Page 1 of 1

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 1:43 pm
by Lymus
Short Spear:
100% Damage Increase
100% Harm
60% Hit Lower Defense
25% Speed Swing Increase
55 Weapon Speed
100% Physical Damage
10-13 Weapon Damage



I know, most of you guys who know this arty (I have one of the few on this shard) are going to say, "WTF?! It has 1/1 Durability!"
However, I'll be trading this away with 101/101 durability on it.

I expect something decent for this. PS's I need include 120 Mage, Eval, and Resist. Gold will be accepted to complement bids, but not solely gold.

Archived topic from AOV, old topic ID:780, old post ID:4835

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 1:59 pm
by dprantl
Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.

Archived topic from AOV, old topic ID:780, old post ID:4841

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 1:59 pm
by Lymus
dprantl wrote:Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.
It's physical. I checked.

Archived topic from AOV, old topic ID:780, old post ID:4842

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 2:32 pm
by dprantl
Lymus wrote:
dprantl wrote:Pretty sure that's supposed to have 100% cold damage, but was changed during that global edit.
It's physical. I checked.
Checked? I have no doubt that your piece has 100% physical damage. However, at one point, every weapon on AoV was changed to have 100% phys damage. It was a global edit. All weapons (i.e. Apocalyptica, etc) were changed. GM's can fix it if you page them.

Archived topic from AOV, old topic ID:780, old post ID:4844

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 2:41 pm
by Gaiava Arkkaza
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
cold = 100;

pois = fire = phys = nrgy = 0;
}

Archived topic from AOV, old topic ID:780, old post ID:4847

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 2:55 pm
by Death
Gaiava Arkkaza wrote:public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
{
cold = 100;

pois = fire = phys = nrgy = 0;
}

That type of coding was removed to incorporate the introduction of chaos damage. Now it's:

AosElementDamages.Physical=0;
AosElementDamages.Fire=0;
AosElementDamages.Cold=100;
AosElementDamages.Poison=0;
AosElementDamages.Energy=0;
AosElementDamages.Chaos=0;

A bunch of scripts had to be changed to incorporate this (Including a few of the new leviathan marties). The new system is cleaner anyways. According to the original script it should be 100% cold damage though like you said.

Archived topic from AOV, old topic ID:780, old post ID:4849

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 3:08 pm
by Red Squirrel
Yeah new ones will get cold damage, its the older ones from before the change that got reverted to 100% phsysical.

Archived topic from AOV, old topic ID:780, old post ID:4852

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 6:17 pm
by Gaiava Arkkaza
Ya, I know. Was just too lazy to type "It has cold damage."

Archived topic from AOV, old topic ID:780, old post ID:4853

Crystaline Bone Piece for Trade

Posted: Thu Jun 07, 2007 10:47 pm
by Lymus
Beyond the point. Still a trade thread, this particular one has 100% Physical. If you want 100% Cold, a GM can change it for you.

Archived topic from AOV, old topic ID:780, old post ID:4881