Page 1 of 1

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 3:49 am
by Minky
http://img410.imageshack.us/my.php?image=uobadspawn.png

The Dragons are able to spawn at the pinnacle of that little stalagmite, and you are unable to get to them. My dragon tele'd over, then was stuck. I lure 3 other dragons nearby to see if he'd tele again, and he ended up just dying in there.

That juicy bastard killed me 3 times, I demand vengeance.

Archived topic from AOV, old topic ID:4360, old post ID:27998

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 9:42 am
by ninja2007
impassable blocker will fix that :]

Archived topic from AOV, old topic ID:4360, old post ID:28001

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 12:24 pm
by Death
LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.

Archived topic from AOV, old topic ID:4360, old post ID:28009

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 2:50 pm
by Plastic Man
Death wrote:LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.
So if I was exactly where the drag tele'd from I could tele on top of the stalagmite and since its tram I could mark there?

Archived topic from AOV, old topic ID:4360, old post ID:28014

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 3:27 pm
by Death
Plastic Man wrote:
Death wrote:LOL points for a graceful finish. I have yet to see a better death position.

The map files have a lot of spawn holes in them since UOKR's revisions and the teleport algorithm is set to teleport on a valid tile that's within range (In this case, right on top of a stalagmite). We would need to add exceptions around areas with holes like these.
So if I was exactly where the drag tele'd from I could tele on top of the stalagmite and since its tram I could mark there?
Probably, but recalling might be a different story.

Archived topic from AOV, old topic ID:4360, old post ID:28017

Bad Spawn spot in Destard ..

Posted: Tue Feb 24, 2009 10:02 pm
by Mika
Hehe... I know exactly what plastic is planning :twisted:

Archived topic from AOV, old topic ID:4360, old post ID:28042