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Talismans

Posted: Thu Jun 25, 2020 8:56 pm
by ggkthx
I know I'm way late to this discussion, and maybe I even commented on it at the time, or maybe I didn't bother, I don't remember.

But this blows: (even more so because all of the no longer spawning talismans I've lost to house decay)

The killer property range has been changed from 10% - 100% to 1% - 100%. This was changed to keep on par with OSI values. Existing talismans are unaffected and can be kept as rares.

- The protection property range has been changed from 1% - 100% to 1% - 60%. This was changed to keep on par with OSI values and to incorporate all monsters (including bosses) while providing a protection bonus that's within reason. Existing talismans are unaffected and can be kept as rares.

OSI's version of UO sucks compared to Valor and I just don't get making something crappier when it used to be cool because now it's "on par with OSI".
On par with a big stinky turd. Huzzah. :evil:

Archived topic from AOV, old topic ID:6816, old post ID:39482

Talismans

Posted: Fri Jun 26, 2020 5:03 pm
by Death
This is in the suggestion list to bring back the higher percentage talismans.

Archived topic from AOV, old topic ID:6816, old post ID:39485

Talismans

Posted: Fri Jun 26, 2020 8:57 pm
by ggkthx
Death wrote:This is in the suggestion list to bring back the higher percentage talismans.
Image

Archived topic from AOV, old topic ID:6816, old post ID:39487