Update[Jan 2 07] - Talismans + a lot more
Posted: Sat Dec 30, 2006 10:05 pm
*Added the following to doom drop list:
Holy Knights Cloak
The Gods Wrath
The Holy Insight
The Holy Fortress
Leggings of the Angels
(Will add a post in L2P section later showing their properties)
*tailors sell bones as resources
*resource prices have been slightly increased to encourage harvesting as to not make mining/lumber jacking useless as with the instant restock vending system you would not really need to mine or cut wood. - at least for the regular kinds.
*peacemaking and provocation now have a 3 sec timer instead of 10.
* It is now possible to trap creatures between items like chests and stuff. This was a simple bool variable that I saw and think it can make things more fun. Can probably tame a hiryu without peace if you are strategic.
*Cu sidhe damage has been slightly reduced as they were hitting too hard even at non gm level.
*Talismans have been revamped and unfortunately has resulted in the wipe of any on the server, as lot of serialization related stuff got changed to accommodate new variables.
They now use the standard slayer system, which will make it 10 times easier for me in the long run as I add the ml slayers, and add creatures that get affected by them. The slayer and killer also stacks with weapon slayer. Does not on OSI but I wanted to be different. The damage of stacked slayers is totally insane, having the right equipment to pull it off can be quite sweet.
Also the killer/protection properties have been fixed and they work. The following is a list of possibilities, and is subject to change.
"Orc Bomber","Orc Brute","Sewer Rat","Rat","Giant Rat",
"Rat Man","Ratman Archer","Giant Spider","Frost Spider","Giant Black Widow",
"Dread Spider","Silver Serpent","Deep Sea Serpent","Giant Serpent","Snake",
"Ice Snake","Ice Serpent","Lava Serpent","Lava Snake","Yamandon",
"Strong Mongbat","Mongbat","Vampire Bat","Lich","Evil Mage",
"Lich Lord","Evil Mage Lord","Skeletal Mage","Khaldun Zealot","Ancient Lich",
"Juka Mage","Meer Mage","Beetle","Deathwatch Beetle","Rune Beetle",
"Fire Beetle","Deathwatch Beetle Hatchling","Bird","Chicken","Eagle",
"Tropical Bird","Phoenix","Desert Ostard","Frenzied Ostard","Forest Ostard",
"Crane","Snow Leopard","Ice Fiend","Frost Ooze","Frost Troll",
"Ice Elemental","Snow Elemental","Giant Ice Worm","Lady of the Snow","Fire Elemental",
"Fire Steed","Hell Hound","Hell Cat","Predator Hell Cat","Lava Lizard",
"Fire Beetle","Cow","Bull","Gaman",
"Vorpal Chicken","Jedi Knight","Dark Jedi Knight","Sith Lord","Dark Father",
"Harrower","Rabid Squirrel","Hiryu","Asayre"
The ones after the space are custom. Asayre is there as a joke, since I have no plans of spawning that boss other for maybe events or something.
Talismans also turn blessed when equipped, so there is no need to insure them. Some also have a chance of being soul bound to the holder, meaning no other char can use it. This will be noticeable by the "owned by" property.
Also talismans can now get properties like ring and braces,such as HCI. DCI, regens, FC/FCR etc. And random skills up to 15 points. Regens up to 3. They can have up to 6 properties though the odds get slimmer per amount of properties, so 1-2 properties should be the most common.
*Blood beast boss has been tweaked and will summon elementals less often, but is bard immune. We will need to fight him again to ensure the changes are ok.
*Summoned death blades vanish if they go wild, or there is no owner. This is triggered by any damage received to it, so if you see one wild at a champion spawn simply throw an MA and it will dispel.
*Res gates allow you to walk through them, and will not display any message if you are alive.
*Death robes have a 5 second decay timer, keep in mind stuff only decays during a save so it may appear to stay on the ground much longer. But basically every save all the death robes will decay. You can also double click to make it vanish right away.
