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spawner timing

Posted: Mon May 07, 2007 4:54 pm
by Red Squirrel
Spawners have started ignoring the set timers for some reason, they often spawn instantly, or way faster then they should. I'm looking into this right now.

Archived topic from AOV, old topic ID:600, old post ID:3518

spawner timing

Posted: Mon May 07, 2007 6:03 pm
by Red Squirrel
Weird, it seems this bug has been around before I even touched the spawner script. Odd that it's only been affecting us now.

Archived topic from AOV, old topic ID:600, old post ID:3520

spawner timing

Posted: Mon May 07, 2007 6:35 pm
by dprantl
Once a long long time ago I was wtfpwned by the deathblade when it respawned while I was still looting its corpse. I guess the problem is rare.

Archived topic from AOV, old topic ID:600, old post ID:3521

spawner timing

Posted: Mon May 07, 2007 6:44 pm
by Red Squirrel
Oh ok well good to know its been like this all along and that its not something that broke it, I'm doing testing and the way the spawner works (this is really retarded) is lets say you set a delay of 1 hour, it simply calls the respawn function every hour, and it respawns a monster if the count is not maxed. So I set a spawner at 12:00am and set it to 1 hour delay, someone kills it at 12:59 , it will respawn at 1:00am. If it's killed at 1:00am or past, then it will respawn at 2:00 and so on. Theres some randomization to it, but thats basically how it works. Time to revamp that script. Well theres 2 spawner scripts lol

Archived topic from AOV, old topic ID:600, old post ID:3522