TC1 FEEDBACK: Artifact Changes
Posted: Tue Aug 09, 2011 12:00 pm
Proposed New Drop Lists:
Items that are removed or converted from the game will be replaced with a random item where suitable (IE: an artifact for an artifact). In the case of a conversion, the item will be converted to the new item. This is usually done with similar items where 1 type is being kept and 1 type is being removed.
NOTE: This first post will be periodically changed to reflect artifact conversion changes and proposals.
ORANGE = NEW CHANGE
RED = UNFAVORABLE (BAD) CHANGE
VIOLET = CHANGE WITH SOME CONCERNS
GREEN = FAVORABLE (GOOD) CHANGE
OLIVE= UNKNOWN OPINIONS ON CHANGE
BLUE = FINAL CHANGE
Old Item -> New Item
AOAS/GAOAS:
Bow of Insanity -> Bandit's Bolt
Properties remain. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Brick of the Magi -> Mage's Lexicon
Properties remain. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Claws of the Holy Squirrel -> The Revelation of Virtue
NEW CHANGES: Property Changes
Item Change: OLD = Tekagi. New = Quarter Staff
Skill Change: OLD = Fencing. New = Mace Fighting
Ability Change: OLD = Dual Weild + Talon Strike. NEW = Double Strike + Concussion Blow
*See chart at top of this post for drop system*
<hr>
Shroud of the Dead (NO CHANGE)
*See chart at top of this post for drop system*
<hr>
Cyclist Helm -> Horseman's Helm
Hue change. Name Change.
Resists will be random like before. Base all 10% resists with chances to go up.
*See chart at top of this post for drop system*
<hr>
Jungle Walker's Bow -> Jungle Walker's Bow
NEW CHANGES: Property changes
*See chart at top of this post for drop system*
<hr>
La Peprita -> Shadow Stalker
Property change. Hue change. Name Change. Weapon Change
Item Change: OLD = Dagger. New = Assassin Spike
Skill Change: OLD = Fencing. New = Fencing
Ability Change: OLD = Infectious Strike + Shadow Strike. NEW = Infectious Strike + Shadow Strike.
*See chart at top of this post for drop system*
<hr>
Lance of the Stampede -> Lesser AOA Reroll
This item is planned to be discontinued. Basically any item existing will be converted into another AOA. Two ways we can do this:
1) Any existing Lance of the Stampede will be converted to a random lesser Artifact of Assimilation. The item you get is the one you get, it is random from the lesser AOA list.
OR
2) Everyone gets the same item in lieu of the Lance of the Stampede. The item you get would be something equal in value to the Lance of the Stampede.
*See chart at top of this post for drop system*
<hr>
Lava Shaka Stick -> Pyrolisk's Furor
Property change. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Longshot -> Longshot
NEW CHANGES: Property changes. Item change.
Item Change: OLD = Heavy Crossbow. New = Crossbow
Ability Change: OLD = Moving shot + Dismount. NEW = Concussion Blow + Mortal Strike
*See chart at top of this post for drop system*
<hr>
Magician's Edge (NO CHANGE)
*See chart at top of this post for drop system*
<hr>
Mage's Lightblade -> God of the Sky
NEWEST CHANGE: Name Change
Property change. Hue change. Name Change.
Item Change: OLD = Bokuto. New = Kryss
Skill Change: OLD = Swords. New = Fencing
Ability Change: OLD = Feint + Nerve strike. NEW = Armor Ignore + Infectious Strike
*See chart at top of this post for drop system*
<hr>
Red Wind Gloves -> Red Dragon's Grapple
NEW CHANGES: Property changes
*See chart at top of this post for drop system*
<hr>
Searing Pain -> Searing Pain
*See chart at top of this post for drop system*
<hr>
The Barrier -> Knight's Courage
Property Changes, Shield Change, Name Change.
Item Change: OLD = Heater Shield. New = Kite Shield
*See chart at top of this post for drop system*
<hr>
The Blizzard -> The Blizzard
Property Changes
Item properties change to better suit a warrior build. Better use at champion spawns.
*See chart at top of this post for drop system*
<hr>
Math Triangle Book -> Lifeless Whisper
Property Changes, Name change.
*See chart at top of this post for drop system*
<hr>
Dual Wall Generator -> Dual Wall Generator (Image change + tag)
Look Change, Added label
*See chart at top of this post for drop system*
Quest Reward. Eventually, this will be a quest reward drop, with a full, detailed explanation on how to use the item. Once it is made into a quest, existing dual wall generators will be converted into a bag containing:
- Dual Wall Generator
- Another lesser AOA
This is to ensure that we can transfer over to a quest and that players who already received a dual wall generator will not have lost an AOA.
