TC1 Updated - Need intensive SQL Testing
Posted: Sun Oct 18, 2009 10:46 pm
I have done a fairly big update to TC1. The SQL system should be much more stable now, and detailed item info should now save when changed, such as x/y/z locations on moongates, teleporters, door states, item properties etc... Mobiles not so much covered.
Still lot of testing needs to be done.
Overall, everything does save,but lot of detail properties don't trigger the item to "change". At this point I need to test that all items trigger this at the right time. Base properties like hue trigger this, but item-specific properties may be missed.
There is a server restart stone in luna, feel free to restart the server after changing something to see if it saves properly. Note the difference between the two, one does a proper restart (everything should save) and one does an improper restart (simulates a crash, or Xing out of the application).
Archived topic from AOV, old topic ID:4808, old post ID:31186
Still lot of testing needs to be done.
Overall, everything does save,but lot of detail properties don't trigger the item to "change". At this point I need to test that all items trigger this at the right time. Base properties like hue trigger this, but item-specific properties may be missed.
There is a server restart stone in luna, feel free to restart the server after changing something to see if it saves properly. Note the difference between the two, one does a proper restart (everything should save) and one does an improper restart (simulates a crash, or Xing out of the application).
Archived topic from AOV, old topic ID:4808, old post ID:31186