Due to the stagnent nature of shard...
Posted: Tue Apr 14, 2020 5:26 pm
Looking for suggestions to improve it for single/low player gameplay, without making stuff TOO easy for if it does happen to gain traction again.
Essentially I'm open to anything and it will give us ideas. I don't promise anything as we don't really do much coding for the shard these days, but stuff that's fairly easy to do I may actually decide to implement.
And rest assured, whatever does happen I don't have any plans to shut it down, as it really does not cost me anything to run it.
Suggestion List (Ongoing):
- *DONE* Reduce the weight of gold to 1/5th
- *DONE* Increase house decay timer
- *DONE* Increase base drop rate for larger encounters such as peerless, champions and other bosses (gauntlet, navrey).
- *DONE* Reduce power of bosses OR add more helper NPCs that can actually help fight
- *DONE* More tamer/summon slots. Possibly 6 as it's most easily divisible to allow for unique combinations.
- *DONE* More total skill points or alternatives to improve the amount of skills in templates
- Make talismans more accessible, most likely through quests. Harder quests would drop higher level protection/killer talismans which would improve a player's ability to solo things. Talismans could also have better passive/activated abilities such as protection/resistance against certain spells or better familiars.
- Add more spawned structures around the world that serve as mini bosses or encounters. Some ideas involve outposts, mini boss battles, gypsy tents, special vendors such as black markets, etc.
- Add trading posts that would allow players to trade items for other items. For example, you could trade artifacts in for raw materials like boards/ingots or trade in raw materials for artifacts/gear. This could work similar to a collection system where you simply drop items into a "recycle bin" at the trading post which rewards you with points you can use to redeem other items by speaking to the NPC at the trading post. This would effectively be like our version of clean up Britannia
- Improve the quest system/revamp dungeons. Completing quests or tasks around dungeons would reward you points that can be used to obtain special rewards. Dungeon revamps would allow us to create new arena style solo mini-bosses/peerless and bring a little bit something for everyone (new stealables, pets, puzzles, etc)
- *DONE* Remove resource gathering delays
- *DONE* Look into extending min/max of resource veins and % chance of changing resource type
- *DONE* Increase distance to be able to get into bank/buy from vendors.
- Amalgamate community collections, bank boxes to be account based and not player based.
- Special events that give a sort of enhancement (additional tamer slot, special overcapped weapons/armor, unique items)
- *DONE* Tone down bosses in power/HP. Possibly increase rewards/difficulty based on players
- Options for different hireable NPCs to help players during battle, even giving the option to "suit them up" with spare gear
- More community collection type systems that players can contribute to build the world such as fix ruins, build bridges, add public moongates/stuff at towns
- *DONE* Higher spawn rates for fishing sea serpents/getting nets and MIBs and such.
- *DONE* Make lower level treasure maps (and treasure maps in general), worth doing
- Add missing vet rewards
- More seeds and plants with rare/exotic hues. Add in the missing OSI seeds such as cocoa, coffee, vanilla, etc. Perhaps allow farming of crops such as carrots, cabbage, etc. Have some rare seeds spawn around the world, possibly from fishing or lumberjack trees
- *DONE* Endless water pitcher (endless decanter of water). https://www.uoguide.com/Endless_Decanter_of_Water
- More profession type BOD quests and rewards. Perhaps tie this more into the quest system instead of bulk orders. Could have quests for gardeners, miners, fishing, cooking, etc.
- *DONE* 1 slot EVs, or possibly allow 3 EVs by expanding the pet/summon slots to 6
- *DONE* Increase success chance at smelting for all ores. I have 110 mining and still fail smelting bronze from time to time. It's frustrating.
- Add in the stone walls and stairs to the stonecrafting menu that OSI added in several years back. Building a valorite castle would be a lengthy and enjoyable process, for me at least. Not sure how involved this would be though, and I know there isn't much time being lent to the shard.
- Incorporate premade scripts/packages from other players or developers to speed up some development and get some systems in game (mysticism, imbuing, engines, etc).
- *DONE* Re-introduce mining 120 scrolls or better skill bonus items like +10/20 mining gloves or fishing gloves/poles and axes.
- *DONE* Increase skill cap to 720/730
- Add a wiki or in game lookup/help system to inform players of custom things like AOAs, etc.
- Can you re-add some of the old lost tame ables? like the super good 1slot yoshis with high resists or if memory serves me correctly there was a crystalline dragon tamable with super duper hp for tanking. I know at some point we even had like prepatched AW's with 3/5 control slots or something I think or 5/5 even idr entirely
- Lower AoA modifier timer to 12-16 hours?
- Remove charges/uses from axes.
