1# Loot Bump - Needs To Be Increased 1500 Luck Gives The Same As 0 Luck On Other Shards.
2# Bring Back The Skill Deeds People Arnt Gonna Pay For Em - As You Said Only Takes A Day Or So.
3#Mondains Legacy stuff will attract more people
i know this takes time but this is my list of what will attract players.
Free Doom entry might help too =D
Archived topic from AOV, old topic ID:542, old post ID:3162
Things to Add/Edit To Gain More Player
- Red Squirrel
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Things to Add/Edit To Gain More Player
The loot system is quite screwed up the way its coded, so for a proper loot bump I may have to recode it from scratch or try to get a better understanding of the curent system. The problem is, it shares the same system as runic hammers so any changes I make will also affect runic hammers (and sewing kits, I assume).
I most likely won't bring back the skill deeds, those with milions can either buy them from the variety dealer to trade for artifacts, or people can donate to get them. A 1k deed would get you up and running on about 2 chars for the hard skills at least. I might also give some at events.
ML is in progress, I've been spending the last couple days perfecting the peerless key system. Got it pretty much all working, but need to make sure it's bug free and that there's no way it can crash, or cause weird issues. Once I get all peerless working then I have to code the recepie system, which as far as I know, will hae to be done pretty much from scratch, and require a revamp of the craft system as well to be able to fit it in. I might make the recepies work differently than osi though, I was thinking of making them act as a resource, so it would be 1 time use. But I'm not there yet.
Archived topic from AOV, old topic ID:542, old post ID:3166
I most likely won't bring back the skill deeds, those with milions can either buy them from the variety dealer to trade for artifacts, or people can donate to get them. A 1k deed would get you up and running on about 2 chars for the hard skills at least. I might also give some at events.
ML is in progress, I've been spending the last couple days perfecting the peerless key system. Got it pretty much all working, but need to make sure it's bug free and that there's no way it can crash, or cause weird issues. Once I get all peerless working then I have to code the recepie system, which as far as I know, will hae to be done pretty much from scratch, and require a revamp of the craft system as well to be able to fit it in. I might make the recepies work differently than osi though, I was thinking of making them act as a resource, so it would be 1 time use. But I'm not there yet.
Archived topic from AOV, old topic ID:542, old post ID:3166
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