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player vendors

Posted: Fri Oct 07, 2016 11:44 pm
by Lumpy Pickle
I'm curious if making player vendors obsolete is an option and coming up with a auction house. I truely miss playing uo all the time and I am trying to come up with fresh new ideas to draw people.

Archived topic from AOV, old topic ID:6663, old post ID:38895

player vendors

Posted: Sun Oct 09, 2016 8:48 pm
by Shanks
Simply making this server accesible to the latest client + voting will make this server desirable, people love ML type servers with stability and some QoL and custom content.

Archived topic from AOV, old topic ID:6663, old post ID:38896

player vendors

Posted: Mon Oct 10, 2016 2:13 am
by Lumpy Pickle
I know i used to love coming to sunday auctions on private servers where they sold custom deco and things nothing that changed the game play just made it more fun.
I'd love to help in anyway i could voting is only affective if people are playing here and new players dont struggle to start out

Archived topic from AOV, old topic ID:6663, old post ID:38897

player vendors

Posted: Mon Oct 10, 2016 3:56 am
by Red Squirrel
An auction type system is something that's crossed my mind. I don't have any immediate plans but it's something that would be really neat to do. I would probably look at making it web based.

As for client, I am sticking to the one available for download here. The problem with updating is that it's a constant battle trying to keep up with EA's packet changes and becomes a full time job, our server is so custom it's more involved than just going to RunUO/ServUO and looking at their code. It involves a lot of reverse engineering. I may still do it at some point, but it's not something that's officially planned. Just keep a separate install for AoV and you can pick it in Razor.

The amount of effort needed to keep the client up to date can go towards actual content instead.

Archived topic from AOV, old topic ID:6663, old post ID:38898

player vendors

Posted: Mon Oct 10, 2016 11:30 am
by Shanks
While i do and don't disagree with you Red, I will say this.
I've played AoV for close to its entirety since launch, this server is highly based on group play & rightfully so, It's super fun when you have a small guild or some other players to play with. Whilst I understand your trouble with packet changes & also with time to actually work on that sort of stuff. I do urge you to please spend more freetime working towards the client updates. Anyone who has played AoV will tell you that the only thing holding them back from playing full time again is lack of playerbase, Again this isn't a post aimed at telling you how to run the server or where the server should be headed just a vet wanting to see new faces pop up is all.

Archived topic from AOV, old topic ID:6663, old post ID:38899

player vendors

Posted: Tue Oct 11, 2016 10:22 am
by Death
I like the idea of an auction system. I've played on servers where they've had this and it was quite enjoyable and easy to use.

I also toyed around with the idea of gypsy caravans as well as a black market that would randomly appear around the lands. The NPCs there would have limited stock of certain items such as commodities or rare items such as artifacts and they would only stick around for a short period of time.

Archived topic from AOV, old topic ID:6663, old post ID:38903

player vendors

Posted: Wed Oct 12, 2016 12:52 am
by Lumpy Pickle
that sounds fun i just want a player base agian so i can run stuff with people i really miss those days

Archived topic from AOV, old topic ID:6663, old post ID:38905