Treasure maps
Posted: Sat Jun 12, 2010 10:39 am
Would anything spectacular come from treasure hunting?
Archived topic from AOV, old topic ID:5133, old post ID:33097
Archived topic from AOV, old topic ID:5133, old post ID:33097
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That would make only level 6 treasure chests worth doing. The artifact is a small incentive to do them, however. Only 3 or 4 artifacts that drop in the chests are actually unique to treasure chests.newguy wrote:All you say is true but isnt it true you get an arty in the the last level treasure chest?
The initial plan, which didn't get implemented due to other immediate changes, was to be something along these lines:d. wrote:In order for treasure chests to be worthwhile, they need a serious ravamping. I believe what would best fit for AoV would be:
Increase gold in chests to:
level 1- 50k
level 2- 100k
level 3- 150k
level 4- 200k
level 5- 350k
level 6- 500k
These numbers may seem steep initially, but if you look at the amount of time it takes to do t-maps compared to other methods that yield lots of gold (champ spawns, farming supremes, resource gathering + smith quests, etc) the amount of gold seems adequate.
On top of gold, the actual items in chests should be changed. All loot from t chests, regardless of level, should have 100% intensity mods. The levels of chests would affect the # of mods, as well as the number of total items. For example:
level 1- 5 items, 3-4 mods per item.
level 2- 10 items, 3-4 mods per item.
level 3- 15 items, 4 mods per item.
level 4- 20 items, 4-5 mods per item.
level 5-30 items, 5 mods per item.
level 6- 45 items, 5-6 mods per item. (6 mods occur on occasion on normal loot)
This may seem like they would generate extremely good loot, but they actually might still not be good enough then. Simply because, even if the mods are 100% intensity, getting a 3, 4 or 5 mod combination of good mods on an item type that is useful is only a very small chance. T maps are also much more timely to do than to just farm high level mobs. Even if these changes were to be made, it may be easier just to farm things such as balrons, yamondons, dragons, hiryus, etc.
The chests could also have % chances to give things such as Deco arties, arties unique to only t-chests (each level chest having a slightly different % chance of an arty, level 6 maybe being 10%).
I'm not sure what others think, but I think a change such as this seems reasonable. Right now, it's just so much easier to plant a character down at a champ spawn or balrons to make more money and farm better items than T-chests. T-chests need to have excellent loot in order for it to be worthwhile to farm maps, make a char to specifically do the maps, and find the location, dig it up, kill the mobs, pick it and loot it.
Let me know what you all think.