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UOAM spawner

Posted: Tue Dec 15, 2009 3:40 am
by Anonymous
I was looking at some of the post and saw that you could download something that tells you where all the spawns were and it sais to download i click the link and i comes up with a web address with lots of letters and crap e.g.

3
-point of interest: 2930 972 1 Spawner [ jeweler ] (R 4 C 1)
-point of interest: 5986 1706 1 Spawner [ spiketrap stungastrap ] (R 2 C 2)
-point of interest: 1495 1721 2 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1495 1721 1 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1414 1594 2 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1414 1594 1 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1574 1697 2 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1574 1697 1 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1393 3769 2 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 1393 3769 1 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 5240 174 2 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 5240 174 1 Spawner [ Naturalist ] (R 0 C 1)
-point of interest: 850 1544 2 Spawner [ Grizelda ] (R 0 C 1)
-point of interest: 850 1544 1 Spawner [ Grizelda ] (R 0 C 1)
-point of interest: 2679 2234 2 Spawner [ Blackheart ] (R 0 C 1)


and thats likes a quarter of a quarter and a quater of it where can i actually download the file?

Archived topic from AOV, old topic ID:4871, old post ID:31444

UOAM spawner

Posted: Tue Dec 15, 2009 9:16 am
by Red Squirrel
It's in the FAQ.

http://www2.uovalor.com/aovspawners-output.map

Archived topic from AOV, old topic ID:4871, old post ID:31445

UOAM spawner

Posted: Tue Dec 15, 2009 1:06 pm
by Death
Ya, you can dump that into UOAM and get a representation of the spawners that are on the shard. I'm not sure the last time I regenerated that so we can refresh it so it's a bit more accurate. I usually do a regen after I finished spawning an area though (Such as despise dungeon).

Please keep in mind though that UOAM is no longer supported by the author of the program (As you may or not be aware). It should still work with AOV but may not be entirely accurate in terms of map changes. For example, it does not support any UOSA changes so when we introduce the new gargoyle facet of ter mur, it won't show up in automap (unless somebody has created a custom file to support that map).

There's talks about a new automap program in development for OSI shards (3rd party). I believe it is meant to work through UOAssist but somebody will likely figure out a way to make it work with free shards. Point being is UOAM is no longer supported but another program will likely take its place.

Archived topic from AOV, old topic ID:4871, old post ID:31451

UOAM spawner

Posted: Wed Dec 16, 2009 2:44 am
by Anonymous
what do you mean its in the faqs i clicok on the link and all do it does is come up with a bunch of words like in the top post it doesnt tell me anyehre in the link.

Archived topic from AOV, old topic ID:4871, old post ID:31465

UOAM spawner

Posted: Wed Dec 16, 2009 8:19 am
by Red Squirrel
Right click save as. Then drop the file in your uoam folder.

Archived topic from AOV, old topic ID:4871, old post ID:31470

UOAM spawner

Posted: Wed Dec 16, 2009 12:40 pm
by onykage
should i make a distro of uoam that has this built in?

Archived topic from AOV, old topic ID:4871, old post ID:31478

UOAM spawner

Posted: Wed Dec 16, 2009 2:07 pm
by Red Squirrel
If you could figure out how to read the map files that would be awesome. Later on i want to make a GUI spawning app.

Archived topic from AOV, old topic ID:4871, old post ID:31479

UOAM spawner

Posted: Wed Dec 16, 2009 2:57 pm
by Death
onykage wrote:should i make a distro of uoam that has this built in?
If you want a project to do sure! If you need help with labels for the newer lands I can lend a hand.

Archived topic from AOV, old topic ID:4871, old post ID:31480