<hr>
Brace of Paracelsus -> Brace of Paracelsus
*See chart at top of this post for drop system*
<hr>
Lightning Shoes -> Lightning Shoes
Same Properties
*See chart at top of this post for drop system*
<hr>
Boots of Dexterity -> Boots of Dexterity
*See chart at top of this post for drop system*
<hr>
Boots of Construction -> Peregrine's Dive
*See chart at top of this post for drop system*
<hr>
Charm of the Domesticator -> Charm of the Domesticator
Same Properties
*See chart at top of this post for drop system*
<hr>
Gravestone -> Tombstone of the Damned
This item will no longer drop as an artifact of assimilation. It will be moved to the "tombstone of the damned" which is a drop from monstrous interred grizzle. Any existing tombstones will retain their look and have their name changed to "Tombstone of the Damned"
*See chart at top of this post for drop system*
<hr>
Idol of the Champion -> Evil Idol Skull
This item will no longer drop as an artifact of assimilation. It will be moved to the "evil idol skill" which is a drop from the harrower. Any existing idols will retain their look and have their name changed to "Evil Idol Skull"
*See chart at top of this post for drop system*
<hr>
Iron Maiden -> Iron Maiden (Heritage Token)
This item will no longer drop as an artifact of assimilation. It will be moved to the heritage token reward which is obtained from heritage tokens. Any existing iron maidens will retain their look and have their name and functionality transferred to the new iron maidens.
*See chart at top of this post for drop system*
<hr>
Trash Bag -> Trash Bag
Same Properties
*See chart at top of this post for drop system*
<hr>
Wrath of Timmins -> Converted to The Blizzard
*See chart at top of this post for drop system*
<hr>
Achilles Heel -> Tribal Moccasins
*See chart at top of this post for drop system*
<hr>
Armor Ignore -> Removed. AOA Reroll
*See chart at top of this post for drop system*
<hr>
Butcher's Tool -> The Betrayer
Name Change, same properties.
*See chart at top of this post for drop system*
<hr>
Dark Auroa -> Dark Aura
SSI penalty removed.
*See chart at top of this post for drop system*
<hr>
Death Ring -> AOA Reroll
*See chart at top of this post for drop system*
<hr>
Devastation -> Devastation
*See chart at top of this post for drop system*
<hr>
Dismount King -> Removed. AOA Reroll
*See chart at top of this post for drop system*
<hr>
Arcane Earrings -> Arcane Earrings
*See chart at top of this post for drop system*
<hr>
Fisherman's Tendon -> Pauper's Prime
Skill is random on new hat.
*See chart at top of this post for drop system*
<hr>
Wheel of Fortune -> Fortune's Favor
Name change
*See chart at top of this post for drop system*
<hr>
Infection -> Infection
Property changes
*See chart at top of this post for drop system*
<hr>
Elegance -> Elegance
Added lower ammo cost
*See chart at top of this post for drop system*
<hr>
Painspike -> Wyvern's Barb
*See chart at top of this post for drop system*
<hr>
Dread Miner Hands -> Devil's Grasp
*See chart at top of this post for drop system*
<hr>
Pierce of the Roman -> Odin's Spear
*See chart at top of this post for drop system*
<hr>
Robe of Regen -> Robe of Regen
*See chart at top of this post for drop system*
<hr>
Wrath of the Jackal -> Converted to Pyrolisk's Furor
*See chart at top of this post for drop system*
<hr>
The Cat Foot -> Arcane Daemon's Horns
*See chart at top of this post for drop system*
<hr>
Robe of a Fallen Gypsy -> Robe of a Fallen Gypsy
*See chart at top of this post for drop system*
<hr>
Tentacle's Talon -> The Tentacle's Talon
*See chart at top of this post for drop system*
<hr>
The Vanquisher -> Vanquisher
*See chart at top of this post for drop system*
<hr>
Warrior's Bow -> Convert to Elegance
*See chart at top of this post for drop system*
<hr>
Lantern of Souls -> Lantern of Souls
*See chart at top of this post for drop system*
<hr>
Arkazza's Mystical Hat -> Nystul's Mystical Hat -> Tyball's Hat
*See chart at top of this post for drop system*
<hr>
Bracelet of Travel -> Orb of Moons
Turned into a moonstone for nostalgic lore purposes. Its use may be improved in time (No longer needing to drop it on the ground for gate purposes).
*See chart at top of this post for drop system*
<hr>
The Cursed Protector -> Life's Barricade
*See chart at top of this post for drop system*
<hr>
Tiger Teeth Earrings -> Tiger Teeth Earrings
Properties stay the same
*See chart at top of this post for drop system*
<hr>
British Blockade -> Gazer's Eye
Properties the same, name change.
*See chart at top of this post for drop system*
<hr>
Apocalyptica -> Removed. Greater AOA reroll
*See chart at top of this post for drop system*
<hr>
Deathspell -> Deathspell
Properties changes slightly.
*See chart at top of this post for drop system*
<hr>
Essence of Spellcasting -> Crystal Laden Tome
Name change, properties remain.
*See chart at top of this post for drop system*
<hr>
Essence of War -> Unbridled Frenzy
Properties changed. Name changed.
*See chart at top of this post for drop system*
<hr>
Green Devil's Cursed Pants -> Remove. Greater AOA reroll.
*See chart at top of this post for drop system*
<hr>
Grim Reaper's Strike -> Grim Reaper's Strike
Properties changed. The mass animate dead spell remains.
*See chart at top of this post for drop system*
<hr>
Muramasa Hellblade ->Hellblade
Old Weapon Abilities: Crushing Blow + Riding Swipe. 2 Handed wep
New Weapon Abilities: Crushing Blow + Paralyzing Blow. 1 Handed wep
Name change and weapon change.
