Crimson

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Post by Incriminate »

Does anyone know if the crimson cinture has ever dropped on this shard. I've never ever ever seen one in all the time I've played on here. Anyone have one? Used to have one? Seen one?

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Death
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Post by Death »

Incriminate wrote:Does anyone know if the crimson cinture has ever dropped on this shard. I've never ever ever seen one in all the time I've played on here. Anyone have one? Used to have one? Seen one?
It drops, it's a rare drop on all peerless bosses. It will spawn on the corpse.

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Post by Anonymous »

I know this Crimson thing is very sort after and all that. How is it that it is such a huge advantage to have one? 5 dex and some HPI doesnt seem like much to me.
Personally I think the blizzard is way more powerful artifact wise

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Post by Death »

Drucilia wrote:I know this Crimson thing is very sort after and all that. How is it that it is such a huge advantage to have one? 5 dex and some HPI doesnt seem like much to me.
Personally I think the blizzard is way more powerful artifact wise
Uses the apron slot which is a slot that doesn't have many items with properties so it's highly sought after.

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d.
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Post by d. »

Incriminate wrote:Does anyone know if the crimson cinture has ever dropped on this shard. I've never ever ever seen one in all the time I've played on here. Anyone have one? Used to have one? Seen one?
It drops. I have one on my mage.

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Post by Anonymous »

d. if i remember correctly. You solo'd malisande ect. How did you manage it??? I was gunna use a stealth discorder.

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Post by Incriminate »

The crimson is one of those items that should be used by ALL classes. It's highly useful additional to your armor suit. Like Death said, it's the only item for that slot with stats/attributes on it.

Thanks d. I knew it was "supposed" to drop, but many things are supposed to happen and don't :S Least I know if I sort out a melisande farming crew (me playing 3 characters :P) I shouldn't be doing it in vain.

Just a note to anyone reading this, unless Red has changed it, the loot is generated when the corpse is opened. Thus for max chances, drop party when boss has LESS than 20% health, and equip a luck suit before you open the corpse. The reason for doing this at less than 20% is to do with how loot works, this will ensure you are looting for the whole group. If you stay in party, opening the corpse will divide your luck by the number of party members. (Or at least this is how it worked on OSI. I'm hoping it is the same here.)

Can Death or Red clarify this, if you know, don't spend hours looking into the code :P

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Post by Red Squirrel »

The loot happens when the corpse gets generated. Some items are actually generated when the mob spawns, it depends. Most of the loot drops when the corpse is generated though.

The loot code is a real mess too, we plan to revamp that system at some point so we can better tune it. I'm honestly not sure if luck even has any effect on loot at the moment. My gut feeling tells me no... The luck value of the player gets thrown all over the code but then it just kinda does not get used anywhere. It's a real mess.

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Post by d. »

Drucilia wrote:d. if i remember correctly. You solo'd malisande ect. How did you manage it??? I was gunna use a stealth discorder.
I would tell you how I did it if I could remember. It has been a long time and I can barely remember anything regarding peerless bosses.

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Post by Death »

Incriminate wrote: Just a note to anyone reading this, unless Red has changed it, the loot is generated when the corpse is opened. Thus for max chances, drop party when boss has LESS than 20% health, and equip a luck suit before you open the corpse. The reason for doing this at less than 20% is to do with how loot works, this will ensure you are looting for the whole group. If you stay in party, opening the corpse will divide your luck by the number of party members. (Or at least this is how it worked on OSI. I'm hoping it is the same here.)
Yea that's the OSI way that loot is generated and it's a popular tactic to do the broken party thing to split the loot.

Right now, AOV does not benefit from having instanced corpses and loot (Yes, we will in the future). Most loot is generated on death but there's a few instances where it's already on the body.

In order for luck to take effect, the loot is generated on death.

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Post by Anonymous »

So Mr Red. Luck is affecting loot.
It is "actually" affecting my arty chance in gaunt, A) when its on a suit and B) when its from perfection?
I got Gods wrath the other day and I am just wondering how I am try to avoid needing 150 kills for every arty I drop.

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Post by Incriminate »

I got my 2nd doom arty after my 56th...ish kill. It's a doom arty..... you can't expect to get one all that often. I know someone on OSI that did 157 doom runs before he got an arty. Some people are just unlucky :S Although, 10 complete runs per doom arty is quite nice (60 kills) I know it takes 30 mins per run, but at the end of the day if it was given to you on a platter, it'd be a waste of time.

