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Update [MAy 01 07] - New Patch support + more

Posted: Tue May 01, 2007 1:34 am
by Red Squirrel
*lmc is now capped at 50% for special shots - this counts the lmc from weapon skills (does not stack with lmc property). The lmc property itself is capped at 40%.

*New characters that would normally end up in Haven will now end up at the gate library in Luna.

If you use the 3D client, do not patch, if you use 2D, its safe to patch but do backup your install before just in case this update did break something.

*Map data has been successfully changed up and if you update haven now works. If you did not update, I don't recomend you go to haven. I don't think any other map data got changed so you should be fine to run non updated client if you choose to do so. Otherwise afaik it is safe to update. Just backup first, just in case.

Archived topic from AOV, old topic ID:578, old post ID:3394

Update [MAy 01 07] - New Patch support + more

Posted: Tue May 01, 2007 2:46 am
by Red Squirrel
I'm working on fixing the invisible wall issue. What happened is instead of using the mapdif to differentiate fel and tram, they seperated it into two seperate maps (which they should have from the start, but guess it was easier then having to design two maps all the time). I don't think I can fix this without requireing everyone to patch though, but nobody patch yet, if you did already don't worry.

I *could* have 2 trammel maps, and depending on the logged client version it would pick the right one, but I probably won't go there.

Archived topic from AOV, old topic ID:578, old post ID:3396