talismans progress
Posted: Tue Jan 02, 2007 2:44 pm
They're almost ready to be put in. I'm sorry to those who got some but they will be wiped. For those of you that got artifacts based on talismans page a gm for a marty of choice to replace it. Keep in mind the looted talismans did not work (unless there was 100% intensity on a killer/protect variable) so they are not really a big loss. I did the mistake of putting those in before doing the changes I wanted. If you have one that you really want to keep page a GM and leave it in your bank (if we're not on we can check later), it will be taken note of and replaced once the update goes through.
I'm having an issue with resistances but I'm working on it. If worse comes to worse they won't have resists as they're not really suppose to, but just wanted to add that in for future use. Talisman of the elements would make a cool artifact.
edit: decided not to bother with resists, it simply ain't working, and considering I'll be adding cloth items with resists we got plenty of slots for potential artifacts/runics in the future.
So that said, I will be running the update around 6:00pm ET (2 hours from now) so if you have talismans you want to keep page a gm within this time frame.
Archived topic from AOV, old topic ID:95, old post ID:396
I'm having an issue with resistances but I'm working on it. If worse comes to worse they won't have resists as they're not really suppose to, but just wanted to add that in for future use. Talisman of the elements would make a cool artifact.
edit: decided not to bother with resists, it simply ain't working, and considering I'll be adding cloth items with resists we got plenty of slots for potential artifacts/runics in the future.
So that said, I will be running the update around 6:00pm ET (2 hours from now) so if you have talismans you want to keep page a gm within this time frame.
Archived topic from AOV, old topic ID:95, old post ID:396