(there may be more things in this list to be considered but for now considering the simpler/easier stuff to implement)
Archived topic from AOV, old topic ID:6811, old post ID:39436
Essentially I'm open to anything and it will give us ideas. I don't promise anything as we don't really do much coding for the shard these days, but stuff that's fairly easy to do I may actually decide to implement.
And rest assured, whatever does happen I don't have any plans to shut it down, as it really does not cost me anything to run it.
Suggestion List (Ongoing):
- *DONE* Reduce the weight of gold to 1/5th
- *DONE* Increase house decay timer
- *DONE* Increase base drop rate for larger encounters such as peerless, champions and other bosses (gauntlet, navrey).
- *DONE* Reduce power of bosses OR add more helper NPCs that can actually help fight
- *DONE* More tamer/summon slots. Possibly 6 as it's most easily divisible to allow for unique combinations.
- *DONE* More total skill points or alternatives to improve the amount of skills in templates
- Make talismans more accessible, most likely through quests. Harder quests would drop higher level protection/killer talismans which would improve a player's ability to solo things. Talismans could also have better passive/activated abilities such as protection/resistance against certain spells or better familiars.
- Add more spawned structures around the world that serve as mini bosses or encounters. Some ideas involve outposts, mini boss battles, gypsy tents, special vendors such as black markets, etc.
- Add trading posts that would allow players to trade items for other items. For example, you could trade artifacts in for raw materials like boards/ingots or trade in raw materials for artifacts/gear. This could work similar to a collection system where you simply drop items into a "recycle bin" at the trading post which rewards you with points you can use to redeem other items by speaking to the NPC at the trading post. This would effectively be like our version of clean up Britannia
- Improve the quest system/revamp dungeons. Completing quests or tasks around dungeons would reward you points that can be used to obtain special rewards. Dungeon revamps would allow us to create new arena style solo mini-bosses/peerless and bring a little bit something for everyone (new stealables, pets, puzzles, etc)
- *DONE* Remove resource gathering delays
- *DONE* Look into extending min/max of resource veins and % chance of changing resource type
- *DONE* Increase distance to be able to get into bank/buy from vendors.
- Amalgamate community collections, bank boxes to be account based and not player based.
- Special events that give a sort of enhancement (additional tamer slot, special overcapped weapons/armor, unique items)
- *DONE* Tone down bosses in power/HP. Possibly increase rewards/difficulty based on players
- Options for different hireable NPCs to help players during battle, even giving the option to "suit them up" with spare gear
- More community collection type systems that players can contribute to build the world such as fix ruins, build bridges, add public moongates/stuff at towns
- *DONE* Higher spawn rates for fishing sea serpents/getting nets and MIBs and such.
- *DONE* Make lower level treasure maps (and treasure maps in general), worth doing
- Add missing vet rewards
- More seeds and plants with rare/exotic hues. Add in the missing OSI seeds such as cocoa, coffee, vanilla, etc. Perhaps allow farming of crops such as carrots, cabbage, etc. Have some rare seeds spawn around the world, possibly from fishing or lumberjack trees
- *DONE* Endless water pitcher (endless decanter of water). https://www.uoguide.com/Endless_Decanter_of_Water
- More profession type BOD quests and rewards. Perhaps tie this more into the quest system instead of bulk orders. Could have quests for gardeners, miners, fishing, cooking, etc.
- *DONE* 1 slot EVs, or possibly allow 3 EVs by expanding the pet/summon slots to 6
- *DONE* Increase success chance at smelting for all ores. I have 110 mining and still fail smelting bronze from time to time. It's frustrating.
- Add in the stone walls and stairs to the stonecrafting menu that OSI added in several years back. Building a valorite castle would be a lengthy and enjoyable process, for me at least. Not sure how involved this would be though, and I know there isn't much time being lent to the shard.
- Incorporate premade scripts/packages from other players or developers to speed up some development and get some systems in game (mysticism, imbuing, engines, etc).
- *DONE* Re-introduce mining 120 scrolls or better skill bonus items like +10/20 mining gloves or fishing gloves/poles and axes.
- *DONE* Increase skill cap to 720/730
- Add a wiki or in game lookup/help system to inform players of custom things like AOAs, etc.
- Can you re-add some of the old lost tame ables? like the super good 1slot yoshis with high resists or if memory serves me correctly there was a crystalline dragon tamable with super duper hp for tanking. I know at some point we even had like prepatched AW's with 3/5 control slots or something I think or 5/5 even idr entirely
- Lower AoA modifier timer to 12-16 hours?
- Remove charges/uses from axes.
(there may be more things in this list to be considered but for now considering the simpler/easier stuff to implement)
Archived topic from AOV, old topic ID:6811, old post ID:39436