added mall - working on steal feature
Posted: Sun Dec 14, 2003 10:33 pm
I added the mall to the cybervillage so go and buy some loot.
Right now the HP stuff does not really matter but it will later once I make the steal feature to steal people's wallets. Right now the bank steal feature has been made but not yet added. with that feature you can steal money from the bank, and when you have a successfull robery, it picks a random account (out of the 10 richest ones) and it empties it. So if you happen to get an account that's in the negatives, well guess what?
Also, if you get "caught" then you get fined. Getting fined can bring your funds in the negatives as well.
Now all I have to do before implimenting that is to program the wallet steal feature, which will work with the HP. so if you have an item that can do 1000 HP damage and the victim does not have an item that can defend 1000 or more damage, then you get the money, but say you only attack with something that does 100 damage and the victim has something that defends 1000, well you loose your item, and that person's item is brought to 900 damage, and some of your money goes to that user (not sure how it will work, I think it will go by percentage, or a flat ammount).
Archived topic from Iceteks, old topic ID:1778, old post ID:14878
Right now the HP stuff does not really matter but it will later once I make the steal feature to steal people's wallets. Right now the bank steal feature has been made but not yet added. with that feature you can steal money from the bank, and when you have a successfull robery, it picks a random account (out of the 10 richest ones) and it empties it. So if you happen to get an account that's in the negatives, well guess what?
Also, if you get "caught" then you get fined. Getting fined can bring your funds in the negatives as well.
Now all I have to do before implimenting that is to program the wallet steal feature, which will work with the HP. so if you have an item that can do 1000 HP damage and the victim does not have an item that can defend 1000 or more damage, then you get the money, but say you only attack with something that does 100 damage and the victim has something that defends 1000, well you loose your item, and that person's item is brought to 900 damage, and some of your money goes to that user (not sure how it will work, I think it will go by percentage, or a flat ammount).
Archived topic from Iceteks, old topic ID:1778, old post ID:14878