*See chart at top of this post for drop system*
<hr>
Nymph's Enchanted Legs -> Removed. Greater AOA reroll.
*See chart at top of this post for drop system*
<hr>
Ring of the Dead -> Ring of the Dead
Property changes
*See chart at top of this post for drop system*
<hr>
Staff of Moses) -> Staff of Moses
Properties removed. Ability remains.
This item has a lot of uncertainty tied with it. Ideally, we would like to have a sub-skill attached to cartography called "terraforming". Using terraforming would allow you to temporarily manipulate the landscape and elements. Because this is only a concept right now, the item will remain
*See chart at top of this post for drop system*
<hr>
Arms of Bane -> Yomotsu Elder's Sleeves
Changed to UOSE sleeves of similar type.
*See chart at top of this post for drop system*
<hr>
Caster's Bracelet -> Caster's Bracelet
*See chart at top of this post for drop system*
<hr>
Arms of Perfection -> Stitched Lich Skin
Name change. Slight property change.
*See chart at top of this post for drop system*
<hr>
Magi Collar -> Magi Collar
*See chart at top of this post for drop system*
<hr>
Pigment Ticket -> Pigment Ticket
The pigment ticket's functionality will stay the same for now but may be expanded in the future.
Dyes will have an indexing system for their hue number so that each hue number would have its "name" associated with it (For example, hue 1150 everyone knows as 'Luna White'). This will make it easier to trade for colors and to ensure that players are getting the exact color they want.
Some dyes may be removed from the dye room for cosmetic reasons (Seizure pink). Same as for artifacts, we will be making a list of all the current hues in the game and the names that are associated with them. From there, players will be able to give their opinions.
*See chart at top of this post for drop system*
CHAMPION ARTIFACTS:
<hr>
Tempo (Twaulo) -> Tempo (Twaulo).
*See chart at top of this post for drop system*
<hr>
Barracoon's Jester Hat (Barracoon) -> Barracoon's Jester Hat (Barracoon)
*See chart at top of this post for drop system*
<hr>
Ilhenir's Decaying Arm Bone (Ilhenir) -> Ilhenir's Decaying Arm Bone
*See chart at top of this post for drop system*
<hr>
Oggra's Skull Crusher (Oggra) -> Oggra's Skull Crusher (Oggra) *SAME*
*See chart at top of this post for drop system*
<hr>
Sword of Paracelsus (Paracelsus) -> Paracelsus' Peril (Paracelsus).
*See chart at top of this post for drop system*
<hr>
Two Piece Combo (Sanders) -> Bag of Items
Old Drop System: Sanders Champion Spawn Boss
New Drop System: *Champion spawn has been retired so this weapon will be converted into 3 items*
- Item 1: Dragon Nunchaku
- Item 2: Birds of Britannia Talisman (Bird slayer with bonuses)
- Item 3: A random greater artifact of assimilation
<hr>
Sash of Grease (Sanders) -> Sash of the Vermin Horde (Barracoon)
Old Drop System: Sanders Champion Spawn Boss
New Drop System: *Champion spawn has been retired so sashes are to be converted to sash of the vermin horde*
<hr>
The Black Belt of Serado (Serado) -> Black Belt of Serado (Serado)
*See chart at top of this post for drop system*
<hr>
Lord Oak's Wings (Oaks) -> Ethereal Blessing (Oaks).
*See chart at top of this post for drop system*
<hr>
Semidar's Soul (Semidar) -> Semidar's Soul (Semidar)
*See chart at top of this post for drop system*
<hr>
Neira's Scimitar (Neira) -> Neira's Scimitar (Neira).
