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Quivers [complete]

Posted: Thu May 10, 2007 1:06 am
by Red Squirrel
I finally coded quivers. They still need some testing and a few things to fix here and there, but in general, they work!

Image

Features:

*Can have any AoS attributes applied to it - so anything youd see on a ring, brace, armor etc can also be on a quiver.

* Can have skill bonuses, just like other items

* Can override your weapon's elemental damage type. In the screenshot I'm hitting a physical yoshi with dryad bow (100 physical damage - so should do 1 damage) but quiver is set to cold damage, so it overrides the weapon.

*Added new AoS attribute: Lower ammo cost, this is global to all items. This means a bracelet or ring can have that property if I choose to make an arty. I have not tested yet but I believe it will be possible to loot items with that property as well.

* stores arrows/bolts, your backpack is checked first, if it is empty, then it uses your quiver. Unlike OSI the quiver is not a container, it is made strictly to hold arrows and bolts, and its just two int values that it keeps track of. So you may as well max out both arrows and bolts and not worry about ammo for a while. One thing less when you die.

Razor tries to open it as a container, but I coded a work around to this. Sometimes you may have to double click it twice to load it. Other then that, its pretty much done, just gota test some more, then I'll code the OSI quivers, and possibly customs as well. I will most likely limit quivers to uoml and not AoAs.

Archived topic from AOV, old topic ID:613, old post ID:3562

Quivers [complete]

Posted: Thu May 10, 2007 10:44 am
by Finlander
nice, do they drop on every monster or only on some certain types?
Also can it be used with cloack, i mean if not i dont think many will use it over holy knights.

Archived topic from AOV, old topic ID:613, old post ID:3565

Quivers [complete]

Posted: Thu May 10, 2007 12:09 pm
by Nosferatu
u got crimson cincture done? or in the works?

Archived topic from AOV, old topic ID:613, old post ID:3567

Quivers [complete]

Posted: Thu May 10, 2007 12:45 pm
by Gaiava Arkkaza
Quivers takes the slots of cloaks. This means either you choose holy knights or either one of the ML quivers.
Crimson Cincture is already in.

Archived topic from AOV, old topic ID:613, old post ID:3569

Quivers [complete]

Posted: Tue May 29, 2007 5:22 am
by Finlander
Finlander wrote:nice, do they drop on every monster or only on some certain types?
i havent seen any dropping yet

Archived topic from AOV, old topic ID:613, old post ID:4175

Quivers [complete]

Posted: Tue May 29, 2007 12:54 pm
by Red Squirrel
They're not obtainable yet. They'll only be obtainable through recepies probably.

Archived topic from AOV, old topic ID:613, old post ID:4187

Quivers [complete]

Posted: Sun Jul 08, 2007 12:30 am
by Red Squirrel
Since I'm slacking so much latelty due to work, I decided to make quivers craftable, at least regular no mod ones for now. They should apear in fletching menu after SW tomorrow. You'll need shafts (for most of the internal structure), leather (for casing) and brilliant amber (powers the arrow distribution unit which stores arrows in a magical vortex of atom shrinkment built into the quiver) to craft.

Archived topic from AOV, old topic ID:613, old post ID:5811

Quivers [complete]

Posted: Sun Jul 08, 2007 12:41 am
by Lymus
Red Squirrel wrote: and brilliant amber (powers the arrow distribution unit which stores arrows in a magical vortex of atom shrinkment built into the quiver) to craft.
It also adds a minty fresh scent.

Archived topic from AOV, old topic ID:613, old post ID:5812