ml woods [complete]
Posted: Wed Jun 20, 2007 8:37 pm
I'm currently in the process of coding the ML woods, which are Oak, Ash, Yew, Bloodwood, Heartwood and frostwood.
These new woods will be gotten with lumberjacking in the same way as mining, exept from trees. The woods themselves I did today, and the basic properties like resists are added, now I just have to make them work properly with crafting menus, as well as make them add the extended properties like DI and such which will be added upon a successful enhance or craft.
From that point on I'll code the runic kits which will be obtainable eventually once I decide how (bods, quests, or maybe some other custom method).
I'm basing it off this page here:
http://www.uostuff.com/index.php?title=Wood
Only exeption will be that shield resists will be treated like armor. Seems this goes for metals too, its the way RunUO has it coded. They should have made a BaseShield class but just made shields under BaseArmor, but no biggie as this will simply mean shields will have better overall resists when enhanced/crafted.
Archived topic from AOV, old topic ID:825, old post ID:5333
These new woods will be gotten with lumberjacking in the same way as mining, exept from trees. The woods themselves I did today, and the basic properties like resists are added, now I just have to make them work properly with crafting menus, as well as make them add the extended properties like DI and such which will be added upon a successful enhance or craft.
From that point on I'll code the runic kits which will be obtainable eventually once I decide how (bods, quests, or maybe some other custom method).
I'm basing it off this page here:
http://www.uostuff.com/index.php?title=Wood
Only exeption will be that shield resists will be treated like armor. Seems this goes for metals too, its the way RunUO has it coded. They should have made a BaseShield class but just made shields under BaseArmor, but no biggie as this will simply mean shields will have better overall resists when enhanced/crafted.
Archived topic from AOV, old topic ID:825, old post ID:5333