*goldmachines (regular bow that uses gold coins as ammo) can now drop as loot, and be bought from NPCs
Archived topic from AOV, old topic ID:83, old post ID:358
Holy Knights Cloak
The Gods Wrath
The Holy Insight
The Holy Fortress
Leggings of the Angels
(Will add a post in L2P section later showing their properties)
*tailors sell bones as resources
*resource prices have been slightly increased to encourage harvesting as to not make mining/lumber jacking useless as with the instant restock vending system you would not really need to mine or cut wood. - at least for the regular kinds.
*peacemaking and provocation now have a 3 sec timer instead of 10.
* It is now possible to trap creatures between items like chests and stuff. This was a simple bool variable that I saw and think it can make things more fun. Can probably tame a hiryu without peace if you are strategic.
*Cu sidhe damage has been slightly reduced as they were hitting too hard even at non gm level.
*Talismans have been revamped and unfortunately has resulted in the wipe of any on the server, as lot of serialization related stuff got changed to accommodate new variables.
They now use the standard slayer system, which will make it 10 times easier for me in the long run as I add the ml slayers, and add creatures that get affected by them. The slayer and killer also stacks with weapon slayer. Does not on OSI but I wanted to be different. The damage of stacked slayers is totally insane, having the right equipment to pull it off can be quite sweet.
Also the killer/protection properties have been fixed and they work. The following is a list of possibilities, and is subject to change.
"Orc Bomber","Orc Brute","Sewer Rat","Rat","Giant Rat",
"Rat Man","Ratman Archer","Giant Spider","Frost Spider","Giant Black Widow",
"Dread Spider","Silver Serpent","Deep Sea Serpent","Giant Serpent","Snake",
"Ice Snake","Ice Serpent","Lava Serpent","Lava Snake","Yamandon",
"Strong Mongbat","Mongbat","Vampire Bat","Lich","Evil Mage",
"Lich Lord","Evil Mage Lord","Skeletal Mage","Khaldun Zealot","Ancient Lich",
"Juka Mage","Meer Mage","Beetle","Deathwatch Beetle","Rune Beetle",
"Fire Beetle","Deathwatch Beetle Hatchling","Bird","Chicken","Eagle",
"Tropical Bird","Phoenix","Desert Ostard","Frenzied Ostard","Forest Ostard",
"Crane","Snow Leopard","Ice Fiend","Frost Ooze","Frost Troll",
"Ice Elemental","Snow Elemental","Giant Ice Worm","Lady of the Snow","Fire Elemental",
"Fire Steed","Hell Hound","Hell Cat","Predator Hell Cat","Lava Lizard",
"Fire Beetle","Cow","Bull","Gaman",
"Vorpal Chicken","Jedi Knight","Dark Jedi Knight","Sith Lord","Dark Father",
"Harrower","Rabid Squirrel","Hiryu","Asayre"
The ones after the space are custom. Asayre is there as a joke, since I have no plans of spawning that boss other for maybe events or something.
Talismans also turn blessed when equipped, so there is no need to insure them. Some also have a chance of being soul bound to the holder, meaning no other char can use it. This will be noticeable by the "owned by" property.
Also talismans can now get properties like ring and braces,such as HCI. DCI, regens, FC/FCR etc. And random skills up to 15 points. Regens up to 3. They can have up to 6 properties though the odds get slimmer per amount of properties, so 1-2 properties should be the most common.
*Blood beast boss has been tweaked and will summon elementals less often, but is bard immune. We will need to fight him again to ensure the changes are ok.
*Summoned death blades vanish if they go wild, or there is no owner. This is triggered by any damage received to it, so if you see one wild at a champion spawn simply throw an MA and it will dispel.
*Res gates allow you to walk through them, and will not display any message if you are alive.
*Death robes have a 5 second decay timer, keep in mind stuff only decays during a save so it may appear to stay on the ground much longer. But basically every save all the death robes will decay. You can also double click to make it vanish right away.
*goldmachines (regular bow that uses gold coins as ammo) can now drop as loot, and be bought from NPCs
Archived topic from AOV, old topic ID:83, old post ID:358