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Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Thu Jun 14, 2007 7:14 pm
by Red Squirrel
*Serpent arrow, poison spell and other uses of poison will now gain poisoning skill.

*Ranged damage is now capped at 40 (12 on full 70) and melee damage is capped at 60 (18 on full 70). This is the final damage before resists and special shot bonus are put into play. A crushing blow or concussion blow for example can go over this cap. Same with consecrate, corpse skin with poison wep, etc... This cap only applies to pvp. Please let me know if there are any major issues with this. The cap should hardly be noticable in the case of most templates.

*Hit points are now capped at 130, stamina is capped at 170, and mana is capped at 200 for players.

*Did a few minor AI enhancements mostly having to do with stealth

*Added orc choppers and orc scouts. These can drop orc bows which have higher base damage. You will find them at orc camps as I start spawning them (might have to kill stuff to make them show up). Cove is a good place to start.

*Changelings no longer change into player ghosts (though, this was rather funny)

*Infecting Strike and Serpent Arrow will now cause a slight karma loss when successfully poisoning a victim with these special maneuvers.

*Shuriken and fukiya darts now have a delay between use.

*Bows no longer drop with use best wep skill, the ones out there will remain as rare items. A new bow artifact with UBWS has been added as an AoA drop instead.

*Lot of AoAs have been modified. The AoA list is up to date with what the drops are now like. Also, leggings of the angels (doom arty) fire resist has been removed. For now the ones currently out already will remain as is, but will be changed eventually, probably in the course of the next few weeks. I will give a bit of time for everyone to adjust their suits if needed.

Please note that these changes are in effort to try and balance pvp and items as much as I can.

Archived topic from AOV, old topic ID:807, old post ID:5238

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Thu Jun 14, 2007 7:32 pm
by Finlander
0 :lol:

Archived topic from AOV, old topic ID:807, old post ID:5239

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Thu Jun 14, 2007 10:22 pm
by dprantl
Red Squirrel wrote:*Also, leggings of the angels (doom arty) fire resist has been removed.
Oh no, not fire resist :( Couldn't it be energy or cold or something else?

Archived topic from AOV, old topic ID:807, old post ID:5240

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Thu Jun 14, 2007 11:47 pm
by Red Squirrel
Fire is the most likely weakness an angel would have, considering heaven is the oposite of hell, and its hotter then florida down there. :P I wanted to remove at least one resist completely considering they are pretty decent so they needed to have some kind of big enough weakness. So now they'll be harer to fit in a suit, but if you manage, you'll benifit. Kind of the same idea with rbc, it has crap resists but if you can manage to fit it on a suit, it really helps.

Archived topic from AOV, old topic ID:807, old post ID:5242

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Fri Jun 15, 2007 3:32 am
by Finlander
they had weakness already
It was the price

and i hope that after the archer nerf we will have those people that whined about it pvping more instead of playing on other shard.


also, when those quives will be in game, obtainable, cause i need some as holy knights is no longer any use

Archived topic from AOV, old topic ID:807, old post ID:5244

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Fri Jun 15, 2007 12:44 pm
by Red Squirrel
I want to start working on the peerless and stuff again, I kind of slacked off and stopped after dreadhorn and chief paroxysmus were put in. Once all the peerless (4 more) are in I will work on the recipie system, most likely the way I proposed before, rather then the OSI way. This will leave more room for custom ones and be way easier to code and more practical.

Archived topic from AOV, old topic ID:807, old post ID:5246

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Sat Jun 16, 2007 11:06 am
by Craig
Umm im not sure if it is in there, but im wondering what that delay for fukiya dart is now? thx

Archived topic from AOV, old topic ID:807, old post ID:5256

Update [June 14 07] - stat caps, poison, fukiyas and stuff

Posted: Sat Jun 16, 2007 12:08 pm
by Red Squirrel
it's 5 secs for both. OSI it's 7, but I can't confirm that for sure, so I just put 5.

Archived topic from AOV, old topic ID:807, old post ID:5258