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Chaos damage attribute [complete]
Posted: Fri May 11, 2007 4:34 pm
by Red Squirrel
OSI has a new attribute called chaos damage, so lets say your weapon is 50% fire and 50% chaos, when you hit, 50% of the damage will be of a random type, so you might hit 50% cold and 50% fire, or 50% physical and 50% fire etc... 100% chaos on a wep would mean the entire damage is random, and so on. I've only seen this on quivers, but I'm implimenting it on weapons as well as monsters, to support future development. Could make some interesting artifacts or monsters as well.
I may have to modify all the artifact scripts on the shard to support this because of how damage has been coded into a function, which I've added a new parameter to.
Archived topic from AOV, old topic ID:618, old post ID:3594
Chaos damage attribute [complete]
Posted: Fri May 11, 2007 9:01 pm
by Red Squirrel
Got the attribute to work. Also quivers were not overriding weapon damages on weapons that already had a damage type set, such as lot of artifacts. I ahd to recode all those artifacts to set the damage type a different way (have no clue why it was not set that way from the begining) so now the override works properly.
In
this picture I'm using the void and I set the quiver to chaos damage so it overrides the energy damage for chaos damage, which is damage of random type. This can also be applied to weapons, not just quivers.
Also notice that when I lore the hiryu it now shows chaos, I added that as well, since mobs can do chaos damage if it is set. Some creatures in the future may be set to do this type of damage.
Archived topic from AOV, old topic ID:618, old post ID:3603
Chaos damage attribute [complete]
Posted: Fri May 11, 2007 9:43 pm
by Gaiava Arkkaza
Great job Sage Squirrel, like always.
Archived topic from AOV, old topic ID:618, old post ID:3604
Chaos damage attribute [complete]
Posted: Sun May 13, 2007 3:49 am
by Death
Red Squirrel wrote:Got the attribute to work. Also quivers were not overriding weapon damages on weapons that already had a damage type set, such as lot of artifacts. I ahd to recode all those artifacts to set the damage type a different way (have no clue why it was not set that way from the begining) so now the override works properly.
In
this picture I'm using the void and I set the quiver to chaos damage so it overrides the energy damage for chaos damage, which is damage of random type. This can also be applied to weapons, not just quivers.
Also notice that when I lore the hiryu it now shows chaos, I added that as well, since mobs can do chaos damage if it is set. Some creatures in the future may be set to do this type of damage.
Off the top of my head, hellsteeds have chaos breath but that would fall under the breath part in the code and not the actual damage. It's a great addition nonetheless as I'm sure there's a couple of monsters that would do nicely with chaos damage.
Archived topic from AOV, old topic ID:618, old post ID:3631
Chaos damage attribute [complete]
Posted: Sat Jun 02, 2007 5:49 pm
by Lymus
Bartok wrote:Red Squirrel wrote:Got the attribute to work. Also quivers were not overriding weapon damages on weapons that already had a damage type set, such as lot of artifacts. I ahd to recode all those artifacts to set the damage type a different way (have no clue why it was not set that way from the begining) so now the override works properly.
In
this picture I'm using the void and I set the quiver to chaos damage so it overrides the energy damage for chaos damage, which is damage of random type. This can also be applied to weapons, not just quivers.
Also notice that when I lore the hiryu it now shows chaos, I added that as well, since mobs can do chaos damage if it is set. Some creatures in the future may be set to do this type of damage.
Off the top of my head, hellsteeds have chaos breath but that would fall under the breath part in the code and not the actual damage. It's a great addition nonetheless as I'm sure there's a couple of monsters that would do nicely with chaos damage.
Maybe Chaos Steeds?
Archived topic from AOV, old topic ID:618, old post ID:4511