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Line of Sight [fixed]

Posted: Mon Jul 23, 2007 4:18 pm
by Nexus Graveheart
I guess this was changed with the latest update. But because of it (i think), I can no longer access some of my lockdowns. I've got 4 chests stacked on top of each other and I can no longer access the top one unless I release it and the one under it to try and get it to drop. I've had the same problem with three potion kegs I had stacked on a table. It wouldn't let me access the top two kegs until I released them and moved them. Only problem was, I could only move the bottom two kegs. The top one is still locked down and if I release it, I can't move it, so it's basically stuck in the air.

Just thought I'd let you know about this.

Archived topic from AOV, old topic ID:963, old post ID:6310

Line of Sight [fixed]

Posted: Mon Jul 23, 2007 4:21 pm
by Red Squirrel
Hmm k, would, make sense since it would be too high to reach (consider if you had 4 crates stacked going over 8 feet high irl). I'll see what I can do about this though. Think I'll have to make the z index check a bit more tolerant.

Archived topic from AOV, old topic ID:963, old post ID:6311

Line of Sight [fixed]

Posted: Mon Jul 23, 2007 9:11 pm
by Nosferatu
and if you were on a horse? 8ft ftw =]

Archived topic from AOV, old topic ID:963, old post ID:6321

Line of Sight [fixed]

Posted: Mon Jul 23, 2007 9:13 pm
by Red Squirrel
Yeah I thought of making mounts have an effect to range, but that would totally be nuts to code. Actually, not too bad. Its something to look into for extra realism.

Archived topic from AOV, old topic ID:963, old post ID:6323