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Gaunt closed until further notice
Posted: Tue Dec 20, 2011 10:55 pm
by Red Squirrel
There is a serious issue with the gaunt spawners and I need to rewrite them from scratch. The way they are coded is very awkward and convoluted that there is no point in trying to fix them. I will write a new circular spawner system that will be more expandable so we can use it in other systems.
I have no ETA for this. For now you can still collect skulls, you just can't ring the bell to get on the other side. Anyone currently in gaunt will remain there, but there is really no point as it's broken, best to just get out.
Archived topic from AOV, old topic ID:6374, old post ID:37500
Gaunt closed until further notice
Posted: Wed Dec 21, 2011 10:08 am
by ggkthx
Uh, ok. Seemed fine last time I was there?
Archived topic from AOV, old topic ID:6374, old post ID:37504
Gaunt closed until further notice
Posted: Wed Dec 21, 2011 12:53 pm
by Death
Red Squirrel wrote:I will write a new circular spawner system that will be more expandable so we can use it in other systems.
Ohhh please tell me you are coding a sequence spawner or coordinate point spawner where it chooses from a list of spots in sequence or in random. I actually need one of those to test out something in the new year.
In the meantime, you could always spawn a few roaming gaunt champions in Santa's village (Except dark father as those bones will overload the area).
Archived topic from AOV, old topic ID:6374, old post ID:37509
Gaunt closed until further notice
Posted: Wed Dec 21, 2011 7:14 pm
by Red Squirrel
I need to think up what I want the spawner to do, but yeah I want to make it as modular as possible.
For gaunt creatures, in the meantime I will add them in game another way, not sure how yet, but Santa's Village is something I thought about. Might even do DF.
Archived topic from AOV, old topic ID:6374, old post ID:37514
Gaunt closed until further notice
Posted: Wed Dec 21, 2011 7:18 pm
by Blackadder
If you add them somewhere will they still have the same artie drop chance?....
And if you can add them in game how are they broken in doom?
Archived topic from AOV, old topic ID:6374, old post ID:37515
Gaunt closed until further notice
Posted: Wed Dec 21, 2011 7:27 pm
by Red Squirrel
The artifacts will drop as normal. The mobs themselves arn't broken, it's the cycle process. When the server goes down, it does not start up properly. There was like 20 DFs when I went because it keeps respawning a new one, when I tried to fix it I only made it worse. The code is just too convoluted for nothing so I'm just going to rewrite the whole thing, it will take less time and be more efficient. RunUO has a weird way of doing certain things.
Archived topic from AOV, old topic ID:6374, old post ID:37516
Gaunt closed until further notice
Posted: Sat Jan 21, 2012 6:33 am
by DOCTOR THUNDER
I tried doing the new version of gauntlet, but cannot vet a pet in there. I get the message "You cannot perform beneficial acts..." And yes, I was targeting my pet. Bandies worked fine once I was out of the new gaunt area too.
Archived topic from AOV, old topic ID:6374, old post ID:37659
Gaunt closed until further notice
Posted: Sat Jan 21, 2012 9:34 am
by Death
DOCTOR THUNDER wrote:I tried doing the new version of gauntlet, but cannot vet a pet in there. I get the message "You cannot perform beneficial acts..." And yes, I was targeting my pet. Bandies worked fine once I was out of the new gaunt area too.
Just checked it out and the heal npc flag was not set to true on default, which may have resulted in not being able to heal non-player fighters.
Switched the flag and tested it out with my gm char set to player status and was able to vet my pet. It should work now but if it doesn't let us know and we'll check to see if any other settings are missing.
Archived topic from AOV, old topic ID:6374, old post ID:37660
Gaunt closed until further notice
Posted: Sat Jan 21, 2012 10:09 am
by DOCTOR THUNDER
thanks for the quick fix on that one. Surprised no one else said anything until now.
Archived topic from AOV, old topic ID:6374, old post ID:37661
Gaunt closed until further notice
Posted: Sat Jan 21, 2012 1:08 pm
by Red Squirrel
My bad, I thought I had gotten all those flags set properly. I've been really busy with other projects so it may be a while till I get to fix the old gaunt. In a way this one will be easier as there's less walking anyway.
Archived topic from AOV, old topic ID:6374, old post ID:37662