Nov 2 2020 - Misc quality of life update
Posted: Mon Nov 02, 2020 11:24 am
Greetings Aov Players, It has been a while since the last update! Today's update consists of quite a few minor game play enhancement updates. They are as follows:
- Reduced weight of gold by 1/10th. ex: 1,000 gold used to be 20 stone, it is now 2.
- Changed house decay timer from 500 days to 1826 (about 5 years, added extra day to account for leap year)
At some point I may want to go to a shorter decay but make it so the actual idoc can be somewhat player triggered after a given period and the items go to an auction or something. Ex: an IDOC would not happen until someone is there to benifit from it. But for now this is basically a way of making it a very long time without actually disabling it.
Note that given the state of the shard and lack of data to go on to compare, this is something kind of hard to test so I don't guarantee 100% the change worked, but it's literally just changing a number, so I can't see why it would not work. I still recommend you login and play for a little bit at least once a year to refresh houses that you want to keep.
- There is now a max follower slot bonus based on taming skill level. 105 and over will give you 6 total slots, while 115 or over will give you a total of 7 slots. The base max is still 5. This applies to pets as well as summons.
- Skill cap scrolls have been added as a champion spawn drop. The scrolls have a very small chance of dropping randomly as you are doing the spawn, just like scrolls of transcendence but with 1/2 the chance. In fel, they will drop with value of 5, and everywhere else with value of 1. The scrolls will let you bring your skill cap up to 800.
- Respawn rate for mining, lumberjacking and fishing has been lowered to be beween 5 and 10 minutes per vein, also they provide more resources per vein before they run out.
- When mining, lumberjacking, or fishing and your backpack is full, the resources now go at your feet. (I thought it was already this way but realized it was not)
- increased tile range for fishing from 4 tiles to 10.
- Reduced fishing delay from 8 to 3 seconds.
- Most artifact systems now give greater drop chance based on online count. 1 person online = 5x chance, 2-4 online = 3x chance, and 5 online = 2x chance. Anymore than that it's normal rate for that particular system. It's involved to start giving out percentages but some systems are affected better than others, for example in gaunt it pretty much works out that darkfather is 10% practically all the time if there are less than 5 people on. (10% is max)
- Tweaked drop rate for some artifact systems including making luck count more.
- Increase vendor range (ex: saying "bank" to open bank box). Technically should work with vendors too, but if there are more than one in range it seems it does not do anything, so this is mostly really for bank, and maybe stable.
- Energy vortexes now take only 1 slot. Also, when they spawn in llama form they will have beefier stats and perform basic mage skills. For this to work I had to switch their AI to the "super" one. This should not affect them too much in normal form as the AI still relies on skillset.
- Demitel bosses now have much less HP and mana.
- Deathblade summoners, which are NPC hireables that can be found around most cities, have been beefed up. They are NPCs that can help you fight in spawns. They are not super strong in of themselves, but if you manage to get one to summon deathblades they can be a great asset for champion spawns and perhaps even a boss if you are creative. When they get damaged they have a chance of summoning up to 5 deathblades, and also a small chance to make an existing one teleport to it's attacker. This may be tweaked over time if we feel they are TOO powerful, so they are a bit experimental. Please allow some time for these to be spawned in game.
- All levels of treasure map chests now have a chance of having an artifact and a 105 power scroll including crafting ones. The chance is based on level. Level 6 is guaranteed to have an artifact.
- Increased chance of smelting ore with increased mining skill.
- Mining power scrolls have been re-introduced in the mining bod quest system.
- If you take an empty pitcher and target a water elemental, it has a chance of converting it to an endless decanter of water. This special water pitcher as it's name implies has an endless supply of water. Every time you use it, there is a small chance however that it shatters.
- Did some code cleanup that was throwing compiler warnings. Some of which may have affected game play but there are too many to list, and it is mostly minor fixes.
Due to the nature of this update touching a lot of parts of the game, please do let me know if you notice anything off. I did test everything but there is always chance that there is something I overlooked. There is also a small chance of some of these being changed, or removed, if we feel it is too much or too little, but I don't anticipate that happening.
