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Update [May 13 07] - chaos damage type + fixes

Posted: Sun May 13, 2007 3:28 pm
by Red Squirrel
*Added chaos damage type. This means the weapon or monster that uses this will do a random elemental damage. So for example, a sword that does 100% chaos damage could hit as 100% fire, or 100% energy, and so on. This will be used in future artifacts.

Note: All current weapons that have different damage types will default to 100% physical damage due to the change. I will global fix them over time.

*Abscess no longer does 500 damage fire breath. I somehow let that slip by. It now does about 60ish on full 70 but it gradually gets lower as it looses hp.

*Crystal Daemon area crystalization effect now has a slighly lower chance to break into summons.

*almincrus has lower chance to summon shadow wyrms and will not do it when he's in his second form, however in that form he will hit much harder.

*Young player haven transport now brings people to the gate library

*Some haven treasure map spots have been removed as they ended up in water

Archived topic from AOV, old topic ID:625, old post ID:3648

Update [May 13 07] - chaos damage type + fixes

Posted: Sun May 13, 2007 7:14 pm
by Red Squirrel
Globally changing all the artifacts elemental damages will be a crazy task, so instead, I give everyone the choice to keep the physical damage 100% or page a gm to get that particular artifact swapped for a new one of that type (so frostbringer for frostbringer, etc). Sorry for the inconvinience this caused.

GMs should delete the artifact to be traded immediately folloed by adding the replacements. This will nulify any suspicions in logs as the two lines should be very close to each other.

Archived topic from AOV, old topic ID:625, old post ID:3664