Dec 21 2011 - Soulstones and misc fixes
Posted: Wed Dec 21, 2011 7:32 pm
* Fixed saving issue with house teleporters
* Fixed issue with soulstone account binding.
* Fixed issue with stealable artifact spawner saving. Note that we will need to manually go around and delete any bad spawns so you may still experience some issues till then. What was happening is they were all respawning at server restart and only the last one was valid as a stealable.
Attempted to fix issue with gaunt but I need to rewrite the spawning system. It is broken beyond repair and it is just easier to rewrite it. I am hoping to fix this within the next month or so. Maybe before. I will be coding a system that is more modular so it can be used in various custom/non custom instances.
Archived topic from AOV, old topic ID:6377, old post ID:37517
* Fixed issue with soulstone account binding.
* Fixed issue with stealable artifact spawner saving. Note that we will need to manually go around and delete any bad spawns so you may still experience some issues till then. What was happening is they were all respawning at server restart and only the last one was valid as a stealable.
Attempted to fix issue with gaunt but I need to rewrite the spawning system. It is broken beyond repair and it is just easier to rewrite it. I am hoping to fix this within the next month or so. Maybe before. I will be coding a system that is more modular so it can be used in various custom/non custom instances.
Archived topic from AOV, old topic ID:6377, old post ID:37517