Archived topic from AOV, old topic ID:6838, old post ID:39546
- Reduced weight of gold by 1/10th. ex: 1,000 gold used to be 20 stone, it is now 2.
- Changed house decay timer from 500 days to 1826 (about 5 years, added extra day to account for leap year)
At some point I may want to go to a shorter decay but make it so the actual idoc can be somewhat player triggered after a given period and the items go to an auction or something. Ex: an IDOC would not happen until someone is there to benifit from it. But for now this is basically a way of making it a very long time without actually disabling it.
Note that given the state of the shard and lack of data to go on to compare, this is something kind of hard to test so I don't guarantee 100% the change worked, but it's literally just changing a number, so I can't see why it would not work. I still recommend you login and play for a little bit at least once a year to refresh houses that you want to keep.
- There is now a max follower slot bonus based on taming skill level. 105 and over will give you 6 total slots, while 115 or over will give you a total of 7 slots. The base max is still 5. This applies to pets as well as summons.
- Skill cap scrolls have been added as a champion spawn drop. The scrolls have a very small chance of dropping randomly as you are doing the spawn, just like scrolls of transcendence but with 1/2 the chance. In fel, they will drop with value of 5, and everywhere else with value of 1. The scrolls will let you bring your skill cap up to 800.
- Respawn rate for mining, lumberjacking and fishing has been lowered to be beween 5 and 10 minutes per vein, also they provide more resources per vein before they run out.
- When mining, lumberjacking, or fishing and your backpack is full, the resources now go at your feet. (I thought it was already this way but realized it was not)
- increased tile range for fishing from 4 tiles to 10.
- Reduced fishing delay from 8 to 3 seconds.
- Most artifact systems now give greater drop chance based on online count. 1 person online = 5x chance, 2-4 online = 3x chance, and 5 online = 2x chance. Anymore than that it's normal rate for that particular system. It's involved to start giving out percentages but some systems are affected better than others, for example in gaunt it pretty much works out that darkfather is 10% practically all the time if there are less than 5 people on. (10% is max)
- Tweaked drop rate for some artifact systems including making luck count more.
- Increase vendor range (ex: saying "bank" to open bank box). Technically should work with vendors too, but if there are more than one in range it seems it does not do anything, so this is mostly really for bank, and maybe stable.
- Energy vortexes now take only 1 slot. Also, when they spawn in llama form they will have beefier stats and perform basic mage skills. For this to work I had to switch their AI to the "super" one. This should not affect them too much in normal form as the AI still relies on skillset.
- Demitel bosses now have much less HP and mana.
- Deathblade summoners, which are NPC hireables that can be found around most cities, have been beefed up. They are NPCs that can help you fight in spawns. They are not super strong in of themselves, but if you manage to get one to summon deathblades they can be a great asset for champion spawns and perhaps even a boss if you are creative. When they get damaged they have a chance of summoning up to 5 deathblades, and also a small chance to make an existing one teleport to it's attacker. This may be tweaked over time if we feel they are TOO powerful, so they are a bit experimental. Please allow some time for these to be spawned in game.
- All levels of treasure map chests now have a chance of having an artifact and a 105 power scroll including crafting ones. The chance is based on level. Level 6 is guaranteed to have an artifact.
- Increased chance of smelting ore with increased mining skill.
- Mining power scrolls have been re-introduced in the mining bod quest system.
- If you take an empty pitcher and target a water elemental, it has a chance of converting it to an endless decanter of water. This special water pitcher as it's name implies has an endless supply of water. Every time you use it, there is a small chance however that it shatters.
- Did some code cleanup that was throwing compiler warnings. Some of which may have affected game play but there are too many to list, and it is mostly minor fixes.
Due to the nature of this update touching a lot of parts of the game, please do let me know if you notice anything off. I did test everything but there is always chance that there is something I overlooked. There is also a small chance of some of these being changed, or removed, if we feel it is too much or too little, but I don't anticipate that happening.
Archived topic from AOV, old topic ID:6838, old post ID:39546