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Post by Red Squirrel »

Drucilia wrote:So Mr Red. Luck is affecting loot.
It is "actually" affecting my arty chance in gaunt, A) when its on a suit and B) when its from perfection?
I got Gods wrath the other day and I am just wondering how I am try to avoid needing 150 kills for every arty I drop.
Arty chance is completely separate from loot. That is affected by luck. Demitels and other bosses too but those are all separate systems and different code. There is no unity between any. The loot, as in, random armor, swords etc is the system I was referring to. Certain specific drops may possibly be affected by luck but it depends on the drop and if a luck check was added or not.

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Post by Anonymous »

sooo dude Luck buffs my arty chance in gaunt or not? lol plain and simple.

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Post by Red Squirrel »

Arty yes, but as far as I can tell from the code, not loot. Or maybe I changed that a while back, I forget. Either way, loot is being totally revamped at some point.

But since we're on the subject of crimson, loot does not affect that.

switch ( Utility.Random( 75 ))
{
case 14: PackItem( new CrimsonCinture() ); break;
case 31: PackItem( new SceptorOfTheChief () ); break;
}

That's part of the code for chief paroxysmus as an example.

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Post by Anonymous »

Any chance of getting a look at the code behind all this? would save me a shit load of question and save u guys being annoyed about it

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Post by Red Squirrel »

The loot code is very complicated and messed up for nothing so it's really hard to tell for sure. We plan to rewrite it anyway. All I know is that it basically uses the runic system, which is part of craft, which is also messed up. We pretty much have to rewrite the whole thing so we can better control and predict the results. This is another project the size of SQL, so we're not touching that until we do a major release.

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Post by Incriminate »

So with regards to the Peeless bosses, there is a 1 in 75 chance of getting one of the arties, be it Melisande's axe, the Crimson, the erm...... I forget what else can drop. And luck doesn't affect it.

*Time to go farm Melisande me thinks*

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Post by dprantl »

You can check the peerless stuff in Altar's 2nd house to see how many times I solo'ed peerless bosses to try and get a Crimson Cincture... I just lost interest after so much time was invested. This drop is very very rare. Oh, and I did it with a 1500+ luck suit.

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Post by d. »

dprantl wrote:You can check the peerless stuff in Altar's 2nd house to see how many times I solo'ed peerless bosses to try and get a Crimson Cincture... I just lost interest after so much time was invested. This drop is very very rare. Oh, and I did it with a 1500+ luck suit.
Yeah it does take a while, and there really aren't much other incentives to do peerless. All the recipes are aweful, and the lootpacks for the peerless bosses feel like they are the same as ettins.

Damien and I came up with a pretty efficient system for farming peerless, but I don't think I'll ever do another one again unless they are drastically changed lol.

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Post by Death »

d. wrote: Damien and I came up with a pretty efficient system for farming peerless, but I don't think I'll ever do another one again unless they are drastically changed lol.
Aside from the special stuff it drops, there's not much else to put in there without resorting to tossing more junk in the loot pack. This is a problem that keeps getting repeated, not just on AOV but in UO in general.

What I can say though is the percent drops will be adjusted during revisions. Right now the crimson's drop is about 0.013% which I suspect should be closer to 1% I'm just waiting for the research to confirm this.

OSI's recipes are also incredibly crappy and they have yet to expand their own recipe system with peerless reagents. Basically they left it in the dust so we're going to have to breathe life in it. There's plenty of items that are recipe worthy.

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Post by d. »

Death wrote:
d. wrote: Damien and I came up with a pretty efficient system for farming peerless, but I don't think I'll ever do another one again unless they are drastically changed lol.
Aside from the special stuff it drops, there's not much else to put in there without resorting to tossing more junk in the loot pack. This is a problem that keeps getting repeated, not just on AOV but in UO in general.

What I can say though is the percent drops will be adjusted during revisions. Right now the crimson's drop is about 0.013% which I suspect should be closer to 1% I'm just waiting for the research to confirm this.

OSI's recipes are also incredibly crappy and they have yet to expand their own recipe system with peerless reagents. Basically they left it in the dust so we're going to have to breathe life in it. There's plenty of items that are recipe worthy.
Yes, a new system of crafted artifacts using peerless/other reagents would be fantastic. I would think it to be especially good if the item stats where semi-variable. That is, to have 3-4 very nice mods on the specific artifact, and then an additional 2-3 mods that range in intensity. This would be similar to how crafting the scrapper's compendium works, but with more variable mods and greater intensities. Would motivate people to farm the reagents and formulas to craft the same artifact with different mods (for different builds etc.) This would make the game much less "vanilla" with the majority of people using the exact same artifacts for every gear slot.

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Post by Incriminate »

dprantl, Red has already confirmed that luck has absolutely no effect on the Crimson drop rate, so drop that and just go dmg :P

But, ye, she hits hard and the drop rate is wayyyyy too low. No wonder that it's still fetching 20mill on OSI, or more depending on server :S

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