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Humility
Posted: Mon Dec 25, 2006 6:00 pm
by Lymus
Adding this virture would kick Demise in the ASS
http://uo.stratics.com/content/virtues/humility.shtml
Archived topic from AOV, old topic ID:61, old post ID:282
Humility
Posted: Mon Dec 25, 2006 8:42 pm
by Red Squirrel
Hmm that would be cool. I should start learning C# so I can get into more details in what I code so I can actually code in these things. Enabling all the virtues would be pretty cool.
Archived topic from AOV, old topic ID:61, old post ID:283
Humility
Posted: Tue Dec 26, 2006 1:55 pm
by Lymus
Red Squirrel wrote:Hmm that would be cool. I should start learning C# so I can get into more details in what I code so I can actually code in these things. Enabling all the virtues would be pretty cool.
Remember, if you hit all the virtures at Knight, you become an avatar. And once you become an avatar, you suppose to get some weapon that's blessed. Can't remember it exactly though.
Here's the max virture gump if you need it:
Archived topic from AOV, old topic ID:61, old post ID:285
Humility
Posted: Fri Dec 29, 2006 2:04 pm
by Red Squirrel
Yeah thats all client side so no need to worry about the gump. I'll have to check the runuo site first to see if these are coded if not I can look into coding it at some point,though this ain't an easy thing to code. Did not know about the avatar thing though, thats pretty cool.
OMG can make it so you get the sword of a thousand truths LOL!
No that thing is way overpowered.
Archived topic from AOV, old topic ID:61, old post ID:341
Humility
Posted: Fri Dec 29, 2006 4:02 pm
by Lymus
But think about how much time you're putting itno it. It'd be a just reward
Archived topic from AOV, old topic ID:61, old post ID:342
Humility
Posted: Fri Dec 29, 2006 4:06 pm
by Red Squirrel
yeah if I can't find the actual reward that OSI gives I'll recode the Sword to be usable. I'll make it have normal base damage but give it that 100% hit mana leech effect that the real sword has (well on south park
)
Shard should be back up now.
Archived topic from AOV, old topic ID:61, old post ID:344