*See chart at top of this post for drop system*
<hr>
Mephitis' Fang (Mephitis) -> Mephitis' Fang (Mephitis)
*See chart at top of this post for drop system*
<hr>
Rikktor's Rage (Rikktor) -> Rikktor's Rage (Rikktor)
*See chart at top of this post for drop system*
<hr>
Champion Spawn Sashes
All Champion spawns will now have a unique type of sash. They will always spawn with three properties according to these rules:
First Property: A unique skill of +10 value. This skill is ALWAYS unique in that no other champion spawn sash can have this skill. Whenever possible, the skill should match the champion spawn (IE: necromancy for Neira). This may not always be possible as new champion spawns are introduced
Second Property: All sashes have 100 luck. No more, no less
Third Property: A unique bonus that is NEVER replicated on another champion spawn sash. The bonus is usually 10% of a property. In the case of a regeneration, it will be 2. Other properties will be 10%
For a comparison to existing champion sashes, you can take a look at the properties here:
http://www.uovalor.com/contentdb/index. ... list=8&p=3
I would have posted the comparison images myself but I decided to combine the sashes in one image to show the new uniform properties of all the sashes and those that don't exist yet (UOSA)
UOTD = UO Third Dawn. Originally when champ spawns were introduced
UOSE = UO Samurai Empire
UOML = UO Mondain's Legacy
UOSA = UO Stygian Abyss
AOV = AOV Custom Champion Spawn
(UOML) Meraktus (Unreleased): Sash of the Tormented Minotaur (Hue: 2101)
(UOR) Neira (Used to be Sash of the Unholy Terror) -> Sash of the Unholy Terror (Hue 37)
(AOV) Paracelsus (Used to be Sash of Elements) -> Sash of the Elemental Kinship (Hue 1150)
(UOTD) Lord Oaks (Used to be Sash of Enlightenment) -> Sash of the Forest Lord (Hue 1154)
(UOTD) Barracoon (Used to be Sash of Greed) -> Sash of the Vermin Horde (Hue 494)
(AOV) Oggra (Used to be Sash of Orcs) -> Sash of the Orcish Scourge (Hue 997)
(UOML) Ilhenir: Sash of the Corrupt (Hue 1420)
(UOTD) Semidar (Used to be Sash of Pain) -> Sash of the Abyss (Hue 53)
(UOTD) Rikktor (Used to be Sash of Power) -> Sash of the Cold Blooded (Hue 345)
(UOSE) Serado: Sash of the Sleeping Dragon (Hue 447)
(UOTD) Mephitis (Used to be Sash of Venom) -> Sash of the Arachnid (Hue 370)
(UOML) Twaulo (Used to be Twaulo's Sash) -> Sash of the Twisted Glade (Hue 2406)
(UOSA) Primeval Lich (Unreleased): Sash of the Unliving (Hue 2076)
(UOSA) Abyssal Infernal (Unreleased): Sash of the Infernal Pit (Hue 2075)
GAUNTLET
<hr>
The Stonebreaker -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
The Sacred Elemental -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
Leggings of Angels -> The Angelic Restitution
*See chart at top of this post for drop system*
<hr>
The Holy Fortress -> Red Devil's Dominion
Changed from tunic to sleeves.
*See chart at top of this post for drop system*
<hr>
The Holy Insight -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
The God's Wrath -> The God's Wrath
*See chart at top of this post for drop system*
<hr>
Holy Knight's Cloak -> Holy Knight's Cloak
*See chart at top of this post for drop system*
LEVIATHAN
<hr>
Serpentine Avenger -> Serpentine Avenger
*See chart at top of this post for drop system*
<hr>
Captain's Finest Boots -> Captain's Finest Boots
*See chart at top of this post for drop system*
<hr>
Cry of the Kraken -> Cry of the Kraken
Summoning ability the same, just a different look.
*See chart at top of this post for drop system*
<hr>
Sparrow's Compass -> Seafaring Compass
The killer and protection talisman bonuses will always be for sea related creatures such as kraken, leviathan, sea serpents and water elementals.
*See chart at top of this post for drop system*
<hr>
Cold Heart -> Cold Heart
*See chart at top of this post for drop system*
<hr>
Triton's Trident -> Triton's Trident
*See chart at top of this post for drop system*
<hr>
Oracle of Poseidon -> Removed. Replaced with Cold Heart.
The oracle of poseidon will be removed from the game.
The first reason relates to a change in systems. It was decided that the ability to purchase unique goods should be available to everyone in the game, and not a single individual. That being said, there will still be vendors with these items available (plus more) that will appear in the world that can be found. These traveling merchants are still under development.
The second reason relates to the sea content (Sea village and Jormundgand's Dungeon). Both of these will be retired. The "water gems" to recharge certain water items will also be retired as the recharging no longer exists.
As this was a sought after item, it is being replaced with the second highest sought leviathan item, the cold heart sash.
*See chart at top of this post for drop system*
<hr>
Skeleton Key of Davy Jones -> Skeleton Key of Davy Jones
This item will keep a max of 10 charges and will auto recharge. Water gems will no longer spawn to recharge the item. It will gain a charge once every 24 hours, up to a max of 10 charges.
*See chart at top of this post for drop system*
<hr>
Pirate's Pot of Stew -> Boiling Cauldron
*See chart at top of this post for drop system*
<hr>
Blackheart's Treasure -> Blackheart's Treasure
The treasure chest will stop dropping for the time being. The loot in the chest is being revised to be better suited in terms of items and theme.
Existing chests will not be converted.
*See chart at top of this post for drop system*
<hr>
Suit of Armor -> Suit of Gold Armor.
*See chart at top of this post for drop system*
<hr>
Pirate Coffin -> Pirate Coffin
*See chart at top of this post for drop system*
<hr>
Sea Serpent Statue -> Sea Serpent Statue
*See chart at top of this post for drop system*
<hr>
Cursed Pirate Ale -> Cursed Pirate Ale
*See chart at top of this post for drop system*
<hr>
Fishing Net -> Convert to heritage token and SOS chest drops.
*See chart at top of this post for drop system*
OTHER
The following items have been removed from the game. They have been removed as the peerless boss is being retired (No longer a peerless, but will exist in the game in a different way, possibly a water based champion spawn).
From a count done in game, none of these items were obtained by any players so they will be removed as no conversions are necessary.
- The Vile's Tongue
- Serpent's Throat
- Sea Tree
- Jormundgand Idol
- Sea Serpent Summoner
- Sea Hair Dye
- Eternal Fireball
- Brazier of Darkness
- Jormundgand's Corrupted Heart
Archived topic from AOV, old topic ID:5902, old post ID:35667
Items that are removed or converted from the game will be replaced with a random item where suitable (IE: an artifact for an artifact). In the case of a conversion, the item will be converted to the new item. This is usually done with similar items where 1 type is being kept and 1 type is being removed.
