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Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 12:09 pm
by Nosferatu
Publish 45 to Origin
Jeremy Dalberg
22 May 2007 19:56:53 EST
At 4:15PM PDT (11:15PM GMT) Origin will be published with the following:



The stat gain system has changed on all non-Siege Perilous ruleset shards:



Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.



All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.

Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.



The chance that a stat will increase on any given skill gain is 1 in 20.



Purchasing skill training from an NPC will not raise stats.



There is no longer a cap on how many stat points you can gain in any given time period



The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.

Khaldun puzzle boxes no longer float to the ceiling

Using a Scroll of Alacrity now gives you a confirmation option before taking effect

Potions of the same type and intensity now stack

Fixed an issue with blackrock mining

Fixed a bug with the Chivalry/Fast Cast cap

Undead in Old Haven have gained an immunity to blackrock infection

Fixed a bug that was preventing players from getting through the Hedge Maze properly

The Escutcheon de Ariadne now has a lower minimum strength and increased durability.

Fixed issues with accelerated skill gain where the acceleration was not properly taking effect in certain circumstances

Fixed an issue where hirelings were taking up control slots before they were actually paid gold.

Fixed a bug preventing the use of bless deeds

Fixed issue with Jacob’s Pickaxe where it was not regenerating charges correctly

Items that have had their stats altered and which had not been updated properly will now have the correct values, including the Haven Quest reward items


...

the things i highlighted in bold are the only thigns i think would be useful for the shard thou

Archived topic from AOV, old topic ID:682, old post ID:4027

Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 1:15 pm
by Red Squirrel
yep working on potions atm as explosion pots like to throw the whole stack at once :o

The poisoning thing I can look into as well, the stats don't apply here as the system is already different for gaining.

And if I get all this done today, expect a decenly nice update after SW. :wink: But think this update will wait till tomorrow.

Archived topic from AOV, old topic ID:682, old post ID:4030

Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 2:17 pm
by souced
tossing whole stack sounds nice to me makes it so i can hunt with my alchemist now lol.

Archived topic from AOV, old topic ID:682, old post ID:4031

Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 2:30 pm
by dprantl
souced wrote:tossing whole stack sounds nice to me makes it so i can hunt with my alchemist now lol.
Ha! It would be nice to see a four digit number appear over Malkilus' head :D

Archived topic from AOV, old topic ID:682, old post ID:4032

Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 4:02 pm
by Gaiava Arkkaza
lol no, Malkilus would get instantly killed by that if someone were to use enhance pots. And you can hunt with alchemists anyways, just pratice explo pot throwing a bit.

Archived topic from AOV, old topic ID:682, old post ID:4038

Latest Publish 45 Changes On OSI

Posted: Thu May 24, 2007 4:04 pm
by Red Squirrel
actually the stack is treated as 1 pot, so its a waste :P I got it working properly client side now. I'll be away for part of the day to take a code break then I'll get back to this later. If its not put it tonight, it will be put in tomorrow, along with spellweaving.

Archived topic from AOV, old topic ID:682, old post ID:4040