Lumberjacking Guide (v1.0)
Posted: Mon Jul 02, 2007 9:49 pm
Introduction
Greetings, fellow woodcutters. First, I wish to mention this is a not a guide to explain how to make an AFK woodcutter. I have collected every log on this shard by clicking on my ax, then clicking on the tree. What this guide will explain, however, is enhancing wood-like products and ratios between woods.
Creating Your Lumberjack
-What Race Should I Choose?
My lumberjack, Wood Squirrel, is an elf. Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking. The exact percent this is, honestly, is not known to me. However, it is a moderately significant amount. They also have permenant night-sight, but I doubt that matters because of Razor's light-filters.
Humans, on the other hand, have benefits as well. Humans have an increased carrying capacity above what is determined by their strength (which is to say they can carry more weight). Also, humans have a better chance at finding more resources while gathering hides, ore and lumber.
So, elves have a higher chance of getting special woods. But humans get more materials. So, you can't really pick one over the other. But for role-playing purposes, I find an elf to be more entertaining. Espically since elves suppose to be masters of bowcrafting, which adds another depth to their storyline.
-What Skills to Choose?
In Age of Valor, when creating a custom character, you can split up 100 skill points. Also, you have a 300 skill point deed in the bank. My suggestions for building your lumberjack would be to:
~Use the first 100 skill points evenly, 50 into tinkering, and 50 into magery. This is so you can craft hatchets (using tinkering, under 'Tools'), and you can recall.
~Use your skill deed on:
--Lumberjacking (If this needs to be explained, you should take a step back from your computer, hit yourself in the face with your keyboard like The Crazy German Kid, then continue reading)
--Bowcrafting (To make and enhance bows with the wood you get)
--Carpentery (To make an enhance wood weapons/shields)
However, it should be noted to enhance Woodland Armor and several wooden weapons (such as the Testubo), you require a capentery over 100. But, you can still enhance Bokutos and such.
Types of Wood
Glossary:
HPR=Health Point Regen
LR=Lower Requirements
Rand=Random Bonus
SC FC-1=Spell Channeling, Faster Casting -1
HCI=Hit Chance Increase
DI=Damage Increase
HLL=Hit Life Leech
CD=Cold Damage
[Note=Will make alphabetical later]
Uses of Woods
For enhancing armor, I perfer to use Bloodwood (3/8/1/3/3 HPR+2) or Frostwood (2/1/8/3/4). However, Ash (4/2/4/1/6) is actually the BEST wood to enhance wooden items with. I say this because Woodland Armor takes the same amount of strenght as platemail to wear. This is to say a minimum of 95 strenght if you want a full suit, so the 20% Lower Requirements helps. Also, Ash increases the item's resists by 17 points, where Blood and Frost increase it by 18 points of resistances. And finally, Ash takes 80 skill to lumberjack, thus having a greater chance of the enhancement prevailing.
For enhancing weapons, it matters on the weapon. For general weapons, enhancing them with Bloodwood is never a bad idea. However, if the item has FC+1, it's a great idea to enhance it with Frostwood. This is because Frostwood will decrease the weapon's FC to 0, and add the SC modifier. This instantly makes all those 10 DCI FC+1 staves you once thought useless to actually be a pretty good mage weapon. (This same idea applies to FC+1 15/15 Wooden Shields. Make them into 15/15 SC-0 Shields =))
[more to be compiled shortly, including rare resources (most likely will be posted tomorrow), stay tuned.]
Archived topic from AOV, old topic ID:859, old post ID:5593
Greetings, fellow woodcutters. First, I wish to mention this is a not a guide to explain how to make an AFK woodcutter. I have collected every log on this shard by clicking on my ax, then clicking on the tree. What this guide will explain, however, is enhancing wood-like products and ratios between woods.
Creating Your Lumberjack
-What Race Should I Choose?
My lumberjack, Wood Squirrel, is an elf. Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking. The exact percent this is, honestly, is not known to me. However, it is a moderately significant amount. They also have permenant night-sight, but I doubt that matters because of Razor's light-filters.
Humans, on the other hand, have benefits as well. Humans have an increased carrying capacity above what is determined by their strength (which is to say they can carry more weight). Also, humans have a better chance at finding more resources while gathering hides, ore and lumber.
So, elves have a higher chance of getting special woods. But humans get more materials. So, you can't really pick one over the other. But for role-playing purposes, I find an elf to be more entertaining. Espically since elves suppose to be masters of bowcrafting, which adds another depth to their storyline.
-What Skills to Choose?
In Age of Valor, when creating a custom character, you can split up 100 skill points. Also, you have a 300 skill point deed in the bank. My suggestions for building your lumberjack would be to:
~Use the first 100 skill points evenly, 50 into tinkering, and 50 into magery. This is so you can craft hatchets (using tinkering, under 'Tools'), and you can recall.
~Use your skill deed on:
--Lumberjacking (If this needs to be explained, you should take a step back from your computer, hit yourself in the face with your keyboard like The Crazy German Kid, then continue reading)
--Bowcrafting (To make and enhance bows with the wood you get)
--Carpentery (To make an enhance wood weapons/shields)
However, it should be noted to enhance Woodland Armor and several wooden weapons (such as the Testubo), you require a capentery over 100. But, you can still enhance Bokutos and such.
Types of Wood
Glossary:
HPR=Health Point Regen
LR=Lower Requirements
Rand=Random Bonus
SC FC-1=Spell Channeling, Faster Casting -1
HCI=Hit Chance Increase
DI=Damage Increase
HLL=Hit Life Leech
CD=Cold Damage
[Note=Will make alphabetical later]
Uses of Woods
For enhancing armor, I perfer to use Bloodwood (3/8/1/3/3 HPR+2) or Frostwood (2/1/8/3/4). However, Ash (4/2/4/1/6) is actually the BEST wood to enhance wooden items with. I say this because Woodland Armor takes the same amount of strenght as platemail to wear. This is to say a minimum of 95 strenght if you want a full suit, so the 20% Lower Requirements helps. Also, Ash increases the item's resists by 17 points, where Blood and Frost increase it by 18 points of resistances. And finally, Ash takes 80 skill to lumberjack, thus having a greater chance of the enhancement prevailing.
For enhancing weapons, it matters on the weapon. For general weapons, enhancing them with Bloodwood is never a bad idea. However, if the item has FC+1, it's a great idea to enhance it with Frostwood. This is because Frostwood will decrease the weapon's FC to 0, and add the SC modifier. This instantly makes all those 10 DCI FC+1 staves you once thought useless to actually be a pretty good mage weapon. (This same idea applies to FC+1 15/15 Wooden Shields. Make them into 15/15 SC-0 Shields =))
[more to be compiled shortly, including rare resources (most likely will be posted tomorrow), stay tuned.]
Archived topic from AOV, old topic ID:859, old post ID:5593