NOTE: This first post will be periodically changed to reflect artifact conversion changes and proposals.
ORANGE = NEW CHANGE
RED = UNFAVORABLE (BAD) CHANGE
VIOLET = CHANGE WITH SOME CONCERNS
GREEN = FAVORABLE (GOOD) CHANGE
OLIVE= UNKNOWN OPINIONS ON CHANGE
BLUE = FINAL CHANGE
Old Item -> New Item
AOAS/GAOAS:
Bow of Insanity -> Bandit's Bolt
Properties remain. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Brick of the Magi -> Mage's Lexicon
Properties remain. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Claws of the Holy Squirrel -> The Revelation of Virtue
NEW CHANGES: Property Changes
Item Change: OLD = Tekagi. New = Quarter Staff
Skill Change: OLD = Fencing. New = Mace Fighting
Ability Change: OLD = Dual Weild + Talon Strike. NEW = Double Strike + Concussion Blow
*See chart at top of this post for drop system*
<hr>
Shroud of the Dead (NO CHANGE)
*See chart at top of this post for drop system*
<hr>
Cyclist Helm -> Horseman's Helm
Hue change. Name Change.
Resists will be random like before. Base all 10% resists with chances to go up.
*See chart at top of this post for drop system*
<hr>
Jungle Walker's Bow -> Jungle Walker's Bow
NEW CHANGES: Property changes
*See chart at top of this post for drop system*
<hr>
La Peprita -> Shadow Stalker
Property change. Hue change. Name Change. Weapon Change
Item Change: OLD = Dagger. New = Assassin Spike
Skill Change: OLD = Fencing. New = Fencing
Ability Change: OLD = Infectious Strike + Shadow Strike. NEW = Infectious Strike + Shadow Strike.
*See chart at top of this post for drop system*
<hr>
Lance of the Stampede -> Lesser AOA Reroll
This item is planned to be discontinued. Basically any item existing will be converted into another AOA. Two ways we can do this:
1) Any existing Lance of the Stampede will be converted to a random lesser Artifact of Assimilation. The item you get is the one you get, it is random from the lesser AOA list.
OR
2) Everyone gets the same item in lieu of the Lance of the Stampede. The item you get would be something equal in value to the Lance of the Stampede.
*See chart at top of this post for drop system*
<hr>
Lava Shaka Stick -> Pyrolisk's Furor
Property change. Hue change. Name Change.
*See chart at top of this post for drop system*
<hr>
Longshot -> Longshot
NEW CHANGES: Property changes. Item change.
Item Change: OLD = Heavy Crossbow. New = Crossbow
Ability Change: OLD = Moving shot + Dismount. NEW = Concussion Blow + Mortal Strike
*See chart at top of this post for drop system*
<hr>
Magician's Edge (NO CHANGE)
*See chart at top of this post for drop system*
<hr>
Mage's Lightblade -> God of the Sky
NEWEST CHANGE: Name Change
Property change. Hue change. Name Change.
Item Change: OLD = Bokuto. New = Kryss
Skill Change: OLD = Swords. New = Fencing
Ability Change: OLD = Feint + Nerve strike. NEW = Armor Ignore + Infectious Strike
*See chart at top of this post for drop system*
<hr>
Red Wind Gloves -> Red Dragon's Grapple
NEW CHANGES: Property changes
*See chart at top of this post for drop system*
<hr>
Searing Pain -> Searing Pain
*See chart at top of this post for drop system*
<hr>
The Barrier -> Knight's Courage
Property Changes, Shield Change, Name Change.
Item Change: OLD = Heater Shield. New = Kite Shield
*See chart at top of this post for drop system*
<hr>
The Blizzard -> The Blizzard
Property Changes
Item properties change to better suit a warrior build. Better use at champion spawns.
*See chart at top of this post for drop system*
<hr>
Math Triangle Book -> Lifeless Whisper
Property Changes, Name change.
*See chart at top of this post for drop system*
<hr>
Dual Wall Generator -> Dual Wall Generator (Image change + tag)
Look Change, Added label
*See chart at top of this post for drop system*
Quest Reward. Eventually, this will be a quest reward drop, with a full, detailed explanation on how to use the item. Once it is made into a quest, existing dual wall generators will be converted into a bag containing:
- Dual Wall Generator
- Another lesser AOA
This is to ensure that we can transfer over to a quest and that players who already received a dual wall generator will not have lost an AOA.
