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reguarding some info

Posted: Wed Dec 27, 2006 3:09 am
by Ratboy
im wondering what the caps are for the following things:

damge increase
mana regen
statima regen
hit chance
defence chance
lower mana cost
fc/fcr for pally
swing speed increase cap (sec and %)


i know its a bit but i would appriciate it.. thanks :D

Archived topic from AOV, old topic ID:65, old post ID:297

reguarding some info

Posted: Wed Dec 27, 2006 3:19 am
by Red Squirrel
DI is 300 including skills I believe, FC/FCR for pallys is 4/6 though due to the spell minimum cast time of .5 secs 2/6 may suffice as you'll most likely hit .5 for all spells, but this is something to experiment with as I could be wrong. Swing speed is capped at 1.5 here, rather than 1.25. Rest should be default. Regens don't have a cap though you can only get so much from items. Most items have a max of 2 regen, some arties may have more such as brace of health.

Archived topic from AOV, old topic ID:65, old post ID:298

reguarding some info

Posted: Wed Dec 27, 2006 3:24 am
by Ratboy
well wahta bout tactics... when u have 100 what di is given? and with anatomy?

Archived topic from AOV, old topic ID:65, old post ID:299

reguarding some info

Posted: Wed Dec 27, 2006 9:33 am
by Lymus
Anatomy
[list:faf6e83361] * On each successful hit with a weapon during combat, a passive check is made to your anatomy skill. If successful, you add up to 65% to the damage depending on your skill level.
* Anatomy plays a large role in determining the amount of damage healed when using the Healing skill.
* At a skill level of 65 you will be able to see other peoples stamina level as a percentage.
* Having a high Anatomy and Evaluate Intelligence skill helps dodging blows in empty-handed combat. [/list]

Tactics

Code: Select all

Tactics  	% of Base Damage Dealt
  10 	               60%
  20 	               70%
  30 	               80%
  40 	               90%
  50 	               100%
  60 	               110%
  70 	               120%
  80 	               130%
  90 	               140%
  100 	              150%
----------------------------------------------


Damage Increase has been capped at 100%, jewelry can be 25% a piece

Defense Chance Increase is capped at 45%

Faster Casting max is 4

Faster Casting Recovery max is 6

Hit Chance Increase is only 45%, like DCI

Hit Point Regen is maxed at 12. You regain 0.1 more HP a second per point of HP Regen

Lower Mana Cost is capped at 40%

Mana Regen is capped at 12. For every point of Mana Regeneration you have, you will regenerate 0.1 point of mana every second. This does not include the value of MR with Focus or Meditation

Reflect Physical Damage is maxed at 105. It actually is 105, not 100.

Spell Damage Increase is a curious one. Spell Damage Increase is capped at 15% for all Player vs. Player combat, but there is no cap for Player vs. Monster

Stamina Regen is capped at 18. For every point of Stamina Regeneration you have, you will regenerate 0.1 point of stamina every second.

Swing Speed Increase is not currently maxed. Although Swing Speed Increase is not capped, swing speed is capped at 1 swing per second.

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Hope that answered your question :D

Archived topic from AOV, old topic ID:65, old post ID:305

reguarding some info

Posted: Wed Dec 27, 2006 11:42 am
by Ratboy
ya to the best extent... thanks :D makes me wanting items help alot more

Archived topic from AOV, old topic ID:65, old post ID:307

reguarding some info

Posted: Wed Dec 27, 2006 12:40 pm
by Lymus
No problem bro : D

Archived topic from AOV, old topic ID:65, old post ID:308