refresh as the values will only start showing up when people do transfers, as the value is actually stored in the members table and has to be updated regularly, so I made it update wenever there's a transfer that is done. So it will pretty much always be up to date.


Oh and another thing, you can't rob your own bank now. That was a little flaw I overlooked, since you can bypass the fines that way. :no no no: :D

Archived topic from Iceteks, old topic ID:3640, old post ID:29618

Cybervillage additions - terrorism

Posted: Mon Sep 05, 2005 11:36 pm
by Death
ROFL I officially have the most IC'S :evilsmile: . But does that mean people can now rob the money I have out of the bank? :o!!

Archived topic from Iceteks, old topic ID:3640, old post ID:29624

Cybervillage additions - terrorism

Posted: Mon Sep 05, 2005 11:43 pm
by Red Squirrel
No it will still work the same, all that does is display what you have in the bank + wallet. But not on posts.


Also I made it so when a bank is failed robbed, the HP goes down a bit. That way hammering on a bank will eventually wear out the security.

Archived topic from Iceteks, old topic ID:3640, old post ID:29626

Cybervillage additions - terrorism

Posted: Tue Sep 06, 2005 12:29 am
by Pyr-O-Rgasm
How exactly do you attack something?

Archived topic from Iceteks, old topic ID:3640, old post ID:29628

Cybervillage additions - terrorism

Posted: Tue Sep 06, 2005 12:34 am
by Death
Pyr-O-Rgasm wrote: How exactly do you attack something?
To attack a person, go to the forum fun icon and there will be an option to rob a player. To blow stuff up, go to the terrorism option and select your attack

Archived topic from Iceteks, old topic ID:3640, old post ID:29629

Cybervillage additions - terrorism

Posted: Tue Sep 06, 2005 2:01 am
by Pyr-O-Rgasm
Furball wrote:
Pyr-O-Rgasm wrote: How exactly do you attack something?
To attack a person, go to the forum fun icon and there will be an option to rob a player. To blow stuff up, go to the terrorism option and select your attack
Mind showing me where these things are located? :huh:

Archived topic from Iceteks, old topic ID:3640, old post ID:29632

Cybervillage additions - terrorism

Posted: Tue Sep 06, 2005 10:35 am
by Red Squirrel
The blue building called forum fun stuff near the top left. Most features that don't have their own building will be there.

Archived topic from Iceteks, old topic ID:3640, old post ID:29634