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First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 10:46 am
by manadren_it
With the latest iteration of Unreal Tournament clocking in a 6 cds or 1 dvd, I found this rather interesting when I saw it on slashdot today: A rather impressive looking fps clocking in a a grand total of 96Kb.

t3h /. blurb:

For those of you old-timers who spent days & nights trying to get your code fit into 64Kb, here's the first beta of .the .produkkt's next FPS: .kkrieger. Moderately beautiful, what's impressive is it can fit inside the UT2004 readme. The demo is 96Kb zipped. All textures are procedural and generated at startup. You still need a relatively recent computer (~1.4Ghz, 512MB RAM) and a DirectX8 GPU (Windows required).

The website has a few screenshots up as well as the 96k demo up for download.
:blink: the screenshots of the game are bigger than the game is :lol:

/. linky
game website

Archived topic from Iceteks, old topic ID:2244, old post ID:19075

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 12:53 pm
by Red Squirrel
That is really cool! I have no clue how they manage that.

Archived topic from Iceteks, old topic ID:2244, old post ID:19079

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 5:55 pm
by jryan
And now I wonder why I shelled out the money for the three-disc UT2003.... lol

Isn't it amazing, though? UT Game of the Year Edition was 1CD, UT2003 was 3 cds, but none of the same maps and now UT2004 is 6 CDs.

Meanwhile, they come out with a good looking FPS at 96KB.

Archived topic from Iceteks, old topic ID:2244, old post ID:19081

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 8:39 pm
by sintekk
Wasn't really a FPS for me, it was more of a really nice looking slideshow :P

Archived topic from Iceteks, old topic ID:2244, old post ID:19082

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 8:43 pm
by Red Squirrel
Yeah I tried it and all I got was a progress meter. Hmmm, have not tried it on my own machine yet though, I'll give it a try.

Archived topic from Iceteks, old topic ID:2244, old post ID:19083

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 8:44 pm
by Red Squirrel
Woah, just tried it, it did something to my monitor's gamma lol, I'll reboot and hopefully it will fix it. That's umm, odd. all the colors are very weird.

Archived topic from Iceteks, old topic ID:2244, old post ID:19084

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 9:53 pm
by Red Squirrel
Talk about getting a cool. :D

Archived topic from Iceteks, old topic ID:2244, old post ID:19086

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 11:23 pm
by manadren_it
If you check the readme, the game actually takes a pretty high-end machine to run properly, which isn't all that surprising when you consider that instead of trying to fit all the textures and meshes required for all those snazzy 3d objects into the exe, they actually included code to generate them on the fly when you run the game.

These are the recommended system specs:

- A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b

Archived topic from Iceteks, old topic ID:2244, old post ID:19088

First Person Shooter - Under 100KBs of Code

Posted: Thu Apr 15, 2004 11:33 pm
by Red Squirrel
Yeah probably why it won't run on my machine. MIne is border line, and my video card is "only" a 64MB radeon 7500. I say "only" because to me that's more then enough but I don't play that many games. :D

Archived topic from Iceteks, old topic ID:2244, old post ID:19089