<hr>
Brace of Paracelsus -> Brace of Paracelsus
*See chart at top of this post for drop system*
<hr>
Lightning Shoes -> Lightning Shoes
Same Properties
*See chart at top of this post for drop system*
<hr>
Boots of Dexterity -> Boots of Dexterity
*See chart at top of this post for drop system*
<hr>
Boots of Construction -> Peregrine's Dive
*See chart at top of this post for drop system*
<hr>
Charm of the Domesticator -> Charm of the Domesticator
Same Properties
*See chart at top of this post for drop system*
<hr>
Gravestone -> Tombstone of the Damned
This item will no longer drop as an artifact of assimilation. It will be moved to the "tombstone of the damned" which is a drop from monstrous interred grizzle. Any existing tombstones will retain their look and have their name changed to "Tombstone of the Damned"
*See chart at top of this post for drop system*
<hr>
Idol of the Champion -> Evil Idol Skull
This item will no longer drop as an artifact of assimilation. It will be moved to the "evil idol skill" which is a drop from the harrower. Any existing idols will retain their look and have their name changed to "Evil Idol Skull"
*See chart at top of this post for drop system*
<hr>
Iron Maiden -> Iron Maiden (Heritage Token)
This item will no longer drop as an artifact of assimilation. It will be moved to the heritage token reward which is obtained from heritage tokens. Any existing iron maidens will retain their look and have their name and functionality transferred to the new iron maidens.
*See chart at top of this post for drop system*
<hr>
Trash Bag -> Trash Bag
Same Properties
*See chart at top of this post for drop system*
<hr>
Wrath of Timmins -> Converted to The Blizzard
*See chart at top of this post for drop system*
<hr>
Achilles Heel -> Tribal Moccasins
*See chart at top of this post for drop system*
<hr>
Armor Ignore -> Removed. AOA Reroll
*See chart at top of this post for drop system*
<hr>
Butcher's Tool -> The Betrayer
Name Change, same properties.
*See chart at top of this post for drop system*
<hr>
Dark Auroa -> Dark Aura
SSI penalty removed.
*See chart at top of this post for drop system*
<hr>
Death Ring -> AOA Reroll
*See chart at top of this post for drop system*
<hr>
Devastation -> Devastation
*See chart at top of this post for drop system*
<hr>
Dismount King -> Removed. AOA Reroll
*See chart at top of this post for drop system*
<hr>
Arcane Earrings -> Arcane Earrings
*See chart at top of this post for drop system*
<hr>
Fisherman's Tendon -> Pauper's Prime
Skill is random on new hat.
*See chart at top of this post for drop system*
<hr>
Wheel of Fortune -> Fortune's Favor
Name change
*See chart at top of this post for drop system*
<hr>
Infection -> Infection
Property changes
*See chart at top of this post for drop system*
<hr>
Elegance -> Elegance
Added lower ammo cost
*See chart at top of this post for drop system*
<hr>
Painspike -> Wyvern's Barb
*See chart at top of this post for drop system*
<hr>
Dread Miner Hands -> Devil's Grasp
*See chart at top of this post for drop system*
<hr>
Pierce of the Roman -> Odin's Spear
*See chart at top of this post for drop system*
<hr>
Robe of Regen -> Robe of Regen
*See chart at top of this post for drop system*
<hr>
Wrath of the Jackal -> Converted to Pyrolisk's Furor
*See chart at top of this post for drop system*
<hr>
The Cat Foot -> Arcane Daemon's Horns
*See chart at top of this post for drop system*
<hr>
Robe of a Fallen Gypsy -> Robe of a Fallen Gypsy
*See chart at top of this post for drop system*
<hr>
Tentacle's Talon -> The Tentacle's Talon
*See chart at top of this post for drop system*
<hr>
The Vanquisher -> Vanquisher
*See chart at top of this post for drop system*
<hr>
Warrior's Bow -> Convert to Elegance
*See chart at top of this post for drop system*
<hr>
Lantern of Souls -> Lantern of Souls
*See chart at top of this post for drop system*
<hr>
Arkazza's Mystical Hat -> Nystul's Mystical Hat -> Tyball's Hat
*See chart at top of this post for drop system*
<hr>
Bracelet of Travel -> Orb of Moons
Turned into a moonstone for nostalgic lore purposes. Its use may be improved in time (No longer needing to drop it on the ground for gate purposes).
*See chart at top of this post for drop system*
<hr>
The Cursed Protector -> Life's Barricade
*See chart at top of this post for drop system*
<hr>
Tiger Teeth Earrings -> Tiger Teeth Earrings
Properties stay the same
*See chart at top of this post for drop system*
<hr>
British Blockade -> Gazer's Eye
Properties the same, name change.
*See chart at top of this post for drop system*
<hr>
Apocalyptica -> Removed. Greater AOA reroll
*See chart at top of this post for drop system*
<hr>
Deathspell -> Deathspell
Properties changes slightly.
*See chart at top of this post for drop system*
<hr>
Essence of Spellcasting -> Crystal Laden Tome
Name change, properties remain.
*See chart at top of this post for drop system*
<hr>
Essence of War -> Unbridled Frenzy
Properties changed. Name changed.
*See chart at top of this post for drop system*
<hr>
Green Devil's Cursed Pants -> Remove. Greater AOA reroll.
*See chart at top of this post for drop system*
<hr>
Grim Reaper's Strike -> Grim Reaper's Strike
Properties changed. The mass animate dead spell remains.
*See chart at top of this post for drop system*
<hr>
Muramasa Hellblade ->Hellblade
Old Weapon Abilities: Crushing Blow + Riding Swipe. 2 Handed wep
New Weapon Abilities: Crushing Blow + Paralyzing Blow. 1 Handed wep
Name change and weapon change.
