FORMULA:
Blocking with a shield:
% Chance = (Parrying - Bushido) / 4 (If less than 0, the chance is 0)
(Add 5% if Parrying or Bushido skill is 100 or above)
Blocking with a 1-handed weapon (without a shield):
New = (Parrying * 10) * (Bushido * 10) / 48000 (Add 5% if Parrying or Bushido skill is 100 or above)
Legacy = (Parrying * 10) / 80 (Add 5% if Parrying skill if 100 or above)
% Chance = Whichever is highest of the New and the Legacy formula.
Blocking with a 2-handed weapon:
New = (Parrying * 10) * (Bushido * 10) / 41140 (Add 5% if Parrying or Bushido skill is 100 or above)
Legacy = (Parrying * 10) / 80 (Add 5% if Parrying skill if 100 or above)
% Chance = Whichever is highest of the New and the Legacy formula.
Dexterity Modifier if dex is less than 80: (80 - Dexterity) / 100 (If Dexterity is higher than 80, the modifier is 0)
Final % Chance of blocking = Base Chance * (1 - Dexterity Modifier)
Archived topic from AOV, old topic ID:53, old post ID:234
Determining Parry Rate on this Shard
Determining Parry Rate on this Shard
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Determining Parry Rate on this Shard
IN ACTION
I'm going to explain Siphon Squirrel's DCI:
SS Uses a Blaze of Death, which is a 2 handed weapon
Bushido=100
Parry=110
Since we're in New (SE/AOS/ML), we use the top Formula.
(110x10)(100x10)/48000+5%
(1100)(1000)/48000+5%
(1100000)/48000+5%
22.9+5%
24%
24%+45 DCI=69% DCI
WITH EVASION
69%+50&=119%
You can't hit me, loser.
Archived topic from AOV, old topic ID:53, old post ID:235
I'm going to explain Siphon Squirrel's DCI:
SS Uses a Blaze of Death, which is a 2 handed weapon
Bushido=100
Parry=110
Since we're in New (SE/AOS/ML), we use the top Formula.
(110x10)(100x10)/48000+5%
(1100)(1000)/48000+5%
(1100000)/48000+5%
22.9+5%
24%
24%+45 DCI=69% DCI
WITH EVASION
69%+50&=119%
You can't hit me, loser.
Archived topic from AOV, old topic ID:53, old post ID:235
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Determining Parry Rate on this Shard
Now, lets say we have a character with Legendary Bushido AND Parry
This will kick ass
(120x10)(120x10)/48000+5%
(1200)(1200)/48000+5%
1440000/48000+5%
30+5%
31.5%
31.5+45 DCI=75.5%
WITH EVASION
75.5+50%=126.5% DCI.
Suck it, mother fucker. You better have some HCI.
Archived topic from AOV, old topic ID:53, old post ID:236
This will kick ass
(120x10)(120x10)/48000+5%
(1200)(1200)/48000+5%
1440000/48000+5%
30+5%
31.5%
31.5+45 DCI=75.5%
WITH EVASION
75.5+50%=126.5% DCI.
Suck it, mother fucker. You better have some HCI.
Archived topic from AOV, old topic ID:53, old post ID:236
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Determining Parry Rate on this Shard
AGAINST SPELLS
Evasion is DCI/2
120 Parry/Bush build w/ 45 DCI=
126.5%/2
63.25% of me dodging your spells. That's half your MAs. Spamming newbs.
Archived topic from AOV, old topic ID:53, old post ID:237
Evasion is DCI/2
120 Parry/Bush build w/ 45 DCI=
126.5%/2
63.25% of me dodging your spells. That's half your MAs. Spamming newbs.
Archived topic from AOV, old topic ID:53, old post ID:237
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Determining Parry Rate on this Shard
Keep in mind parry is the same on this shard as any other, and evasion does not YET work for spells, but I will eventually fix it. I'm thinking samurai's may become overpowered but we'll see. It's probably why Demise ain't fixing it since all the winey mages will be mad.
Archived topic from AOV, old topic ID:53, old post ID:239
Archived topic from AOV, old topic ID:53, old post ID:239
Honk if you love Jesus, text if you want to meet Him!
Determining Parry Rate on this Shard
AGAINST A COOKIE CUTTER DEXER
100 Fencing
100 Tactics (10% HCI)
Like MOST people, doesn't eat
60% HCI (Base)
20% (GM Fencing)
10% (GM Tactics)
-10% (Starvation
-------------
80%
Since my Busher will have 100 Dex, instantly this fencer is taken down 25% of his HCI
80/25%=60% HCI
v.s. 120/120+45 DCI+Evasion
60% HCI
v.s.
126.5 DCI
Mathamatically, I'm parrying 50% of your attacks, dodging 25%, and getting hit 25%.
I can heal pretty fast with spells, don't worry.
Archived topic from AOV, old topic ID:53, old post ID:240
100 Fencing
100 Tactics (10% HCI)
Like MOST people, doesn't eat
60% HCI (Base)
20% (GM Fencing)
10% (GM Tactics)
-10% (Starvation
-------------
80%
Since my Busher will have 100 Dex, instantly this fencer is taken down 25% of his HCI
80/25%=60% HCI
v.s. 120/120+45 DCI+Evasion
60% HCI
v.s.
126.5 DCI
Mathamatically, I'm parrying 50% of your attacks, dodging 25%, and getting hit 25%.
I can heal pretty fast with spells, don't worry.
Archived topic from AOV, old topic ID:53, old post ID:240
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
Determining Parry Rate on this Shard
dci is not chance to block!!!
pary gives chance to blok hit dci gives chance that he will miss you...
btw i have seen ppl complaining at uo.stratics foums that they cant even gank-kill bush mages who survive 6 flamestrikes and spams nerve strike with bokuto...
Archived topic from AOV, old topic ID:53, old post ID:245
pary gives chance to blok hit dci gives chance that he will miss you...
btw i have seen ppl complaining at uo.stratics foums that they cant even gank-kill bush mages who survive 6 flamestrikes and spams nerve strike with bokuto...
Archived topic from AOV, old topic ID:53, old post ID:245
Determining Parry Rate on this Shard
I know. I should say this is dodge more than parry, shouldn't I?rdx wrote:dci is not chance to block!!!
pary gives chance to blok hit dci gives chance that he will miss you...
btw i have seen ppl complaining at uo.stratics foums that they cant even gank-kill bush mages who survive 6 flamestrikes and spams nerve strike with bokuto...
I believe RS WAS going to make a thing where DCI influenced Parry chance, so maybe I was thinking about that.
It's more like a 70% parry/125% dodge. That seems more right, wouldn't you say?
Archived topic from AOV, old topic ID:53, old post ID:247
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.
- Red Squirrel
- Posts: 29209
- Joined: Wed Dec 18, 2002 12:14 am
- Location: Northern Ontario
- Contact:
Determining Parry Rate on this Shard
Yeah think on this shard bushido is the new overpowered thing, now that I nerfed mages.
Archived topic from AOV, old topic ID:53, old post ID:250
Archived topic from AOV, old topic ID:53, old post ID:250
Honk if you love Jesus, text if you want to meet Him!
Determining Parry Rate on this Shard
Hey, I'm the only real Samurai here.
Archived topic from AOV, old topic ID:53, old post ID:251
Archived topic from AOV, old topic ID:53, old post ID:251
If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime.