Anatomy
[list:faf6e83361] * On each successful hit with a weapon during combat, a passive check is made to your anatomy skill. If successful, you add up to 65% to the damage depending on your skill level.
* Anatomy plays a large role in determining the amount of damage healed when using the Healing skill.
* At a skill level of 65 you will be able to see other peoples stamina level as a percentage.
* Having a high Anatomy and Evaluate Intelligence skill helps dodging blows in empty-handed combat. [/list]
Tactics
Code: Select all
Tactics % of Base Damage Dealt
10 60%
20 70%
30 80%
40 90%
50 100%
60 110%
70 120%
80 130%
90 140%
100 150%
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Damage Increase has been capped at 100%, jewelry can be 25% a piece
Defense Chance Increase is capped at 45%
Faster Casting max is 4
Faster Casting Recovery max is 6
Hit Chance Increase is only 45%, like DCI
Hit Point Regen is maxed at 12. You regain 0.1 more HP a second per point of HP Regen
Lower Mana Cost is capped at 40%
Mana Regen is capped at 12. For every point of Mana Regeneration you have, you will regenerate 0.1 point of mana every second. This does not include the value of MR with Focus or Meditation
Reflect Physical Damage is maxed at 105. It actually is 105, not 100.
Spell Damage Increase is a curious one. Spell Damage Increase is capped at 15% for all Player vs. Player combat, but there is no cap for Player vs. Monster
Stamina Regen is capped at 18. For every point of Stamina Regeneration you have, you will regenerate 0.1 point of stamina every second.
Swing Speed Increase is not currently maxed. Although Swing Speed Increase is not capped, swing speed is capped at 1 swing per second.
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Hope that answered your question
Archived topic from AOV, old topic ID:65, old post ID:305