Summon Daemon Spell

This is where you can make suggestions or report bugs that you've found
Locked
User avatar
Gaiava Arkkaza
Posts: 834
Joined: Tue Dec 12, 2006 10:19 pm

Summon Daemon Spell

Post by Gaiava Arkkaza »

Before someone comes here and starts bitching, this is a suggestion. I'd like to suggest something, before it gets out of hand. Make it so you cant summon Ballys and DFs in Felucca. I'm just suggesting this before people start abusing it.

Archived topic from AOV, old topic ID:922, old post ID:6066
Brunus
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Summon Daemon Spell

Post by Red Squirrel »

Hmmm yeah I could maybe see that being abusive. Well they could still try to summon in trammel then go to fel with it. I could maybe make them insta dispel if they are attacked by or attack a player like the deathblades.

Archived topic from AOV, old topic ID:922, old post ID:6067
Honk if you love Jesus, text if you want to meet Him!
User avatar
Gaiava Arkkaza
Posts: 834
Joined: Tue Dec 12, 2006 10:19 pm

Summon Daemon Spell

Post by Gaiava Arkkaza »

Well, they arent really a problem like deathblades were, and if someone acidentally attacks their summon (guild) they will be screwed. Is there a map check when a summon changes facets?

Archived topic from AOV, old topic ID:922, old post ID:6068
Brunus
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Summon Daemon Spell

Post by Death »

Gaiava Arkkaza wrote:Well, they arent really a problem like deathblades were, and if someone acidentally attacks their summon (guild) they will be screwed. Is there a map check when a summon changes facets?
You can put a map check in the onthink. Onthink happens every half second so you can do something like (if map == felucca) mob.delete();

Archived topic from AOV, old topic ID:922, old post ID:6069
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Summon Daemon Spell

Post by Red Squirrel »

Or just make em auto dispel if in fel, and attacking a player. That way if someone is lucky to get one in fel, can still use it in pvm. But if a pk comes then insta dispell upon attack.

Archived topic from AOV, old topic ID:922, old post ID:6070
Honk if you love Jesus, text if you want to meet Him!
User avatar
Death
Posts: 7919
Joined: Thu Sep 30, 2004 10:12 pm

Summon Daemon Spell

Post by Death »

Ya think that would be a better idea. Have a flag set on ondamage/Onhit where if the map is fel and the target it player then it dispells.

Archived topic from AOV, old topic ID:922, old post ID:6072
User avatar
E.Machine
Posts: 620
Joined: Thu Dec 21, 2006 10:57 pm

Summon Daemon Spell

Post by E.Machine »

Players can still dispel them. I dispeled a DF one with my Legendary Mage.

Archived topic from AOV, old topic ID:922, old post ID:6131
=A= Animosity
User avatar
Red Squirrel
Posts: 29209
Joined: Wed Dec 18, 2002 12:14 am
Location: Northern Ontario
Contact:

Summon Daemon Spell

Post by Red Squirrel »

lol you got lucky since the odds are very low. You can actually tank mage monsters with those without them being auto dispelled. Occasionally they will get displled by bosses but thats about i.

Archived topic from AOV, old topic ID:922, old post ID:6132
Honk if you love Jesus, text if you want to meet Him!
Locked