Update [May 13 07] - chaos damage type + fixes
Posted: Sun May 13, 2007 3:28 pm
*Added chaos damage type. This means the weapon or monster that uses this will do a random elemental damage. So for example, a sword that does 100% chaos damage could hit as 100% fire, or 100% energy, and so on. This will be used in future artifacts.
Note: All current weapons that have different damage types will default to 100% physical damage due to the change. I will global fix them over time.
*Abscess no longer does 500 damage fire breath. I somehow let that slip by. It now does about 60ish on full 70 but it gradually gets lower as it looses hp.
*Crystal Daemon area crystalization effect now has a slighly lower chance to break into summons.
*almincrus has lower chance to summon shadow wyrms and will not do it when he's in his second form, however in that form he will hit much harder.
*Young player haven transport now brings people to the gate library
*Some haven treasure map spots have been removed as they ended up in water
Archived topic from AOV, old topic ID:625, old post ID:3648
Note: All current weapons that have different damage types will default to 100% physical damage due to the change. I will global fix them over time.
*Abscess no longer does 500 damage fire breath. I somehow let that slip by. It now does about 60ish on full 70 but it gradually gets lower as it looses hp.
*Crystal Daemon area crystalization effect now has a slighly lower chance to break into summons.
*almincrus has lower chance to summon shadow wyrms and will not do it when he's in his second form, however in that form he will hit much harder.
*Young player haven transport now brings people to the gate library
*Some haven treasure map spots have been removed as they ended up in water
Archived topic from AOV, old topic ID:625, old post ID:3648