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Need Turing Help?

Posted: Sat Oct 02, 2004 7:25 pm
by Death
I am able to help people with turing programs. I will NOT make a program for you so that you can take credit for it (IE: School Projects). I can, however, help in debugging and to patch up segments of code. If you have a question, POST alllllllll the CODING. It doesn't help much if you post something with INCLUDE statements and you do not show WHAT'S IN the include statements. I have been using the dos version for about 3 years, so I don't know the OOT version very good. Let's just put it this way, I KNEW more than my high school programming teacher when it came to turing. And that's sad :P . Anyways, if you have a turing question, just post it up. I can't answer everything, but I can try my best. Afterall, I don't program so much in turing anymore anyways, so I don't remember all the coding. Java and other languages have kind of mixed me up :P. Anyways, post up your turing stuff. I may eventually reply to them. I'll try my best to provide solutions. Usually if you are just learning the language, I'll know the answer.

Archived topic from Iceteks, old topic ID:2717, old post ID:22102

Need Turing Help?

Posted: Sat Oct 02, 2004 11:18 pm
by Red Squirrel
You should get people posting sooner or later. Well it actually died down a bit but we're still fairly high in google. http://www.google.ca/search?hl=en&ie=UTF-8...le+Search&meta=

Archived topic from Iceteks, old topic ID:2717, old post ID:22116

Need Turing Help?

Posted: Thu Nov 04, 2004 11:28 am
by typon
i need turing help urgent
please tell me how to make two animations so that they run at the same time
in the same loop but one goes down a smaller height.

e.g. if i want to animate :
for x:0..100
drawfilloval (200,300-x,2,2,0)
drawfilloval (200,300-x,2,2,0)
and i want this oval to go 200pixels down
but i cant figure out how i make them go at the same time
if u use y it goes really slow
please help me

Archived topic from Iceteks, old topic ID:2717, old post ID:23017

Need Turing Help?

Posted: Sun Nov 07, 2004 11:08 pm
by Death
Did you try putting your animations in a procedure? That might make it go faster. And if you're using Object Oriented Turing, you should try using WHILE statements to do 2 things at once while keeping a constant speed. If you're using the dos version (Heaven Forbid), I would try 2 variables and have them in a general counted loop such as:

for I: 1..100
drawoval (x, a, 5, 5, 0)
drawoval (x, b, 5, 5, 0)
a := a + 2
b := b + 3
end for

Where a is one variable, going at a certain rate (for example, 2) and where b in another variable going at a certain rate (such as 3)

I dunno if this is what you wanted to do. That's what I got from the amount of code that was posted. Hope this helps. :)

Archived topic from Iceteks, old topic ID:2717, old post ID:23108