Page 1 of 1

What Does Luck Do And Spellweaving

Posted: Mon Dec 21, 2009 1:02 am
by Anonymous
What does luck do and spellweaving?

Archived topic from AOV, old topic ID:4901, old post ID:31632

What Does Luck Do And Spellweaving

Posted: Mon Dec 21, 2009 10:02 am
by Death
newguy wrote:What does luck do and spellweaving?
Luck improves the chances to upgrade loot quality as well as improve the odds of getting an artifact drop. Luck also improves the odds of getting a certain "unique" drop such as a pet parrot statue.

Spellweaving is a form of elven magic. It has a lot of unique spells and contains some of the best buffs and protections in the game such as gift of life, gift of renewal and attunement. Spellweaving does not use reagents, but it uses a lot of mana. The power of a spellweaving spell is also unique. It is based on the level of what's known as an "arcane focus". In order to increase your spell power, you must gather with other spellweavers of similar skill level and cast the arcane circle spell.

Archived topic from AOV, old topic ID:4901, old post ID:31635

What Does Luck Do And Spellweaving

Posted: Mon Dec 21, 2009 8:06 pm
by Anonymous
thats death for the info what is a good amount of luck to get good loot?

Archived topic from AOV, old topic ID:4901, old post ID:31653

What Does Luck Do And Spellweaving

Posted: Mon Dec 21, 2009 8:17 pm
by Death
Luck and loot has never really been a perfected attribute, even on OSI. In order for luck to even have an effect, it needs to be high, like in the 1000 range. On average you might find a bit of a boost or an increased chance of artifacts but it remains one of the most useless properties in the game.

Archived topic from AOV, old topic ID:4901, old post ID:31655

What Does Luck Do And Spellweaving

Posted: Mon Dec 21, 2009 11:29 pm
by Anonymous
ok so its not really worth it :roll:

Archived topic from AOV, old topic ID:4901, old post ID:31657

What Does Luck Do And Spellweaving

Posted: Tue Dec 22, 2009 2:24 am
by d.
newguy wrote:ok so its not really worth it :roll:
In my experience, for normal loot, it is better to have mods on a suit that help you kill mobs faster to get more loot, rather than trying to stack luck for more loot. However, for artifacts, having luck really does help get them faster.

Archived topic from AOV, old topic ID:4901, old post ID:31659

What Does Luck Do And Spellweaving

Posted: Tue Dec 22, 2009 3:04 am
by Anonymous
i tried on tc1 i had 16000 luck and didnt get and better loot rofl :lol: :lol:

Archived topic from AOV, old topic ID:4901, old post ID:31660

What Does Luck Do And Spellweaving

Posted: Tue Dec 22, 2009 10:51 am
by onykage
well it takes time, and real life luck. The luck is rather quirky and its also dependent on the mobs you kill. I can tell you from experience, I have found multiple pieces of perfect 5 mod jewels on the same day from killing sea monsters while fishing.

Luck isnt a major factor, its a bonus, mostly slight but a bonus non the less. Patients is what i think your after :roll:

Archived topic from AOV, old topic ID:4901, old post ID:31664

What Does Luck Do And Spellweaving

Posted: Tue Dec 22, 2009 11:02 am
by Red Squirrel
Yeah luck was never really well implimented in runuo. Part of the problem is that there are like 3 different kinds of luck and while they are basically the same from a player perspective they're different from coding perspective, which really screws up the calculations. This is something that will be fixed durring the revamp of the property system, and it will be treated as one single property the way it should be.

Keep in mind also that each system has their own cap, that's another thing that will change, we'll put a global cap instead so it's simpler. Probably like 1500 or 2000 or something, that's not determined. If OSI has a cap we'll go with that. Might even just not have one, not sure yet.

Archived topic from AOV, old topic ID:4901, old post ID:31667

What Does Luck Do And Spellweaving

Posted: Tue Dec 22, 2009 11:30 am
by Death
Red Squirrel wrote:Yeah luck was never really well implimented in runuo. Part of the problem is that there are like 3 different kinds of luck and while they are basically the same from a player perspective they're different from coding perspective, which really screws up the calculations. This is something that will be fixed durring the revamp of the property system, and it will be treated as one single property the way it should be.

Keep in mind also that each system has their own cap, that's another thing that will change, we'll put a global cap instead so it's simpler. Probably like 1500 or 2000 or something, that's not determined. If OSI has a cap we'll go with that. Might even just not have one, not sure yet.
Luck's not really hard capped but it does reach a point where if it gets high enough, it stops giving a bonus (artifact chances for example). It may still affect other areas such as loot however.

Archived topic from AOV, old topic ID:4901, old post ID:31670