*See chart at top of this post for drop system*
<hr>
Nymph's Enchanted Legs -> Removed. Greater AOA reroll.
*See chart at top of this post for drop system*
<hr>
Ring of the Dead -> Ring of the Dead
Property changes
*See chart at top of this post for drop system*
<hr>
Staff of Moses) -> Staff of Moses
Properties removed. Ability remains.
This item has a lot of uncertainty tied with it. Ideally, we would like to have a sub-skill attached to cartography called "terraforming". Using terraforming would allow you to temporarily manipulate the landscape and elements. Because this is only a concept right now, the item will remain
*See chart at top of this post for drop system*
<hr>
Arms of Bane -> Yomotsu Elder's Sleeves
Changed to UOSE sleeves of similar type.
*See chart at top of this post for drop system*
<hr>
Caster's Bracelet -> Caster's Bracelet
*See chart at top of this post for drop system*
<hr>
Arms of Perfection -> Stitched Lich Skin
Name change. Slight property change.
*See chart at top of this post for drop system*
<hr>
Magi Collar -> Magi Collar
*See chart at top of this post for drop system*
<hr>
Pigment Ticket -> Pigment Ticket
The pigment ticket's functionality will stay the same for now but may be expanded in the future.
Dyes will have an indexing system for their hue number so that each hue number would have its "name" associated with it (For example, hue 1150 everyone knows as 'Luna White'). This will make it easier to trade for colors and to ensure that players are getting the exact color they want.
Some dyes may be removed from the dye room for cosmetic reasons (Seizure pink). Same as for artifacts, we will be making a list of all the current hues in the game and the names that are associated with them. From there, players will be able to give their opinions.
*See chart at top of this post for drop system*
CHAMPION ARTIFACTS:
<hr>
Tempo (Twaulo) -> Tempo (Twaulo).
*See chart at top of this post for drop system*
<hr>
Barracoon's Jester Hat (Barracoon) -> Barracoon's Jester Hat (Barracoon)
*See chart at top of this post for drop system*
<hr>
Ilhenir's Decaying Arm Bone (Ilhenir) -> Ilhenir's Decaying Arm Bone
*See chart at top of this post for drop system*
<hr>
Oggra's Skull Crusher (Oggra) -> Oggra's Skull Crusher (Oggra) *SAME*
*See chart at top of this post for drop system*
<hr>
Sword of Paracelsus (Paracelsus) -> Paracelsus' Peril (Paracelsus).
*See chart at top of this post for drop system*
<hr>
Two Piece Combo (Sanders) -> Bag of Items
Old Drop System: Sanders Champion Spawn Boss
New Drop System: *Champion spawn has been retired so this weapon will be converted into 3 items*
- Item 1: Dragon Nunchaku
- Item 2: Birds of Britannia Talisman (Bird slayer with bonuses)
- Item 3: A random greater artifact of assimilation
<hr>
Sash of Grease (Sanders) -> Sash of the Vermin Horde (Barracoon)
Old Drop System: Sanders Champion Spawn Boss
New Drop System: *Champion spawn has been retired so sashes are to be converted to sash of the vermin horde*
<hr>
The Black Belt of Serado (Serado) -> Black Belt of Serado (Serado)
*See chart at top of this post for drop system*
<hr>
Lord Oak's Wings (Oaks) -> Ethereal Blessing (Oaks).
*See chart at top of this post for drop system*
<hr>
Semidar's Soul (Semidar) -> Semidar's Soul (Semidar)
*See chart at top of this post for drop system*
<hr>
Neira's Scimitar (Neira) -> Neira's Scimitar (Neira).
*See chart at top of this post for drop system*
<hr>
Mephitis' Fang (Mephitis) -> Mephitis' Fang (Mephitis)
*See chart at top of this post for drop system*
<hr>
Rikktor's Rage (Rikktor) -> Rikktor's Rage (Rikktor)
*See chart at top of this post for drop system*
<hr>
Champion Spawn Sashes
All Champion spawns will now have a unique type of sash. They will always spawn with three properties according to these rules:
First Property: A unique skill of +10 value. This skill is ALWAYS unique in that no other champion spawn sash can have this skill. Whenever possible, the skill should match the champion spawn (IE: necromancy for Neira). This may not always be possible as new champion spawns are introduced
Second Property: All sashes have 100 luck. No more, no less
Third Property: A unique bonus that is NEVER replicated on another champion spawn sash. The bonus is usually 10% of a property. In the case of a regeneration, it will be 2. Other properties will be 10%
For a comparison to existing champion sashes, you can take a look at the properties here:
http://www.uovalor.com/contentdb/index. ... list=8&p=3
I would have posted the comparison images myself but I decided to combine the sashes in one image to show the new uniform properties of all the sashes and those that don't exist yet (UOSA)
UOTD = UO Third Dawn. Originally when champ spawns were introduced
UOSE = UO Samurai Empire
UOML = UO Mondain's Legacy
UOSA = UO Stygian Abyss
AOV = AOV Custom Champion Spawn
(UOML) Meraktus (Unreleased): Sash of the Tormented Minotaur (Hue: 2101)
(UOR) Neira (Used to be Sash of the Unholy Terror) -> Sash of the Unholy Terror (Hue 37)
(AOV) Paracelsus (Used to be Sash of Elements) -> Sash of the Elemental Kinship (Hue 1150)
(UOTD) Lord Oaks (Used to be Sash of Enlightenment) -> Sash of the Forest Lord (Hue 1154)
(UOTD) Barracoon (Used to be Sash of Greed) -> Sash of the Vermin Horde (Hue 494)
(AOV) Oggra (Used to be Sash of Orcs) -> Sash of the Orcish Scourge (Hue 997)
(UOML) Ilhenir: Sash of the Corrupt (Hue 1420)
(UOTD) Semidar (Used to be Sash of Pain) -> Sash of the Abyss (Hue 53)
(UOTD) Rikktor (Used to be Sash of Power) -> Sash of the Cold Blooded (Hue 345)
(UOSE) Serado: Sash of the Sleeping Dragon (Hue 447)
(UOTD) Mephitis (Used to be Sash of Venom) -> Sash of the Arachnid (Hue 370)
(UOML) Twaulo (Used to be Twaulo's Sash) -> Sash of the Twisted Glade (Hue 2406)
(UOSA) Primeval Lich (Unreleased): Sash of the Unliving (Hue 2076)
(UOSA) Abyssal Infernal (Unreleased): Sash of the Infernal Pit (Hue 2075)
GAUNTLET
<hr>
The Stonebreaker -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
The Sacred Elemental -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
Leggings of Angels -> The Angelic Restitution
*See chart at top of this post for drop system*
<hr>
The Holy Fortress -> Red Devil's Dominion
Changed from tunic to sleeves.
*See chart at top of this post for drop system*
<hr>
The Holy Insight -> Reroll gauntlet artifact.
*See chart at top of this post for drop system*
<hr>
The God's Wrath -> The God's Wrath
*See chart at top of this post for drop system*
<hr>
Holy Knight's Cloak -> Holy Knight's Cloak
*See chart at top of this post for drop system*
LEVIATHAN
<hr>
Serpentine Avenger -> Serpentine Avenger
*See chart at top of this post for drop system*
<hr>
Captain's Finest Boots -> Captain's Finest Boots
*See chart at top of this post for drop system*
<hr>
Cry of the Kraken -> Cry of the Kraken
Summoning ability the same, just a different look.
*See chart at top of this post for drop system*
<hr>
Sparrow's Compass -> Seafaring Compass
The killer and protection talisman bonuses will always be for sea related creatures such as kraken, leviathan, sea serpents and water elementals.
*See chart at top of this post for drop system*
<hr>
Cold Heart -> Cold Heart
*See chart at top of this post for drop system*
<hr>
Triton's Trident -> Triton's Trident
*See chart at top of this post for drop system*
<hr>
Oracle of Poseidon -> Removed. Replaced with Cold Heart.
The oracle of poseidon will be removed from the game.
The first reason relates to a change in systems. It was decided that the ability to purchase unique goods should be available to everyone in the game, and not a single individual. That being said, there will still be vendors with these items available (plus more) that will appear in the world that can be found. These traveling merchants are still under development.
The second reason relates to the sea content (Sea village and Jormundgand's Dungeon). Both of these will be retired. The "water gems" to recharge certain water items will also be retired as the recharging no longer exists.
As this was a sought after item, it is being replaced with the second highest sought leviathan item, the cold heart sash.
*See chart at top of this post for drop system*
<hr>
Skeleton Key of Davy Jones -> Skeleton Key of Davy Jones
This item will keep a max of 10 charges and will auto recharge. Water gems will no longer spawn to recharge the item. It will gain a charge once every 24 hours, up to a max of 10 charges.
*See chart at top of this post for drop system*
<hr>
Pirate's Pot of Stew -> Boiling Cauldron
*See chart at top of this post for drop system*
<hr>
Blackheart's Treasure -> Blackheart's Treasure
The treasure chest will stop dropping for the time being. The loot in the chest is being revised to be better suited in terms of items and theme.
Existing chests will not be converted.
*See chart at top of this post for drop system*
<hr>
Suit of Armor -> Suit of Gold Armor.
*See chart at top of this post for drop system*
<hr>
Pirate Coffin -> Pirate Coffin
*See chart at top of this post for drop system*
<hr>
Sea Serpent Statue -> Sea Serpent Statue
*See chart at top of this post for drop system*
<hr>
Cursed Pirate Ale -> Cursed Pirate Ale
*See chart at top of this post for drop system*
<hr>
Fishing Net -> Convert to heritage token and SOS chest drops.
*See chart at top of this post for drop system*
OTHER
The following items have been removed from the game. They have been removed as the peerless boss is being retired (No longer a peerless, but will exist in the game in a different way, possibly a water based champion spawn).
From a count done in game, none of these items were obtained by any players so they will be removed as no conversions are necessary.
- The Vile's Tongue
- Serpent's Throat
- Sea Tree
- Jormundgand Idol
- Sea Serpent Summoner
- Sea Hair Dye
- Eternal Fireball
- Brazier of Darkness
- Jormundgand's Corrupted Heart
Archived topic from AOV, old topic ID:5902, old post ID:35667