cybervillage new features + bug fixes

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Red Squirrel
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cybervillage new features + bug fixes

Post by Red Squirrel »

I did some changes and stuff in the mall section:

- Added hide feature, so when you want to buy tons of items, you can choose to have them hidden. You cannot unhide items, but they are still usable like any other, it's just that they don't apear in the list, so less of a loading strain on the server.

- Fixed the php limit problem when making a WMD - if you are building a WMD with 100 items, and at 50 it notices you're going to have too much HP, it will stock processing, create the WMD with 50 items and leave the other 50 intact. This sometimes causes minor truncation if it can't quite cut it straight. Hard to explain but simply put you won't loose too much, to consider you have enough to actually get to the limit.

- steal feature now lists 100 most powerful items, instead of the whole thing. (hidden are displayed too)

- disabled the PM notice when you get robbed or donated to due to some complaints. Later on I'll make a built in PM system in the cybervillage itself.

This is about it, if you got questions, post here.

Archived topic from Iceteks, old topic ID:2317, old post ID:19659
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